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| equipment:weapons:weapontraits [2023/11/17 00:37] – [Polearm] elfinlocks | equipment:weapons:weapontraits [2024/01/24 19:51] (current) – elfinlocks | ||
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| All weapons in Pathrunner possess one or more Weapon Traits, which are the qualities that make a weapon unique, and define what a weapon is capable of. Below is a list of all the weapon traits, and what effects they have. | All weapons in Pathrunner possess one or more Weapon Traits, which are the qualities that make a weapon unique, and define what a weapon is capable of. Below is a list of all the weapon traits, and what effects they have. | ||
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| + | ===== Advanced Firearm ===== | ||
| + | |||
| + | This sophisticated weapon is not available in all settings and traditionally represents a rifled firearm that has much longer range then earlier firearms. This weapon makes touch attacks on its first 5 range increments. Advanced firearms can fire when wet but do not function underwater. Reloading an advanced firearm takes a Standard Action and uses a Shot (black powder and a bullet). | ||
| ===== Agile ===== | ===== Agile ===== | ||
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| A weapon with this Trait offers a +2 equipment bonus to your CMB when used to disarm. | A weapon with this Trait offers a +2 equipment bonus to your CMB when used to disarm. | ||
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| + | ===== Double ===== | ||
| + | |||
| + | You can use a double weapon to fight as if fighting with [[chargen: | ||
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| + | ===== Duelist ===== | ||
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| + | A weapon with the Duelist Trait is only possible through a character with the special training provided by the [[paths: | ||
| ===== Dwarven ===== | ===== Dwarven ===== | ||
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| Any weapon with this trait is a part of the Elven weapon group. When wielding an Elven weapon, you may use your INT bonus is place of your STR bonus on damage rolls with that weapon. | Any weapon with this trait is a part of the Elven weapon group. When wielding an Elven weapon, you may use your INT bonus is place of your STR bonus on damage rolls with that weapon. | ||
| + | |||
| + | ===== Firearm ===== | ||
| + | |||
| + | A firearm uses black powder and a metal ball or bullet that is loaded into the weapon. These weapons make touch attacks within its first range increment. If the weapon gets wet there is a 50% chance the weapon does not fire. Firearms do not work underwater. Reloading a firearm is a Standard action and requires a dose of black powder and a bullet (this combined is referred to as a Shot) | ||
| ===== Flexible ===== | ===== Flexible ===== | ||
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| These bows are known for being as tall as a man and heavily dangerous in the right hands. Typically made out of a very tough wood or bone, such bows require great strength to use effectively. A character may apply their Strength modifier to damage rolls with a Longbow, provided that they have a positive modifier. A character with a negative Strength modifier is not capable of drawing and otherwise using a Longbow. A Longbow may not be used whilst mounted or prone. | These bows are known for being as tall as a man and heavily dangerous in the right hands. Typically made out of a very tough wood or bone, such bows require great strength to use effectively. A character may apply their Strength modifier to damage rolls with a Longbow, provided that they have a positive modifier. A character with a negative Strength modifier is not capable of drawing and otherwise using a Longbow. A Longbow may not be used whilst mounted or prone. | ||
| + | |||
| + | ===== Misfire ===== | ||
| + | |||
| + | A weapon with Misfire gains the Broken condition when the number in parentheses is rolled on an attack. If a Broken weapon misfires then the weapon is destroyed in an explosion and the wielder of the weapon takes the weapons damage as if they were hit by the attack. | ||
| ===== Nonlethal ===== | ===== Nonlethal ===== | ||
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| ===== Reliable ===== | ===== Reliable ===== | ||
| - | When the wielder of a Reliable weapon rolls a natural 1, the penalty to the check is reduced from -5 to -2. | + | When the wielder of a Reliable weapon rolls a natural 1, the penalty to the check is reduced from -5 to -2. |
| + | |||
| + | ===== Revolver ===== | ||
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| + | This weapon (traditionally a firearm) hold six shots with a revolving cylinder. This allows the weapon to be fired six times without needing to reload it. However in order to attack with the weapon more then once a round, the wielder needs a free hand to turn the cylinder to the next shot (" | ||
| ===== Shortbow ===== | ===== Shortbow ===== | ||
