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equipment:weapons:weapontraits [2026/02/27 02:57] vondorequipment:weapons:weapontraits [2026/03/13 18:50] (current) elfinlocks
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 Weapon deals extra damage (equal to rating) when dealing Wounds. Weapon deals extra damage (equal to rating) when dealing Wounds.
 ==== Flexible ==== ==== Flexible ====
 +A flexible weapon may treat any square in the weapon's reach as the point of origin for the attack, meaning that the chosen square is treated as your location. You must still possess line of sight to the desired location. 
 ==== Fragile ==== ==== Fragile ====
 +Weapon gains the Broken condition on a roll of a natural 1.
 ==== Gallant ==== ==== Gallant ====
 +When mounted and making a charge, the weapon deals weapon double damage
 ==== Longshot ==== ==== Longshot ====
 +This weapon can fire up to 20 range increments rather than only 10.
 ==== Nonlethal ==== ==== Nonlethal ====
 +A [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] weapon does not take the normal -4 penalty on attacks for dealing [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]]. However, the wielder instead suffers a -4 penalty on attacks when attempting to inflict lethal damage with the weapon. 
 ==== Precise ==== ==== Precise ====
 +Making called shots with this weapon takes half the penalty.
 ==== Reach (Rating) ==== ==== Reach (Rating) ====
 +Has 5ft of additional Reach per rating
 ==== Reaving ==== ==== Reaving ====
 +Found on Axes Normally, or anything meant to remove limbs. When a reaving weapon inflicts wound damage to a limb from a critical hit, they may select which limb (besides the head) they hit rather than defaulting to the body.
 ==== Reliable ==== ==== Reliable ====
 +When a Reliable weapon rolls a natural 1, instead of a -5 penalty, they only take a -2. In addition any Broken or Ruined conditions only have half the normal penalty.
 ==== Savage (Rating) ==== ==== Savage (Rating) ====
 +This weapon is designed to inflict damage to soft targets. Against HP it adds its rating as extra damage
 ==== Scatter ==== ==== Scatter ====
 +This ranged weapon is more deadly at close range, gaining +4 to hit and damage within 10ft of the target
 ==== Secured ==== ==== Secured ====
 +Attempts to disarm this weapon take a -4 penalty 
 ==== Thrown ==== ==== Thrown ====
 +A thrown weapon can be used as a ranged weapon with a range increment listed under the weapon's description. In addition STR may be used instead of DEX for the attack.
 ==== Tripping ==== ==== Tripping ====
 +This weapon is designed to trip an enemy. Users may make a Trip check as a Swift action once per round
  
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