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| equipment:weapons:weapontraits [2023/12/15 01:57] – vondor | equipment:weapons:weapontraits [2026/05/06 15:24] (current) – [Armor Piercing (Rating)] vondor | ||
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| All weapons in Pathrunner possess one or more Weapon Traits, which are the qualities that make a weapon unique, and define what a weapon is capable of. Below is a list of all the weapon traits, and what effects they have. | All weapons in Pathrunner possess one or more Weapon Traits, which are the qualities that make a weapon unique, and define what a weapon is capable of. Below is a list of all the weapon traits, and what effects they have. | ||
| - | ===== Advanced Firearm | + | ==== Agile ==== |
| + | Agile weapons may use DEX rather than strength on damage rolls | ||
| + | ==== Armor Piercing (Rating) ==== | ||
| + | Armor piercing weapons inflict extra damage to Armor Points, Barrier and Shell equal to rating. | ||
| - | This sophisticated weapon is not available in all settings and traditionally represents a rifled firearm that has much longer range then earlier firearms. This weapon makes touch attacks on its first 5 range increments. Advanced firearms can fire when wet but do not function underwater. Reloading an advanced firearm takes a Standard Action and uses a Shot (black powder and a bullet). | + | ==== Ballistic Rating ==== |
| - | ===== Agile ===== | + | This rating determines how effective ammo is with the firearm. The rating must always |
| - | + | ||
| - | Agile weapons allow the wielder to use their DEX bonus instead of their STR bonus on damage rolls. Any damage limitations towards damage output imposed to STR are imposed to DEX in this manner. | + | |
| - | + | ||
| - | ===== Armor ===== | + | |
| - | + | ||
| - | A weapon with this trait is primarily used for defense, but can be used for offense in many cases. It counts as its own weapon group for the purpose of proficiency and Talents. | + | |
| - | + | ||
| - | ===== Axe ===== | + | |
| - | + | ||
| - | A weapon | + | |
| - | + | ||
| - | In addition, axes provide their wielder with a +2 equipment bonus on sunder checks, but also apply a -2 to the wielder' | + | |
| - | + | ||
| - | ===== Blade ===== | + | |
| - | + | ||
| - | Bladed weapons are amongst the most common of weapons encountered. Mastering these weapons allows great versatility for the wielder. When critically striking a foe you may forgo the damage to inflict Bleed damage to the target' | + | |
| - | + | ||
| - | ===== Brace ===== | + | |
| - | + | ||
| - | As a Standard Action, this weapon can be braced. While braced, if an opponent charges you, you may take an immediate action and attempt an attack vs the target. If the attack hits, the weapon’s base damage is doubled, and the target' | + | |
| - | + | ||
| - | ===== Chain ===== | + | |
| + | ==== Brace ==== | ||
| + | A Braced weapon may be Braced as a Half action. While braced if an opponent charges the braced character they may make an attack as an immediate action against the charger. This stops the chargers movement as well. If the attack hits it inflicts double base damage (this is not a critical hit). If the movement stop would result in the charges attack being out of range,they lose their attack as well. | ||
| + | ==== Chain ==== | ||
| When a chain weapon is parried by a shield or weapon successfully, | When a chain weapon is parried by a shield or weapon successfully, | ||
| - | + | ==== Concealable | |
| - | ===== Club ===== | + | Weapons |
| - | + | ==== Dangerous | |
| - | A weapon | + | This weapon |
| - | + | ==== Disarming | |
| - | ==== Table: Club Status Effects ==== | + | This weapon |
| - | <WRAP tablewidth 30%> | + | ==== Felling (Rating) |
| - | {{tablelayout? | + | Weapon deals extra damage (equal to rating) when dealing Wounds. |
| - | ^ Status Effect | + | ==== Flexible ==== |
| - | | Dazed | 10 + Damage roll | | + | A flexible weapon may treat any square in the weapon' |
| - | | Staggered | + | ==== Fragile |
| - | | Stunned | + | Weapon gains the Broken condition on a roll of a natural 1. |
| - | </ | + | ==== Gallant |
| - | + | When mounted and making | |
| - | Additionally, | + | ==== Longshot ==== |
| - | + | This weapon can fire up to 20 range increments rather than only 10. | |
| - | ===== Concealed ===== | + | ==== Nonlethal ==== |
| - | + | A [[game_systems: | |
| - | Weapons with this trait are far easier to hide than the standard | + | ==== Precise |
| - | + | Making called shots with this weapon | |
| - | To spot a concealed weapon, your [[priority: | + | ==== Reach (Rating) |
| - | + | Has 5ft of additional Reach per rating | |
| - | <WRAP center round tip 60%> | + | ==== Reaving |
| - | A light, concealed, weapon would provide a +8 bonus to [[priority: | + | Found on Axes Normally, or anything meant to remove limbs. When a reaving |
| - | </ | + | ==== Reliable |
| - | + | When a Reliable weapon rolls a natural 1, instead of a -5 penalty, they only take a -2. In addition any Broken or Ruined conditions only have half the normal penalty. | |
| - | ===== Crossbow ===== | + | ==== Savage (Rating) |
| - | + | This weapon is designed | |
| - | This trait is currently only a weapon | + | ==== Scatter |
| - | + | This ranged | |
| - | ===== Disarm ===== | + | ==== Secured |
| - | + | Attempts to disarm this weapon | |
| - | A weapon with this Trait offers | + | ==== Thrown ==== |
| - | + | A thrown weapon can be used as a ranged weapon with a range increment listed under the weapon' | |
| - | ===== Dwarven ===== | + | ==== Tripping |
| - | + | This weapon is designed | |
| - | Any weapon with this trait is a part of the Dwarven weapon group. When wielding a Dwarven weapon, you may use your CON bonus in place of your STR bonus on damage rolls with that weapon. | + | |
| - | + | ||
| - | ===== Elven ===== | + | |
| - | + | ||
| - | Any weapon with this trait is a part of the Elven weapon group. When wielding an Elven weapon, you may use your INT bonus is place of your STR bonus on damage | + | |
| - | + | ||
| - | ===== Firearm ===== | + | |
| - | + | ||
| - | A firearm uses black powder and a metal ball or bullet that is loaded into the weapon. These weapons make touch attacks within its first range increment. If the weapon gets wet there is a 50% chance the weapon does not fire. Firearms do not work underwater. Reloading a firearm is a Standard action and requires a dose of black powder and a bullet | + | |
| - | + | ||
| - | ===== Flexible ===== | + | |
| - | + | ||
| - | A flexible weapon may treat any square in the weapon' | + | |
| - | + | ||
| - | ===== Longbow ===== | + | |
| - | + | ||
| - | These bows are known for being as tall as a man and heavily dangerous in the right hands. Typically made out of a very tough wood or bone, such bows require great strength to use effectively. A character may apply their Strength modifier to damage rolls with a Longbow, provided that they have a positive modifier. A character with a negative Strength modifier is not capable | + | |
| - | + | ||
| - | ===== Misfire ===== | + | |
| - | + | ||
| - | A weapon with Misfire gains the Broken condition when the number in parentheses is rolled on an attack. If a Broken weapon misfires then the weapon | + | |
| - | + | ||
| - | ===== Nonlethal | + | |
| - | + | ||
| - | A nonlethal | + | |
| - | + | ||
| - | ===== Orcish ===== | + | |
| - | + | ||
| - | An Orcish weapon is part of the Orcish weapon group. Orcish weapons are typically brutal in design - large blades and heavy construction ensure that the wielder makes the most use out of their natural strength. When making any ranged attack | + | |
| - | + | ||
| - | ===== Polearm | + | |
| - | + | ||
| - | A polearm that deals Piercing or Slashing damage can, on a successful critical hit, forgo damage | + | |
| - | + | ||
| - | Once the decision has been made to replace | + | |
| - | + | ||
| - | Additionally, | + | |
| - | + | ||
| - | ==== Table: Polearm Escape DCs ==== | + | |
| - | {{tablelayout? | + | |
| - | ^ Check Type ^ DC ^ | + | |
| - | | Strength Check | 10 + Damage rolled | + | |
| - | | Escape Artist | + | |
| - | | Caster Level | 10 + Damage rolled | + | |
| - | + | ||
| - | <WRAP center round info 60%> | + | |
| - | If a polearm only deals Bludgeoning damage, it may opt to inflict | + | |
| - | </ | + | |
| - | + | ||
| - | ===== Primitive ===== | + | |
| - | + | ||
| - | A Primitive | + | |
| - | + | ||
| - | ===== Reach ===== | + | |
| - | + | ||
| - | A weapon | + | |
| - | + | ||
| - | * **Reach 1** - 10ft | + | |
| - | * **Reach 2** - 15ft | + | |
| - | * **Reach 3** - 20ft | + | |
| - | + | ||
| - | ===== Recondite ===== | + | |
| - | + | ||
| - | Weapons with this trait are often from a foreign land compared to the more standard European themed fantasy setting. It is treated as an independent weapon group for the purpose | + | |
| - | + | ||
| - | ===== Reliable ===== | + | |
| - | + | ||
| - | When the wielder of a Reliable | + | |
| - | + | ||
| - | ===== Shortbow ===== | + | |
| - | + | ||
| - | Compact and effective, shortbows are the weapon of choice in locales where obtaining a crossbow is not feasible. Shortbows may be used whilst mounted, but not whilst prone. Their limited draw doesn' | + | |
| - | + | ||
| - | ===== Thrown ===== | + | |
| - | + | ||
| - | A thrown weapon can be used as a ranged weapon with a range increment listed under the weapon' | + | |
| - | + | ||
| - | ===== Trip ===== | + | |
| - | + | ||
| - | Weapons with this trait may be used to more easily | + | |
| - | + | ||
| - | + | ||
| - | + | ||
