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| equipment:weapons [2026/03/30 23:42] – vondor | equipment:weapons [2026/03/31 00:16] (current) – vondor | ||
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| By default, a melee weapon uses your Strength modifier for the attack **and** damage rolls. Optionally, Light weapons may use Dexterity for the attack rolls instead. In order to use Dexterity for damage as well, the weapon must have the Agile trait. See the [[equipment: | By default, a melee weapon uses your Strength modifier for the attack **and** damage rolls. Optionally, Light weapons may use Dexterity for the attack rolls instead. In order to use Dexterity for damage as well, the weapon must have the Agile trait. See the [[equipment: | ||
| </ | </ | ||
| + | |||
| + | ===== Improvised Weapons ===== | ||
| + | |||
| + | If you attack with something that wasn’t built to be a weapon, such as a chair or a vase, you’re making an attack with an improvised weapon. Improvised weapons are Simple Weapons. You take a –2 penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits that the improvised weapon should have, due to their widely varied nature. Due to this, Improvised Weapons may be light, one-handed, or two-handed, depending upon what the item is. | ||
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| A pole-mounted hammer with a piercing spike designed specifically to defeat heavy armor. Its crushing head and narrow point make it a feared weapon against knights. | A pole-mounted hammer with a piercing spike designed specifically to defeat heavy armor. Its crushing head and narrow point make it a feared weapon against knights. | ||
| </ | </ | ||
| - | ===== Masterwork Weapons ===== | ||
| - | You may Masterwork | + | ==== Bows ==== |
| + | <WRAP round box> | ||
| + | === Shortbow === | ||
| + | The Shortbow is a compact ranged weapon that excels in close combat and on Horseback. | ||
| - | ===== Magical Weapons ===== | + | **SPECIAL**: |
| + | </ | ||
| + | <WRAP round box> | ||
| + | === Longbow | ||
| + | The Longbow or Warbow is a powerful ranged weapon that can be nearly as tall as its wielder | ||
| - | Weapons may also possess magical enchantments, | + | **SPECIAL**: |
| + | </ | ||
| + | ==== Crossbows and Firearms ==== | ||
| + | <WRAP round box> | ||
| + | === Light Crossbow === | ||
| + | This compact crossbow can easily be held in one hand. It is a common sight in the hands of rogues and assassins. | ||
| - | ==== Table: Magic Weapon Costs ==== | + | **SPECIAL**: |
| + | </ | ||
| + | <WRAP round box> | ||
| + | === Heavy Crossbow | ||
| + | This bulky bolt-thrower is a staple in siege warfare and a common sight in the hands of snipers. | ||
| - | ^ Enchantment Tier ^ TU Value ^ | + | **SPECIAL**: |
| - | | +1 Weapon | + | </ |
| - | | +2 Weapon | + | <WRAP round box> |
| - | | +3 Weapon | + | === Pistol === |
| - | | +4 Weapon | + | A Wheel-lock, Flintlock or Percussion cap black powder pistol. Packs massive firepower in a small package. |
| - | | +5 Weapon | + | |
| - | | +6 Weapon | + | |
| - | | +7 Weapon | + | |
| - | | +8 Weapon | + | |
| - | | +9 Weapon | + | |
| - | | +10 Weapon | + | |
| - | ---- | + | **SPECIAL**: |
| + | </ | ||
| + | <WRAP round box> | ||
| + | === Musket === | ||
| + | A Wheel-lock, Flintlock or Percussion cap black powder musket. Devastating damage to armored enemies. | ||
| - | ===== Improvised Weapons ===== | + | **SPECIAL**: |
| - | + | </ | |
| - | If you attack with something that wasn’t built to be a weapon, such as a chair or a vase, you’re making an attack with an improvised weapon. Improvised weapons are Simple Weapons. You take a –2 penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits | + | <WRAP round box> |
| + | === Long Rifle === | ||
| + | A Wheel-lock, Flintlock | ||
| + | **SPECIAL**: | ||
| + | </ | ||
