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| equipment:weapons [2025/05/04 16:45] – [Magical Weapons] reon | equipment:weapons [2025/05/04 16:52] (current) – [Magical Weapons] reon | ||
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| - | ===== Masterwork | + | ===== Masterwork |
| - | + | ||
| - | Any piece of equipment can be Masterworked, | + | |
| - | + | ||
| - | <WRAP center round tip 80%> | + | |
| - | Masterwork bonuses may be applied multiple times, and each item can have any (legal) number of different applications of MWK abilities. Each new level of quality increases the price, and can either increase existing abilities, or add new ones. | + | |
| - | </ | + | |
| - | + | ||
| - | In order to determine the cost of a Masterwork item use the chart: | + | |
| - | + | ||
| - | ==== Table: Masterwork Item Costs ==== | + | |
| - | + | ||
| - | ^ Masterwork | + | |
| - | | +1 Mwk | 10 | | + | |
| - | | +2 Mwk | 40 | | + | |
| - | | +3 Mwk | 90 | | + | |
| - | | +4 Mwk | 160 | | + | |
| - | | +5 Mwk | 250 | | + | |
| - | | +6 Mwk | 360 | | + | |
| - | | +7 Mwk | 490 | | + | |
| - | | +8 Mwk | 640 | | + | |
| - | | +9 Mwk | 810 | | + | |
| - | | +10 Mwk | 1000 | | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== Weaponry Examples ==== | + | |
| - | + | ||
| - | * +1 Enhancement bonus to Attack rolls | + | |
| - | * +1 Enhancement bonus to Damage rolls | + | |
| - | * 10% increase in the weapon' | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== Armor Examples ==== | + | |
| - | + | ||
| - | * +1 Enhancement bonus to AC | + | |
| - | * -1 Armor Check penalty reduction (to a minimum penalty of 0) | + | |
| - | * -1% Spell Failure chance | + | |
| - | * +1 ft. Maximum Move Speed | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ==== General Examples ==== | + | |
| - | + | ||
| - | * -1 lb. of weight | + | |
| - | * +1 Enhancement bonus to the tools bonus (at GM discretion; A crowbar can only go so hard) | + | |
| - | * +2 HP and +1 hardness | + | |
| - | * Alter the item's function in a unique way (at GM discretion) | + | |
| + | You may Masterwork a Weapon to increase it's effectiveness without resorting to magical means. See the [[equipment: | ||
| ===== Magical Weapons ===== | ===== Magical Weapons ===== | ||
| - | Weapons may also possess magical enchantments, | + | Weapons may also possess magical enchantments, |
| ==== Table: Magic Weapon Costs ==== | ==== Table: Magic Weapon Costs ==== | ||
