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| equipment:weapons [2026/03/30 23:58] – vondor | equipment:weapons [2026/05/15 17:34] (current) – hyperlinking BR elfinlocks |
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| | War Maul || One || 1d10 || x3 || - || 9 lbs || B || 8 || Savage (4) || | | War Maul || One || 1d10 || x3 || - || 9 lbs || B || 8 || Savage (4) || |
| | Morning Star || One || 1d6 || x2 || - || 7 lbs || B and P || 7 || Armor Piercing (4), Savage (4) || | | Morning Star || One || 1d6 || x2 || - || 7 lbs || B and P || 7 || Armor Piercing (4), Savage (4) || |
| | Warmace || Two || 1d10 || x2 || - || 12 lbs || B || 10 || Armor Piercing (8) || | | Warmace || Two || 1d10 || x2 || - || 12 lbs || B || 10 || Armor Piercing (5), Savage (5) || |
| | Quarterstaff || Two || 1d8 || x2 || - || 4 lbs || B || 3 || Tripping, Agile, Precise || | | Quarterstaff || Two || 1d8 || x2 || - || 4 lbs || B || 3 || Tripping, Agile, Precise || |
| | Earthbreaker || Two || 2d6 || x3 || - || 12 lbs || B || 12 || Armor Piercing (4), Reach 1 || | | Earthbreaker || Two || 2d6 || x3 || - || 12 lbs || B || 12 || Armor Piercing (4), Reach 1 || |
| | Halberd || Two || 1d10 || x3 || - || 10 lbs || P or S || 12 || Brace, Reach 1, Reaving || | | Halberd || Two || 1d10 || x3 || - || 10 lbs || P or S || 12 || Brace, Reach 1, Reaving || |
| | Boar Spear || Two || 1d8 || x3 || - || 12 lbs || P || 9 || Brace, Reach 1, Felling (4) || | | Boar Spear || Two || 1d8 || x3 || - || 12 lbs || P || 9 || Brace, Reach 1, Felling (4) || |
| | | War Pike || Two || 1d8 || x3 || - || 12 lbs || P || 10 || Brace, Reach 2 || |
| | Glaive || Two || 1d10 || 19-20, x2 || - || 10 lbs || S || 12 || Reach 1, Savage (4) || | | Glaive || Two || 1d10 || 19-20, x2 || - || 10 lbs || S || 12 || Reach 1, Savage (4) || |
| | Ranseur || Two || 1d10 || x3 || - || 10 lbs || P || 12 || Brace, Reach 1, Disarming || | | Ranseur || Two || 1d10 || x3 || - || 10 lbs || P || 12 || Brace, Reach 1, Disarming || |
| | Lucerne Hammer || Two || 1d10 || x3 || - || 12 lbs || P or B || 15 || Brace, Reach 1, Armor Piercing (4) || | | Lucerne Hammer || Two || 1d10 || x3 || - || 12 lbs || P or B || 15 || Brace, Reach 1, Armor Piercing (4) || |
| | |
| | === CHAIN === |
| | |
| | | Name || Hands || Dmg || Critical || Range || Weight || Type || Cost || Specials || |
| | | Light Flail || Light || 1d6 || x2 || - || 4 lbs || B || 7 || Chain, Trip, Disarm || |
| | | Chain Knife || Light || 1d4 || x2 || - || 3 lbs || S or P || 12 || Reach 1, Chain, Disarm, Agile || |
| | | Chain Whip || Light || 1d3 || x2 || - || 4 lbs || B || 7 || Reach 1,Chain, Flexible, Disarm, Trip, Agile || |
| | | Whip || Light || - || - || - || 2 lbs || B || 4 || Reach 3, Flexible, Disarm, Trip | | |
| | | Flail || One || 1d8 || x2 || - || 8 lbs || B || 10 || Chain, Trip, Disarm || |
| | | Nunchuck || One || 1d6 || x2 || - || 6lbs || B || 8 || Chain, Trip, Disarm, Agile || |
| | | Kusarigama || Two || 1d6 || x2 || - || 8 lbs || P, S or B || 12 || Reach 1, Chain, Flexible, Disarm, Trip || |
| | | Heavy Flail || Two || 1d10 || x2 || - || 12 lbs || B || 12 || Chain, Trip, Disarm || |
| | | Spiked Chain || Two || 1d8 || x2 || - || 10 lbs || B and P || 10 || Reach 1,Chain, Flexible, Disarm, Trip || |
| | | Talon Whip || Two || 1d6 || x2 || - || 8lbs || P or S || 15 || Reach 2,Chain, Flexible, Disarm, Trip || |
| |
| === BOWS === | === BOWS === |
| === CROSSBOWS AND FIREARMS === | === CROSSBOWS AND FIREARMS === |
| |
| | Name || Hands || Dmg || Critical || Range || Weight || Type || Cost || Specials || | | Name || Hands || Dmg || Critical || Range || Weight || Type || Cost || Specials || |
| | Light Crossbow || One || 1d6 || 19-20, x2 || 40ft || 4 lbs || P || 10 || Special, Armor Piercing (3) || | | Light Crossbow || One || 1d6 || 19-20, x2 || 40ft || 4 lbs || P || 10 || Special, [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] (4) || |
| | Heavy Crossbow || Two || 1d10 || 19-20, x2 || 100ft || 8 lbs || P || 15 || Special, Armor Piercing (5) || | | Heavy Crossbow || Two || 1d10 || 19-20, x2 || 100ft || 8 lbs || P || 15 || Special, [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] (6) || |
| | Pistol || One || 1d10 || x2 || 30ft || 3 lbs || Ballistic || 15 || Special, Misfire (1), Armor Piercing (6) || | | Pistol || One || 1d10 || x2 || 30ft || 3 lbs || Ballistic || 15 || Special, Misfire (1), [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] (6) || |
| | Musket || Two || 2d6 || x2 || 80ft || 10 lbs || Ballistic || 25 || Special, Misfire (1), Armor Piercing (10) || | | Musket || Two || 2d6 || x2 || 80ft || 10 lbs || Ballistic || 25 || Special, Misfire (1), [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] (10) || |
| | Long Rifle || Heavy || 2d8 || x2 || 120ft || 12 lbs || Ballistic || 50 || Special, Misfire (2), Armor Piercing (10), Precise, Longshot || | | Long Rifle || Heavy || 2d8 || x2 || 120ft || 12 lbs || Ballistic || 50 || Special, Misfire (2), [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] (12), Precise, Longshot || |
| | | Ammo, Standard || - || - || - || - || - || - || 1 (10) || Splits BR into Savage and AP || |
| | | Ammo, Fragmenting || - || - || - || - || - || - || 1 (10) || BR into Savage || |
| | | Ammo, Hardened || - || - || - || - || - || - || 1 (10) || BR into AP || |
| |
| ===== Weapon Descriptions ===== | ===== Weapon Descriptions ===== |
| **SPECIAL**: The Longbow adds a wielders Strength bonus to damage. It can not be fired while mounted or Prone. If fired in melee range it provokes attacks of opportunity. | **SPECIAL**: The Longbow adds a wielders Strength bonus to damage. It can not be fired while mounted or Prone. If fired in melee range it provokes attacks of opportunity. |
| </WRAP> | </WRAP> |
| | ==== Crossbows and Firearms ==== |
| |
| | <WRAP center round info 90%> |
| | If a character has at least 1 Prowess a reload action can be performed while moving. A weapon requiring a [[game_systems:combat:actions#full_action|Full Action]] to reload could be reloaded across two movement or one movement and remaining half action spent only reloading. |
| | </WRAP> |
| | |
| | <WRAP round box> |
| | === Light Crossbow === |
| | This compact crossbow can easily be held in one hand. It is a common sight in the hands of rogues and assassins. |
| | |
| | **SPECIAL**: Reloading this weapon requires a free hand and a Swift Action. It can be fired in melee range without provoking attacks of opportunity. It can be fired in a grapple but can not be reloaded in one. It can be fired while Prone or Mounted |
| | </WRAP> |
| | <WRAP round box> |
| | === Heavy Crossbow === |
| | This bulky bolt-thrower is a staple in siege warfare and a common sight in the hands of snipers. |
| | |
| | **SPECIAL**: Reloading this weapon requires a free hand and a Half Action. It provokes attacks of opportunity if fired in melee range. It can be fired or reloaded while Prone or Mounted. It can not be fired or reloaded in a grapple. |
| | </WRAP> |
| | <WRAP round box> |
| | === Pistol === |
| | A Wheel-lock, Flintlock or Percussion cap black powder pistol. Packs massive firepower in a small package. |
| | |
| | **SPECIAL**: Reloading this weapon requires a free hand and is a Half Action. It can be fired in melee range without provoking attacks of opportunity. It can be fired in a grapple but can not be reloaded in one. It can be fired or reloaded while Prone or Mounted |
| | </WRAP> |
| | <WRAP round box> |
| | === Musket === |
| | A Wheel-lock, Flintlock or Percussion cap black powder musket. Devastating damage to armored enemies. |
| | |
| | **SPECIAL**: Reloading this weapon requires a free hand and a Full Action. It provokes attacks of opportunity if fired in melee range. It can be fired while Prone or Mounted. It can not be fired or reloaded in a grapple. |
| | </WRAP> |
| | <WRAP round box> |
| | === Long Rifle === |
| | A Wheel-lock, Flintlock or Percussion cap black powder rifle. A long range death bringer that is cumbersome to use |
| | |
| | **SPECIAL**: This weapon must be braced to be fired. Bracing requires a surface to rest or the firer being prone. This on takes a Half Action, but remains braced until the firer moves. Reloading this weapon requires a free hand and a Full Action. It provokes attacks of opportunity if fired in melee range. Can not be fired or reloaded while mounted or if in a grapple. |
| | </WRAP> |