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equipment:weapons [2026/03/30 23:35] vondorequipment:weapons [2026/03/31 00:16] (current) vondor
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 By default, a melee weapon uses your Strength modifier for the attack **and** damage rolls. Optionally, Light weapons may use Dexterity for the attack rolls instead. In order to use Dexterity for damage as well, the weapon must have the Agile trait. See the [[equipment:weapons:weapontraits|Weapon Traits]] page for more information. By default, a melee weapon uses your Strength modifier for the attack **and** damage rolls. Optionally, Light weapons may use Dexterity for the attack rolls instead. In order to use Dexterity for damage as well, the weapon must have the Agile trait. See the [[equipment:weapons:weapontraits|Weapon Traits]] page for more information.
 </WRAP> </WRAP>
 +
 +===== Improvised Weapons =====
 +
 +If you attack with something that wasn’t built to be a weapon, such as a chair or a vase, you’re making an attack with an improvised weapon. Improvised weapons are Simple Weapons. You take a –2 penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits that the improvised weapon should have, due to their widely varied nature. Due to this, Improvised Weapons may be light, one-handed, or two-handed, depending upon what the item is.
  
 ---- ----
Line 311: Line 315:
 A pole-mounted scythe blade reforged for battle rather than harvest. Its sweeping arc allows powerful slashing attacks capable of cutting through multiple foes. A pole-mounted scythe blade reforged for battle rather than harvest. Its sweeping arc allows powerful slashing attacks capable of cutting through multiple foes.
 </WRAP> </WRAP>
-===== Masterwork Weapons ===== 
  
-You may Masterwork a Weapon to increase it's effectiveness without resorting to magical means. See the [[equipment:mwk|Masterwork]] page for more information.+==== Clubs ==== 
 +<WRAP round box> 
 +=== Sap === 
 +A small weighted club often made from leather and filled with lead shot. Designed to incapacitate rather than kill, it is favored by guards, thieves, and anyone looking to quietly end a fight. 
 +</WRAP>
  
-===== Magical Weapons =====+<WRAP round box> 
 +=== Club === 
 +One of the simplest weapons ever devised: a sturdy length of wood used to bludgeon an opponent. Though crude, it is surprisingly effective and easily thrown in desperation. 
 +</WRAP>
  
-Weapons may also possess magical enchantments, which may increase the damage and accuracy of the weapon, or grant it unique effects. Below is a table of the TU costs for such enchantments at [[:chargen|]]. For a list of all magical weapon effects, see the [[equipment:weapons:weaponenchantments|Weapon Enchantments]] page. All bonuses from Enchantments are treated as **Enhancement Bonuses**.+<WRAP round box> 
 +=== Light Mace === 
 +A short metal-headed weapon designed to crush through armor and bone alike. Its compact size makes it popular among soldiers and temple guards. 
 +</WRAP>
  
-==== Table: Magic Weapon Costs ====+<WRAP round box> 
 +=== Baton === 
 +A reinforced stick commonly carried by watchmen and city guards. Balanced for control and quick strikes, it can also be thrown in a pinch. 
 +</WRAP>
  
-^ Enchantment Tier  ^ TU Value  ^ +<WRAP round box> 
-| +1 Weapon         | 20        | +=== Mason Hammer === 
-| +2 Weapon         | 80        | +Originally a stoneworker’s tool, the mason hammer’s hardened head delivers focused, armor-crushing blows. Many laborers have turned it into an effective weapon when needed. 
-| +3 Weapon         | 180       | +</WRAP>
-| +4 Weapon         | 320       | +
-| +5 Weapon         | 500       | +
-| +6 Weapon         | 720       | +
-| +7 Weapon         | 980       | +
-| +8 Weapon         | 1280      | +
-| +9 Weapon         | 1620      | +
-| +10 Weapon        | 2000      |+
  
-----+<WRAP round box> 
 +=== Heavy Mace === 
 +A larger and heavier version of the traditional mace. Its dense metal head concentrates tremendous force, making it a reliable weapon against armored foes. 
 +</WRAP>
  
-===== Improvised Weapons =====+<WRAP round box> 
 +=== Crudgel === 
 +A heavier throwing club favored by hunters and militia fighters. While simple in design, its weight allows it to deliver punishing blows both in hand and when hurled. 
 +</WRAP>
  
-If you attack with something that wasn’t built to be a weapon, such as a chair or a vase, you’re making an attack with an improvised weapon. Improvised weapons are Simple Weapons. You take a –2 penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits that the improvised weapon should have, due to their widely varied natureDue to this, Improvised Weapons may be light, one-handed, or two-handed, depending upon what the item is.+<WRAP round box> 
 +=== Warhammer === 
 +A specialized battlefield weapon designed to smash armor and helmetsIts compact head allows warriors to focus tremendous force into devastating strikes. 
 +</WRAP>
  
 +<WRAP round box>
 +=== Dwarven Warhammer ===
 +A masterfully forged hammer crafted in the dwarven tradition. Known for its balance and durability, it remains a dependable weapon even in the harshest conditions.
 +</WRAP>
 +
 +<WRAP round box>
 +=== War Maul ===
 +A large two-handed hammer built for crushing power. Each swing lands with tremendous force, capable of shattering shields and breaking bones.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Morning Star ===
 +A spiked mace designed to combine crushing impact with piercing spikes. Its brutal design allows it to tear through armor while delivering heavy blows.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Warmace ===
 +A massive two-handed mace built purely for war. Its oversized head is designed to crush through armor with overwhelming force.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Quarterstaff ===
 +A long wooden staff used both as a walking stick and a weapon. In skilled hands it becomes a swift and versatile tool capable of striking, parrying, and tripping opponents.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Earthbreaker ===
 +A massive hammer designed to strike with seismic force. Its long haft grants impressive reach, allowing the wielder to deliver devastating blows from a distance.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Sledgehammer ===
 +A heavy laborer’s hammer repurposed for combat. Each swing carries enormous weight behind it, capable of crushing armor and splintering shields.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Greatclub ===
 +An enormous two-handed club, often little more than a thick length of hardwood. Simple but brutally effective, it relies on raw strength and momentum to devastate foes.
 +</WRAP>
 +
 +==== Polearms ====
 +<WRAP round box>
 +=== Shortspear ===
 +A light and versatile spear designed to be used in one hand or thrown at range. Simple and effective, it is one of the most common weapons carried by hunters and militia.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Spear ===
 +One of the oldest and most reliable weapons ever created. Its balanced design allows it to be thrust in melee or thrown with deadly accuracy.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Footman Spear ===
 +A sturdier spear intended for battlefield formations. Its extended reach allows infantry to hold enemies at bay while bracing against incoming charges.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Dueling Spear ===
 +A lighter spear designed for agility and precision rather than formation combat. Skilled fighters use it to deliver swift and accurate thrusts.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Long Spear ===
 +A long two-handed spear used by disciplined infantry. Its extended shaft provides excellent reach and makes it especially effective when braced against charging enemies.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Halberd ===
 +A versatile polearm combining an axe blade, spike, and hook. It allows the wielder to slash, thrust, and pull enemies from horseback or behind shields.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Boar Spear ===
 +A reinforced hunting spear designed to stop large and dangerous animals. Its sturdy construction allows it to brace against powerful charges.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Glaive ===
 +A long polearm with a sweeping curved blade at its end. It excels at wide, powerful slashes that keep enemies at a distance.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Ranseur ===
 +A polearm featuring side prongs that can catch and control an opponent’s weapon. Skilled fighters use it to disarm foes or dominate the reach of the battlefield.
 +</WRAP>
 +
 +<WRAP round box>
 +=== Lucerne Hammer ===
 +A pole-mounted hammer with a piercing spike designed specifically to defeat heavy armor. Its crushing head and narrow point make it a feared weapon against knights.
 +</WRAP>
 +
 +==== Bows ====
 +<WRAP round box>
 +=== Shortbow ===
 +The Shortbow is a compact ranged weapon that excels in close combat and on Horseback.
 +
 +**SPECIAL**: The Shortbow does not provoke attacks of opportunity when used in melee range and may be used while mounted. it can not be fired while grappled or Prone
 +</WRAP>
 +<WRAP round box>
 +=== Longbow ===
 +The Longbow or Warbow is a powerful ranged weapon that can be nearly as tall as its wielder
 +
 +**SPECIAL**: The Longbow adds a wielders Strength bonus to damage. It can not be fired while mounted or Prone. If fired in melee range it provokes attacks of opportunity.
 +</WRAP>
 +==== Crossbows and Firearms ====
 +<WRAP round box>
 +=== Light Crossbow ===
 +This compact crossbow can easily be held in one hand. It is a common sight in the hands of rogues and assassins.
 +
 +**SPECIAL**: Reloading this weapon requires a free hand and a Swift Action. It can be fired in melee range without provoking attacks of opportunity. It can be fired in a grapple but can not be reloaded in one. It can be fired while Prone or Mounted
 +</WRAP>
 +<WRAP round box>
 +=== Heavy Crossbow ===
 +This bulky bolt-thrower is a staple in siege warfare and a common sight in the hands of snipers.
 +
 +**SPECIAL**: Reloading this weapon requires a free hand and a Half Action. It provokes attacks of opportunity if fired in melee range. It can be fired or reloaded while Prone or Mounted. It can not be fired or reloaded in a grapple.
 +</WRAP>
 +<WRAP round box>
 +=== Pistol ===
 +A Wheel-lock, Flintlock or Percussion cap black powder pistol. Packs massive firepower in a small package.
 +
 +**SPECIAL**: Reloading this weapon requires a free hand and is a Half Action.  It can be fired in melee range without provoking attacks of opportunity. It can be fired in a grapple but can not be reloaded in one. It can be fired or reloaded while Prone or Mounted
 +</WRAP>
 +<WRAP round box>
 +=== Musket ===
 +A Wheel-lock, Flintlock or Percussion cap black powder musket. Devastating damage to armored enemies.
 +
 +**SPECIAL**: Reloading this weapon requires a free hand and a Full Action. It provokes attacks of opportunity if fired in melee range. It can be fired while Prone or Mounted. It can not be fired or reloaded in a grapple.
 +</WRAP>
 +<WRAP round box>
 +=== Long Rifle ===
 +A Wheel-lock, Flintlock or Percussion cap black powder rifle. A long range death bringer that is cumbersome to use
 +
 +**SPECIAL**: This weapon must be braced to be fired. Bracing requires a surface to rest or the firer being prone. This on takes a Half Action, but remains braced until the firer moves. Reloading this weapon requires a free hand and a Full Action. It provokes attacks of opportunity if fired in melee range. Can not be fired or reload while mounted or if in a grapple. 
 +</WRAP>