Differences
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| equipment:weapons:weaponenchantments [2026/03/13 18:49] – hyperlinking nonlethal entry elfinlocks | equipment:weapons:weaponenchantments [2026/03/13 18:50] (current) – elfinlocks |
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| ==== Deadly (+1) ==== | ==== Deadly (+1) ==== |
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| This special ability can only be placed on melee weapons that normally deals [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] damage, such as whips and saps. All damage a deadly weapon deals is normal (lethal) damage. A whip (or similar weapon that is not normally able to damage creatures with armor or natural armor bonuses) with this special ability deals damage even to creatures with armor or natural armor. On command, the weapon suppresses this ability until the wielder commands it to resume. | This special ability can only be placed on melee weapons that normally deals [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]], such as whips and saps. All damage a deadly weapon deals is normal (lethal) damage. A whip (or similar weapon that is not normally able to damage creatures with armor or natural armor bonuses) with this special ability deals damage even to creatures with armor or natural armor. On command, the weapon suppresses this ability until the wielder commands it to resume. |
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| ==== Disrupting (+2) ==== | ==== Disrupting (+2) ==== |
| ==== Merciful (40 TU) ==== | ==== Merciful (40 TU) ==== |
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| All damage this weapon deals is [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] damage. On command, the weapon suppresses this ability until told to resume it (allowing it to deal lethal damage, but without any bonus damage from this ability). | All damage this weapon deals is [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]]. On command, the weapon suppresses this ability until told to resume it (allowing it to deal lethal damage, but without any bonus damage from this ability). |
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| ==== Nimble Shot (+4) ==== | ==== Nimble Shot (+4) ==== |