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| equipment:weapons:weapontraits [2026/02/27 02:50] – vondor | equipment:weapons:weapontraits [2026/03/13 18:50] (current) – elfinlocks | ||
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| ==== Agile ==== | ==== Agile ==== | ||
| + | Agile weapons may use DEX rather than strength on damage rolls | ||
| ==== Armor Piercing (Rating) ==== | ==== Armor Piercing (Rating) ==== | ||
| + | Armor piercing weapons inflict extra damage to Armor Points, Barrier and Shell equal to rating. | ||
| ==== Brace ==== | ==== Brace ==== | ||
| + | A Braced weapon may be Braced as a Half action. While braced if an opponent charges the braced character they may make an attack as an immediate action against the charger. This stops the chargers movement as well. If the attack hits it inflicts double base damage (this is not a critical hit). If the movement stop would result in the charges attack being out of range,they lose their attack as well. | ||
| ==== Chain ==== | ==== Chain ==== | ||
| + | When a chain weapon is parried by a shield or weapon successfully, | ||
| ==== Concealable ==== | ==== Concealable ==== | ||
| + | Weapons with this trait gain a +4 to any check to hide the weapon. | ||
| ==== Dangerous ==== | ==== Dangerous ==== | ||
| + | This weapon can be dangerous to its wielder, on a natural 1 the user is instead hit by the attack themselves. | ||
| ==== Disarming ==== | ==== Disarming ==== | ||
| + | This weapon is designed to pull a weapon from another’s grip. Users may make a disarm check as a Swift action once per round | ||
| ==== Felling (Rating) ==== | ==== Felling (Rating) ==== | ||
| + | Weapon deals extra damage (equal to rating) when dealing Wounds. | ||
| ==== Flexible ==== | ==== Flexible ==== | ||
| + | A flexible weapon may treat any square in the weapon' | ||
| ==== Fragile ==== | ==== Fragile ==== | ||
| + | Weapon gains the Broken condition on a roll of a natural 1. | ||
| ==== Gallant ==== | ==== Gallant ==== | ||
| + | When mounted and making a charge, the weapon deals weapon double damage | ||
| ==== Longshot ==== | ==== Longshot ==== | ||
| + | This weapon can fire up to 20 range increments rather than only 10. | ||
| ==== Nonlethal ==== | ==== Nonlethal ==== | ||
| + | A [[game_systems: | ||
| ==== Precise ==== | ==== Precise ==== | ||
| + | Making called shots with this weapon takes half the penalty. | ||
| ==== Reach (Rating) ==== | ==== Reach (Rating) ==== | ||
| + | Has 5ft of additional Reach per rating | ||
| ==== Reaving ==== | ==== Reaving ==== | ||
| + | Found on Axes Normally, or anything meant to remove limbs. When a reaving weapon inflicts wound damage to a limb from a critical hit, they may select which limb (besides the head) they hit rather than defaulting to the body. | ||
| ==== Reliable ==== | ==== Reliable ==== | ||
| + | When a Reliable weapon rolls a natural 1, instead of a -5 penalty, they only take a -2. In addition any Broken or Ruined conditions only have half the normal penalty. | ||
| ==== Savage (Rating) ==== | ==== Savage (Rating) ==== | ||
| + | This weapon is designed to inflict damage to soft targets. Against HP it adds its rating as extra damage | ||
| ==== Scatter ==== | ==== Scatter ==== | ||
| + | This ranged weapon is more deadly at close range, gaining +4 to hit and damage within 10ft of the target | ||
| ==== Secured ==== | ==== Secured ==== | ||
| + | Attempts to disarm this weapon take a -4 penalty | ||
| ==== Thrown ==== | ==== Thrown ==== | ||
| + | A thrown weapon can be used as a ranged weapon with a range increment listed under the weapon' | ||
| ==== Tripping ==== | ==== Tripping ==== | ||
| + | This weapon is designed to trip an enemy. Users may make a Trip check as a Swift action once per round | ||
| - | ==== ==== | ||
