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equipment:weapons:weapontraits [2026/02/27 03:04] vondorequipment:weapons:weapontraits [2026/05/06 15:24] (current) – [Armor Piercing (Rating)] vondor
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 ==== Armor Piercing (Rating) ==== ==== Armor Piercing (Rating) ====
 Armor piercing weapons inflict extra damage to Armor Points, Barrier and Shell equal to rating.  This damage is applied first for maximum effect against Armor Points, Barrier or Shell. Armor piercing weapons inflict extra damage to Armor Points, Barrier and Shell equal to rating.  This damage is applied first for maximum effect against Armor Points, Barrier or Shell.
 +
 +==== Ballistic Rating ====
 +
 +This rating determines how effective ammo is with the firearm. The rating must always be an even number.
 +
 ==== Brace ==== ==== Brace ====
 A Braced weapon may be Braced as a Half action. While braced if an opponent charges the braced character they may make an attack as an immediate action against the charger. This stops the chargers movement as well. If the attack hits it inflicts double base damage (this is not a critical hit). If the movement stop would result in the charges attack being out of range,they lose their attack as well.   A Braced weapon may be Braced as a Half action. While braced if an opponent charges the braced character they may make an attack as an immediate action against the charger. This stops the chargers movement as well. If the attack hits it inflicts double base damage (this is not a critical hit). If the movement stop would result in the charges attack being out of range,they lose their attack as well.  
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 This weapon can fire up to 20 range increments rather than only 10. This weapon can fire up to 20 range increments rather than only 10.
 ==== Nonlethal ==== ==== Nonlethal ====
-nonlethal weapon does not take the normal -4 penalty on attacks for dealing nonlethal damage. However, the wielder instead suffers a -4 penalty on attacks when attempting to inflict lethal damage with the weapon. +[[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] weapon does not take the normal -4 penalty on attacks for dealing [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]]. However, the wielder instead suffers a -4 penalty on attacks when attempting to inflict lethal damage with the weapon. 
 ==== Precise ==== ==== Precise ====
 Making called shots with this weapon takes half the penalty. Making called shots with this weapon takes half the penalty.