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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| equipment:weapons:weapontraits [2026/03/13 18:50] – elfinlocks | equipment:weapons:weapontraits [2026/08/19 16:52] (current) – [Disarming] vondor | ||
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| ==== Armor Piercing (Rating) ==== | ==== Armor Piercing (Rating) ==== | ||
| Armor piercing weapons inflict extra damage to Armor Points, Barrier and Shell equal to rating. | Armor piercing weapons inflict extra damage to Armor Points, Barrier and Shell equal to rating. | ||
| + | |||
| + | ==== Ballistic Rating ==== | ||
| + | |||
| + | This rating determines how effective ammo is with the firearm. The rating must always be an even number. | ||
| + | |||
| ==== Brace ==== | ==== Brace ==== | ||
| A Braced weapon may be Braced as a Half action. While braced if an opponent charges the braced character they may make an attack as an immediate action against the charger. This stops the chargers movement as well. If the attack hits it inflicts double base damage (this is not a critical hit). If the movement stop would result in the charges attack being out of range,they lose their attack as well. | A Braced weapon may be Braced as a Half action. While braced if an opponent charges the braced character they may make an attack as an immediate action against the charger. This stops the chargers movement as well. If the attack hits it inflicts double base damage (this is not a critical hit). If the movement stop would result in the charges attack being out of range,they lose their attack as well. | ||
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| ==== Disarming ==== | ==== Disarming ==== | ||
| This weapon is designed to pull a weapon from another’s grip. Users may make a disarm check as a Swift action once per round | This weapon is designed to pull a weapon from another’s grip. Users may make a disarm check as a Swift action once per round | ||
| + | |||
| + | ==== Duelist ==== | ||
| + | This weapon may use Dexterity rather than strength when rolling attacks | ||
| ==== Felling (Rating) ==== | ==== Felling (Rating) ==== | ||
| Weapon deals extra damage (equal to rating) when dealing Wounds. | Weapon deals extra damage (equal to rating) when dealing Wounds. | ||
