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| equipment:weapons [2026/03/30 23:38] – vondor | equipment:weapons [2026/03/31 00:16] (current) – vondor | ||
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| By default, a melee weapon uses your Strength modifier for the attack **and** damage rolls. Optionally, Light weapons may use Dexterity for the attack rolls instead. In order to use Dexterity for damage as well, the weapon must have the Agile trait. See the [[equipment: | By default, a melee weapon uses your Strength modifier for the attack **and** damage rolls. Optionally, Light weapons may use Dexterity for the attack rolls instead. In order to use Dexterity for damage as well, the weapon must have the Agile trait. See the [[equipment: | ||
| </ | </ | ||
| + | |||
| + | ===== Improvised Weapons ===== | ||
| + | |||
| + | If you attack with something that wasn’t built to be a weapon, such as a chair or a vase, you’re making an attack with an improvised weapon. Improvised weapons are Simple Weapons. You take a –2 penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits that the improvised weapon should have, due to their widely varied nature. Due to this, Improvised Weapons may be light, one-handed, or two-handed, depending upon what the item is. | ||
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| An enormous two-handed club, often little more than a thick length of hardwood. Simple but brutally effective, it relies on raw strength and momentum to devastate foes. | An enormous two-handed club, often little more than a thick length of hardwood. Simple but brutally effective, it relies on raw strength and momentum to devastate foes. | ||
| </ | </ | ||
| - | ===== Masterwork Weapons ===== | ||
| - | You may Masterwork a Weapon | + | ==== Polearms ==== |
| + | <WRAP round box> | ||
| + | === Shortspear === | ||
| + | A light and versatile spear designed | ||
| + | </ | ||
| - | ===== Magical Weapons ===== | + | <WRAP round box> |
| + | === Spear === | ||
| + | One of the oldest and most reliable weapons ever created. Its balanced design allows it to be thrust in melee or thrown with deadly accuracy. | ||
| + | </ | ||
| - | Weapons may also possess magical enchantments, | + | <WRAP round box> |
| + | === Footman Spear === | ||
| + | A sturdier spear intended for battlefield formations. Its extended reach allows infantry to hold enemies | ||
| + | </ | ||
| - | ==== Table: Magic Weapon Costs ==== | + | <WRAP round box> |
| + | === Dueling Spear === | ||
| + | A lighter spear designed for agility and precision rather than formation combat. Skilled fighters use it to deliver swift and accurate thrusts. | ||
| + | </ | ||
| - | ^ Enchantment Tier ^ TU Value ^ | + | <WRAP round box> |
| - | | +1 Weapon | + | === Long Spear === |
| - | | +2 Weapon | + | A long two-handed spear used by disciplined infantry. Its extended shaft provides excellent reach and makes it especially effective when braced against charging enemies. |
| - | | +3 Weapon | + | </ |
| - | | +4 Weapon | + | |
| - | | +5 Weapon | + | |
| - | | +6 Weapon | + | |
| - | | +7 Weapon | + | |
| - | | +8 Weapon | + | |
| - | | +9 Weapon | + | |
| - | | +10 Weapon | + | |
| - | ---- | + | <WRAP round box> |
| + | === Halberd === | ||
| + | A versatile polearm combining an axe blade, spike, and hook. It allows the wielder to slash, thrust, and pull enemies from horseback or behind shields. | ||
| + | </ | ||
| - | ===== Improvised Weapons ===== | + | <WRAP round box> |
| + | === Boar Spear === | ||
| + | A reinforced hunting spear designed to stop large and dangerous animals. Its sturdy construction allows it to brace against powerful charges. | ||
| + | </ | ||
| - | If you attack | + | <WRAP round box> |
| + | === Glaive === | ||
| + | A long polearm | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | === Ranseur === | ||
| + | A polearm featuring side prongs that can catch and control an opponent’s weapon. Skilled fighters use it to disarm foes or dominate the reach of the battlefield. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | === Lucerne Hammer === | ||
| + | A pole-mounted hammer with a piercing spike designed specifically to defeat heavy armor. Its crushing head and narrow point make it a feared weapon against knights. | ||
| + | </ | ||
| + | |||
| + | ==== Bows ==== | ||
| + | <WRAP round box> | ||
| + | === Shortbow === | ||
| + | The Shortbow is a compact ranged weapon that excels in close combat and on Horseback. | ||
| + | |||
| + | **SPECIAL**: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | === Longbow === | ||
| + | The Longbow or Warbow is a powerful ranged weapon that can be nearly as tall as its wielder | ||
| + | |||
| + | **SPECIAL**: | ||
| + | </ | ||
| + | ==== Crossbows and Firearms ==== | ||
| + | <WRAP round box> | ||
| + | === Light Crossbow === | ||
| + | This compact crossbow can easily be held in one hand. It is a common sight in the hands of rogues and assassins. | ||
| + | |||
| + | **SPECIAL**: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | === Heavy Crossbow === | ||
| + | This bulky bolt-thrower is a staple in siege warfare and a common sight in the hands of snipers. | ||
| + | |||
| + | **SPECIAL**: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | === Pistol === | ||
| + | A Wheel-lock, Flintlock or Percussion cap black powder pistol. Packs massive firepower in a small package. | ||
| + | |||
| + | **SPECIAL**: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | === Musket === | ||
| + | A Wheel-lock, Flintlock or Percussion cap black powder musket. Devastating damage to armored enemies. | ||
| + | |||
| + | **SPECIAL**: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | === Long Rifle === | ||
| + | A Wheel-lock, Flintlock or Percussion cap black powder rifle. A long range death bringer that is cumbersome to use | ||
| + | |||
| + | **SPECIAL**: | ||
| + | </ | ||
