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equipment:weapons [2025/05/04 16:42] reonequipment:weapons [2025/05/04 16:52] (current) – [Magical Weapons] reon
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 </WRAP> </WRAP>
  
-===== Masterwork Equipment ===== +===== Masterwork Weapons =====
- +
-Any piece of equipment can be Masterworked, which requires an ever increasing amount of craftsmanship. An items Masterwork level is measured from 0 - 20. Zero indicates an item of completely mundane and only adequate quality. A Masterwork item provides notable bonuses, from becoming more versatile and easy to use to far more dangerous and elegant than their more mundane counterparts. +
- +
-<WRAP center round tip 80%> +
-Masterwork bonuses may be applied multiple times, and each item can have any (legal) number of different applications of MWK abilities. Each new level of quality increases the price, and can either increase existing abilities, or add new ones. +
-</WRAP> +
- +
-In order to determine the cost of a Masterwork item use the chart: +
- +
-==== Table: Masterwork Item Costs ==== +
- +
-^ Masterwork  Tier  ^ TU Value  ^ +
-| +1 Mwk            | 10        | +
-| +2 Mwk            | 40        | +
-| +3 Mwk            | 90        | +
-| +4 Mwk            | 160       | +
-| +5 Mwk            | 250       | +
-| +6 Mwk            | 360       | +
-| +7 Mwk            | 490       | +
-| +8 Mwk            | 640       | +
-| +9 Mwk            | 810       | +
-| +10 Mwk           | 1000      | +
- +
----- +
- +
- +
- +
----- +
- +
-==== Weaponry Examples ==== +
- +
-  * +1 Enhancement bonus to Attack rolls +
-  * +1 Enhancement bonus to Damage rolls +
-  * 10% increase in the weapon's range increment +
- +
----- +
- +
-==== Armor Examples ==== +
- +
-  * +1 Enhancement bonus to AC +
-  * -1 Armor Check penalty reduction (to a minimum penalty of 0) +
-  * -1% Spell Failure chance +
-  * +1 ft. Maximum Move Speed +
- +
----- +
- +
-==== General Examples ==== +
- +
-  * -1 lb. of weight +
-  * +1 Enhancement bonus to the tools bonus (at GM discretion; A crowbar can only go so hard) +
-  * +2 HP and +1 hardness +
-  * Alter the item's function in a unique way (at GM discretion)+
  
 +You may Masterwork a Weapon to increase it's effectiveness without resorting to magical means. See the [[equipment:mwk|Masterwork]] page for more information.
  
 ===== Magical Weapons ===== ===== Magical Weapons =====
  
-Weapons may also possess magical enchantments, which may increase the damage and accuracy of the weapon, or grant it unique effects. Below is a table of the TU costs for such enchantments at [[:chargen|]]. For a list of all magical weapon effects, see the [[equipment:weapons:weaponenchantments|Weapon Enchantments]] page.+Weapons may also possess magical enchantments, which may increase the damage and accuracy of the weapon, or grant it unique effects. Below is a table of the TU costs for such enchantments at [[:chargen|]]. For a list of all magical weapon effects, see the [[equipment:weapons:weaponenchantments|Weapon Enchantments]] page. All bonuses from Enchantments are treated as **Enhancement Bonuses**.
  
 ==== Table: Magic Weapon Costs ==== ==== Table: Magic Weapon Costs ====