Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| equipment:weapons:weapontraits [2026/02/27 02:57] – vondor | equipment:weapons:weapontraits [2026/03/13 18:50] (current) – elfinlocks | ||
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| Weapon deals extra damage (equal to rating) when dealing Wounds. | Weapon deals extra damage (equal to rating) when dealing Wounds. | ||
| ==== Flexible ==== | ==== Flexible ==== | ||
| + | A flexible weapon may treat any square in the weapon' | ||
| ==== Fragile ==== | ==== Fragile ==== | ||
| + | Weapon gains the Broken condition on a roll of a natural 1. | ||
| ==== Gallant ==== | ==== Gallant ==== | ||
| + | When mounted and making a charge, the weapon deals weapon double damage | ||
| ==== Longshot ==== | ==== Longshot ==== | ||
| + | This weapon can fire up to 20 range increments rather than only 10. | ||
| ==== Nonlethal ==== | ==== Nonlethal ==== | ||
| + | A [[game_systems: | ||
| ==== Precise ==== | ==== Precise ==== | ||
| + | Making called shots with this weapon takes half the penalty. | ||
| ==== Reach (Rating) ==== | ==== Reach (Rating) ==== | ||
| + | Has 5ft of additional Reach per rating | ||
| ==== Reaving ==== | ==== Reaving ==== | ||
| + | Found on Axes Normally, or anything meant to remove limbs. When a reaving weapon inflicts wound damage to a limb from a critical hit, they may select which limb (besides the head) they hit rather than defaulting to the body. | ||
| ==== Reliable ==== | ==== Reliable ==== | ||
| + | When a Reliable weapon rolls a natural 1, instead of a -5 penalty, they only take a -2. In addition any Broken or Ruined conditions only have half the normal penalty. | ||
| ==== Savage (Rating) ==== | ==== Savage (Rating) ==== | ||
| + | This weapon is designed to inflict damage to soft targets. Against HP it adds its rating as extra damage | ||
| ==== Scatter ==== | ==== Scatter ==== | ||
| + | This ranged weapon is more deadly at close range, gaining +4 to hit and damage within 10ft of the target | ||
| ==== Secured ==== | ==== Secured ==== | ||
| + | Attempts to disarm this weapon take a -4 penalty | ||
| ==== Thrown ==== | ==== Thrown ==== | ||
| + | A thrown weapon can be used as a ranged weapon with a range increment listed under the weapon' | ||
| ==== Tripping ==== | ==== Tripping ==== | ||
| + | This weapon is designed to trip an enemy. Users may make a Trip check as a Swift action once per round | ||
| - | ==== ==== | ||
