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| equipment:weapons [2024/09/27 22:00] – [Table] elfinlocks | equipment:weapons [2025/05/04 16:52] (current) – [Magical Weapons] reon | ||
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| Line 97: | Line 97: | ||
| | Greatsword | | Greatsword | ||
| | Guisarme-Glaive | | Guisarme-Glaive | ||
| - | | Halberd | + | | Halberd |
| | Scythe | | Scythe | ||
| | Spear, Elven Branched | | Spear, Elven Branched | ||
| + | | War Pike | 1d6 | 1d8 | x2 | - | 12 lbs. | P | Brace, Polearm, Reach 2* | | ||
| + | *Cannot attack adjacent targets. | ||
| </ | </ | ||
| ===== Table: Ranged Weapons ===== | ===== Table: Ranged Weapons ===== | ||
| Line 110: | Line 112: | ||
| | Bow, Long* | 1d6 | 1d8 | x3 | 100 ft. | 3 lbs. | P | Elven, Longbow | | Bow, Long* | 1d6 | 1d8 | x3 | 100 ft. | 3 lbs. | P | Elven, Longbow | ||
| | Bow, Short | 1d4 | 1d6 | x3 | 60 ft. | 2 lbs. | P | Primitive, Shortbow | | Bow, Short | 1d4 | 1d6 | x3 | 60 ft. | 2 lbs. | P | Primitive, Shortbow | ||
| - | | Crossbow, Heavy | + | | Crossbow, Heavy | 1d10 | 2d6 |
| - | | Crossbow, Light | 1d6 | 1d8 | 19-20/ | + | | Crossbow, Light | 1d6 | 1d8 | 19-20/ |
| | Javelin* | | Javelin* | ||
| | Shuriken* (5) | 1 | 1d2 | x2 | 10 ft. | 0.5 lbs. | P/S | Concealed, Recondite | | Shuriken* (5) | 1 | 1d2 | x2 | 10 ft. | 0.5 lbs. | P/S | Concealed, Recondite | ||
| - | | Pistol | + | | Pistol |
| - | | Musket | + | | Musket |
| - | | Revolver | + | |
| - | | Rifle | 1d8 | 2d6 | x3 | 80 ft | 9 lbs | P/B | Adv. Firearm, Misfire (1) | + | |
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| Line 129: | Line 129: | ||
| ===== Magical Weapons ===== | ===== Magical Weapons ===== | ||
| - | Weapons may also possess magical enchantments, | + | Weapons may also possess magical enchantments, |
| ==== Table: Magic Weapon Costs ==== | ==== Table: Magic Weapon Costs ==== | ||
| - | {{tablelayout? | + | |
| ^ Enchantment Tier ^ TU Value ^ | ^ Enchantment Tier ^ TU Value ^ | ||
| - | | +1 Weapon | + | | +1 Weapon |
| - | | +2 Weapon | + | | +2 Weapon |
| - | | +3 Weapon | + | | +3 Weapon |
| - | | +4 Weapon | + | | +4 Weapon |
| - | | +5 Weapon | + | | +5 Weapon |
| - | | +6 Weapon | + | | +6 Weapon |
| - | | +7 Weapon | + | | +7 Weapon |
| - | | +8 Weapon | + | | +8 Weapon |
| - | | +9 Weapon | + | | +9 Weapon |
| - | | +10 Weapon | + | | +10 Weapon |
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Improvised Weapons ===== | ||
| + | |||
| + | If you attack with something that wasn’t built to be a weapon, such as a chair or a vase, you’re making an attack with an improvised weapon. Improvised weapons are Simple Weapons. You take a –2 penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits that the improvised weapon should have, due to their widely varied nature. Due to this, Improvised Weapons may be light, one-handed, or two-handed, depending upon what the item is. | ||
