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equipment:weapons [2026/02/27 03:08] – [Table] vondorequipment:weapons [2026/03/31 00:16] (current) vondor
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 By default, a melee weapon uses your Strength modifier for the attack **and** damage rolls. Optionally, Light weapons may use Dexterity for the attack rolls instead. In order to use Dexterity for damage as well, the weapon must have the Agile trait. See the [[equipment:weapons:weapontraits|Weapon Traits]] page for more information. By default, a melee weapon uses your Strength modifier for the attack **and** damage rolls. Optionally, Light weapons may use Dexterity for the attack rolls instead. In order to use Dexterity for damage as well, the weapon must have the Agile trait. See the [[equipment:weapons:weapontraits|Weapon Traits]] page for more information.
 </WRAP> </WRAP>
 +
 +===== Improvised Weapons =====
 +
 +If you attack with something that wasn’t built to be a weapon, such as a chair or a vase, you’re making an attack with an improvised weapon. Improvised weapons are Simple Weapons. You take a –2 penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits that the improvised weapon should have, due to their widely varied nature. Due to this, Improvised Weapons may be light, one-handed, or two-handed, depending upon what the item is.
  
 ---- ----
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 | Wood Axe              || Two       || 1d8      || x2           || -         || 9 lbs      || S          || 6        || Savage (8)                                           || | Wood Axe              || Two       || 1d8      || x2           || -         || 9 lbs      || S          || 6        || Savage (8)                                           ||
 | War Pick              || Two       || 1d8      || x4           || -         || 8 lbs      || P          || 10       || Armor Piercing (8)                                   || | War Pick              || Two       || 1d8      || x4           || -         || 8 lbs      || P          || 10       || Armor Piercing (8)                                   ||
-| Greataxe              || Two       || 1d12     || x3           || -         || 12 lbs     || S          || 12       || Reaving, Savage (4)                                  ||+| Greataxe              || Two       || 1d12     || x3           || -         || 12 lbs     || S          || 12       || Reaving, Reach 1, Savage (4)                         ||
 | War Mattock           || Two       || 1d10     || x3           || -         || 12 lbs     || S or P     || 12       || Savage (4), Armor Piercing (4)                       || | War Mattock           || Two       || 1d10     || x3           || -         || 12 lbs     || S or P     || 12       || Savage (4), Armor Piercing (4)                       ||
-| War Scythe            || Two       || 2d4      || x4           || -         || 9 lbs      || S          || 10       || Reaving, Savage (4), Felling (4)                     ||+| War Scythe            || Two       || 2d4      || x4           || -         || 9 lbs      || S          || 10       || Reaving, Reach 1, Savage (4), Felling (4)            ||
  
 === CLUBS === === CLUBS ===
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 | Pistol             || One       || 1d10     || x2            || 30ft      || 3 lbs      || Ballistic     || 15       || Special, Misfire (1), Armor Piercing (6)                         || | Pistol             || One       || 1d10     || x2            || 30ft      || 3 lbs      || Ballistic     || 15       || Special, Misfire (1), Armor Piercing (6)                         ||
 | Musket             || Two       || 2d6      || x2            || 80ft      || 10 lbs     || Ballistic     || 25       || Special, Misfire (1), Armor Piercing (10)                        || | Musket             || Two       || 2d6      || x2            || 80ft      || 10 lbs     || Ballistic     || 25       || Special, Misfire (1), Armor Piercing (10)                        ||
-| Long Rifle         || Two       || 2d8      || x2            || 120ft     || 12 lbs     || Ballistic     || 50       || Special, Misfire (2), Armor Piercing (10), Precise, Longshot     ||+| Long Rifle         || Heavy     || 2d8      || x2            || 120ft     || 12 lbs     || Ballistic     || 50       || Special, Misfire (2), Armor Piercing (10), Precise, Longshot     ||
  
 +===== Weapon Descriptions =====
 +==== Blades ====
 +<WRAP round box>
 +=== Dagger ===
 +This weapon encompasses a huge variety of small, concealable bladed weapons. A staple back up weapon to most as well as the go to weapon for any assassins or scoundrels. Light, throwable, and deadly.
 +</WRAP>
  
-===== Masterwork Weapons =====+<WRAP round box> 
 +=== Throwing Knife === 
 +Designed purely for ranged use, throwing knives are balanced for flight rather than melee combat. They are small, easily concealed, and favored by scouts, gamblers, and professional killers alike. 
 +</WRAP>
  
-You may Masterwork a Weapon to increase it'effectiveness without resorting to magical meansSee the [[equipment:mwk|Masterwork]] page for more information.+<WRAP round box> 
 +=== Sickle === 
 +Originally an agricultural tool for harvesting grain, the sickle’curved blade makes it a surprisingly dangerous weaponMany militias and peasants take up the sickle when proper arms are unavailable. 
 +</WRAP>
  
-===== Magical Weapons =====+<WRAP round box> 
 +=== Machete === 
 +A heavy chopping blade designed to clear brush and jungle growth. In combat it excels at brutal hacking strikes, making it popular among explorers, sailors, and frontier fighters. 
 +</WRAP>
  
-Weapons may also possess magical enchantmentswhich may increase the damage and accuracy of the weapon, or grant it unique effects. Below is a table of the TU costs for such enchantments at [[:chargen|]]. For a list of all magical weapon effects, see the [[equipment:weapons:weaponenchantments|Weapon Enchantments]] page. All bonuses from Enchantments are treated as **Enhancement Bonuses**.+<WRAP round box> 
 +=== Shortsword === 
 +A compact and dependable blade used by soldiers, guards, and adventurers. Its balanced design makes it effective for both thrusting and slashing in tight quarters. 
 +</WRAP>
  
-==== Table: Magic Weapon Costs ====+<WRAP round box> 
 +=== Kukri === 
 +A distinctive forward-curving blade originating from mountainous regions. The kukri delivers devastating chopping blows and is prized for its ability to tear through armor and flesh alike. 
 +</WRAP>
  
-^ Enchantment Tier  ^ TU Value  ^ +<WRAP round box> 
-| +1 Weapon         | 20        | +=== Starknife === 
-| +2 Weapon         | 80        | +A unique bladed weapon composed of several radiating points around a central grip. It is as deadly when thrown as it is in close combat, and is often favored by martial artists and certain religious orders. 
-| +3 Weapon         | 180       | +</WRAP>
-| +4 Weapon         | 320       | +
-| +5 Weapon         | 500       | +
-| +6 Weapon         | 720       | +
-| +7 Weapon         | 980       | +
-| +8 Weapon         | 1280      | +
-| +9 Weapon         | 1620      | +
-| +10 Weapon        | 2000      |+
  
-----+<WRAP round box> 
 +=== Punching Dagger === 
 +This dagger features a horizontal grip that sits in the palm, allowing the wielder to deliver powerful punching thrusts. Its design focuses tremendous force into a single piercing point. 
 +</WRAP>
  
-===== Improvised Weapons =====+<WRAP round box> 
 +=== Fighting Claw === 
 +A vicious gauntlet-mounted blade that extends from the hand like a talon. Often used by duelists or assassins, it allows the wearer to slash while keeping their weapon firmly secured. 
 +</WRAP>
  
-If you attack with something that wasnbuilt to be weaponsuch as a chair or vaseyoure making an attack with an improvised weaponImprovised weapons are Simple WeaponsYou take –2 penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack dealsif anyas well as any weapon traits that the improvised weapon should havedue to their widely varied natureDue to thisImprovised Weapons may be lightone-handed, or two-handed, depending upon what the item is.+<WRAP round box> 
 +=== Longsword === 
 +One of the most iconic weapons of civilized warfare. The longsword balances reach, cutting power, and thrusting ability, making it the trusted sidearm of knights and professional soldiers. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Bastardsword === 
 +Also known as a hand-and-a-half sword, the bastardsword can be wielded with one or two hands. Its adaptable design makes it popular among seasoned warriors who value versatility. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Katana === 
 +A finely crafted curved blade known for its speed and cutting precision. The katana rewards skill and finesse, delivering swift and deadly strikes in the hands of a trained warrior. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Cleaver === 
 +A heavy, rectangular chopping blade originally used by butchers. In combat it delivers brutal cleaving strikes capable of tearing through flesh and bone. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Kopesh === 
 +An ancient sickle-shaped sword with a hooked blade. The kopesh excels at pulling shields aside or trapping an opponents weapon before delivering a lethal strike. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Rapier === 
 +A slender thrusting sword designed for precision and speed. Favored by duelists and nobles, the rapier excels in agile fencing styles that emphasize timing and accuracy. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Elven Fineblade === 
 +A beautifully crafted blade of elven design, combining elegance with deadly efficiency. Its perfect balance allows skilled wielders to strike with remarkable grace and control. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Scimitar === 
 +A curved saber designed for swift slashing attacks. Often associated with cavalry and desert warriors, it is prized for its fluid, sweeping strikes. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Falcata === 
 +A heavy forward-curving blade built for devastating chopping power. Its unique shape allows it to deliver tremendous force at the point of impact. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Greatsword === 
 +A massive two-handed sword requiring great strength and training to wield effectively. When brought to bear, it can cleave through armor and enemies with terrifying force. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Falchion === 
 +A large curved sword combining the reach of longsword with the chopping power of an axe. It is designed for powerful slashing attacks that overwhelm defenses. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Slab Sword === 
 +An enormous slab-like blade of crude but terrifying design. More metal than swordit relies on sheer weight and brute strength to crush and tear through opponents. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Elven Curveblade === 
 +A long, elegantly curved two-handed blade crafted by elven smiths. It blends reach, grace, and speed, allowing skilled warriors to deliver sweeping and precise strikes. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Whip Sword === 
 +A bizarre segmented blade capable of flexing and lashing outward like a whip. In skilled hands it can strike from unexpected angles and distances, though it is dangerous to wield. 
 +</WRAP> 
 + 
 +==== Axes ==== 
 +<WRAP round box> 
 +=== Throwing Axe === 
 +A small axe balanced for flight, commonly carried by raiders and hunters. Though light enough to throw, it still delivers a brutal chopping strike at close range. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Handaxe === 
 +A simple one-handed axe used both as a tool and weapon. Its compact size makes it easy to carry while still delivering powerful cleaving blows. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Boarding Axe === 
 +Designed for shipboard combat, this axe features sturdy head useful for hooking riggingclimbing rails, and breaking through wooden barriers during boarding actions. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Climbing Pick === 
 +Originally intended for mountaineering, the climbing picks narrow spike can puncture tough surfaces with ease. In combat it excels at driving through armor and tough hides. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Waraxe === 
 +A heavier and more refined version of the common axe, built specifically for battle. Its broad blade tears viciously through armor, shields, and flesh alike. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Mining Pick === 
 +A sturdy tool designed to split stone and break ore. Its hardened spike can deliver devastating penetrating strikes when turned against an armored opponent. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Bearded Axe === 
 +Recognizable by the extended lower edge of its blade, the bearded axe allows a warrior to hook shields, weapons, or limbs before striking with brutal force. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Dwarven Battleaxe === 
 +A masterfully balanced axe forged in the dwarven tradition. Known for its durability and reliability, it is favored weapon among disciplined warriors. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Axe Gauntlet === 
 +A reinforced gauntlet fitted with a small axe blade along the forearm. It allows the wielder to slash and strike while keeping the weapon firmly attached to the arm. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Wood Axe === 
 +A heavy chopping tool used for splitting logs and clearing timber. When swung in battle it becomes a brutally effective weapon capable of crushing blows. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== War Pick === 
 +A two-handed pole-mounted spike designed to punch through armor. Its narrow point concentrates tremendous force into a single devastating strike. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Greataxe === 
 +A massive two-handed axe built for devastating battlefield strikes. When wielded by a strong warrior it can cleave shields, armor, and enemies in a single swing. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== War Mattock === 
 +A hybrid weapon combining an axe blade with a piercing spike. This versatile design allows it to both hack through enemies and puncture heavy armor. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== War Scythe === 
 +A pole-mounted scythe blade reforged for battle rather than harvest. Its sweeping arc allows powerful slashing attacks capable of cutting through multiple foes. 
 +</WRAP> 
 + 
 +==== Clubs ==== 
 +<WRAP round box> 
 +=== Sap === 
 +A small weighted club often made from leather and filled with lead shot. Designed to incapacitate rather than kill, it is favored by guards, thieves, and anyone looking to quietly end a fight. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Club === 
 +One of the simplest weapons ever devised: a sturdy length of wood used to bludgeon an opponent. Though crude, it is surprisingly effective and easily thrown in desperation. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Light Mace === 
 +A short metal-headed weapon designed to crush through armor and bone alikeIts compact size makes it popular among soldiers and temple guards. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Baton === 
 +A reinforced stick commonly carried by watchmen and city guards. Balanced for control and quick strikes, it can also be thrown in a pinch. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Mason Hammer === 
 +Originally a stoneworker’s tool, the mason hammer’s hardened head delivers focused, armor-crushing blows. Many laborers have turned it into an effective weapon when needed. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Heavy Mace === 
 +A larger and heavier version of the traditional mace. Its dense metal head concentrates tremendous forcemaking it a reliable weapon against armored foes. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Crudgel === 
 +A heavier throwing club favored by hunters and militia fighters. While simple in designits weight allows it to deliver punishing blows both in hand and when hurled. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Warhammer === 
 +A specialized battlefield weapon designed to smash armor and helmets. Its compact head allows warriors to focus tremendous force into devastating strikes. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Dwarven Warhammer === 
 +A masterfully forged hammer crafted in the dwarven tradition. Known for its balance and durability, it remains a dependable weapon even in the harshest conditions. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== War Maul === 
 +A large two-handed hammer built for crushing power. Each swing lands with tremendous forcecapable of shattering shields and breaking bones. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Morning Star === 
 +A spiked mace designed to combine crushing impact with piercing spikesIts brutal design allows it to tear through armor while delivering heavy blows. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Warmace === 
 +A massive two-handed mace built purely for war. Its oversized head is designed to crush through armor with overwhelming force. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Quarterstaff === 
 +A long wooden staff used both as a walking stick and a weapon. In skilled hands it becomes a swift and versatile tool capable of strikingparryingand tripping opponents. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Earthbreaker === 
 +A massive hammer designed to strike with seismic force. Its long haft grants impressive reach, allowing the wielder to deliver devastating blows from a distance. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Sledgehammer === 
 +A heavy laborer’s hammer repurposed for combat. Each swing carries enormous weight behind it, capable of crushing armor and splintering shields. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Greatclub === 
 +An enormous two-handed cluboften little more than a thick length of hardwood. Simple but brutally effective, it relies on raw strength and momentum to devastate foes. 
 +</WRAP> 
 + 
 +==== Polearms ==== 
 +<WRAP round box> 
 +=== Shortspear === 
 +A light and versatile spear designed to be used in one hand or thrown at range. Simple and effective, it is one of the most common weapons carried by hunters and militia. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Spear === 
 +One of the oldest and most reliable weapons ever created. Its balanced design allows it to be thrust in melee or thrown with deadly accuracy. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Footman Spear === 
 +A sturdier spear intended for battlefield formations. Its extended reach allows infantry to hold enemies at bay while bracing against incoming charges. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Dueling Spear === 
 +A lighter spear designed for agility and precision rather than formation combat. Skilled fighters use it to deliver swift and accurate thrusts. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Long Spear === 
 +A long two-handed spear used by disciplined infantry. Its extended shaft provides excellent reach and makes it especially effective when braced against charging enemies. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Halberd === 
 +A versatile polearm combining an axe bladespike, and hook. It allows the wielder to slash, thrust, and pull enemies from horseback or behind shields. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Boar Spear === 
 +A reinforced hunting spear designed to stop large and dangerous animals. Its sturdy construction allows it to brace against powerful charges. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Glaive === 
 +A long polearm with a sweeping curved blade at its end. It excels at wide, powerful slashes that keep enemies at a distance. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Ranseur === 
 +A polearm featuring side prongs that can catch and control an opponent’s weapon. Skilled fighters use it to disarm foes or dominate the reach of the battlefield. 
 +</WRAP> 
 + 
 +<WRAP round box> 
 +=== Lucerne Hammer === 
 +A pole-mounted hammer with a piercing spike designed specifically to defeat heavy armor. Its crushing head and narrow point make it a feared weapon against knights. 
 +</WRAP> 
 + 
 +==== Bows ==== 
 +<WRAP round box> 
 +=== Shortbow === 
 +The Shortbow is a compact ranged weapon that excels in close combat and on Horseback. 
 + 
 +**SPECIAL**: The Shortbow does not provoke attacks of opportunity when used in melee range and may be used while mounted. it can not be fired while grappled or Prone 
 +</WRAP> 
 +<WRAP round box> 
 +=== Longbow === 
 +The Longbow or Warbow is a powerful ranged weapon that can be nearly as tall as its wielder 
 + 
 +**SPECIAL**: The Longbow adds a wielders Strength bonus to damage. It can not be fired while mounted or Prone. If fired in melee range it provokes attacks of opportunity. 
 +</WRAP> 
 +==== Crossbows and Firearms ==== 
 +<WRAP round box> 
 +=== Light Crossbow === 
 +This compact crossbow can easily be held in one hand. It is a common sight in the hands of rogues and assassins. 
 + 
 +**SPECIAL**: Reloading this weapon requires a free hand and a Swift Action. It can be fired in melee range without provoking attacks of opportunity. It can be fired in a grapple but can not be reloaded in one. It can be fired while Prone or Mounted 
 +</WRAP> 
 +<WRAP round box> 
 +=== Heavy Crossbow === 
 +This bulky bolt-thrower is a staple in siege warfare and a common sight in the hands of snipers. 
 + 
 +**SPECIAL**: Reloading this weapon requires a free hand and a Half Action. It provokes attacks of opportunity if fired in melee range. It can be fired or reloaded while Prone or Mounted. It can not be fired or reloaded in a grapple. 
 +</WRAP> 
 +<WRAP round box> 
 +=== Pistol === 
 +A Wheel-lock, Flintlock or Percussion cap black powder pistol. Packs massive firepower in a small package. 
 + 
 +**SPECIAL**: Reloading this weapon requires a free hand and is a Half Action.  It can be fired in melee range without provoking attacks of opportunity. It can be fired in a grapple but can not be reloaded in one. It can be fired or reloaded while Prone or Mounted 
 +</WRAP> 
 +<WRAP round box> 
 +=== Musket === 
 +A Wheel-lock, Flintlock or Percussion cap black powder musket. Devastating damage to armored enemies. 
 + 
 +**SPECIAL**: Reloading this weapon requires a free hand and a Full Action. It provokes attacks of opportunity if fired in melee range. It can be fired while Prone or Mounted. It can not be fired or reloaded in a grapple. 
 +</WRAP> 
 +<WRAP round box> 
 +=== Long Rifle === 
 +A Wheel-lock, Flintlock or Percussion cap black powder rifle. A long range death bringer that is cumbersome to use
  
 +**SPECIAL**: This weapon must be braced to be fired. Bracing requires a surface to rest or the firer being prone. This on takes a Half Action, but remains braced until the firer moves. Reloading this weapon requires a free hand and a Full Action. It provokes attacks of opportunity if fired in melee range. Can not be fired or reload while mounted or if in a grapple. 
 +</WRAP>