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equipment:weapons:weaponenchantments [2026/03/13 18:49] – hyperlinking nonlethal entry elfinlocksequipment:weapons:weaponenchantments [2026/05/04 17:34] (current) – defining and hyperlinking full actions elfinlocks
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 ==== Anchoring (+2) ==== ==== Anchoring (+2) ====
  
-This special ability can only be added to a melee weapon or a thrown weapon. An anchoring weapon pins a target in place and prevents it from moving. As a swift action, the weapon can be fixed in place in a point in space, functioning as an immovable rod. This ability can also be used when the wielder hits a creature with a melee attack using an anchoring weapon. This anchors the target to the weapon, preventing it from moving away from the weapon. The target is not entangled or paralyzed; it simply cannot move from its location without first destroying the weapon or making a successful DC 30 Strength check as a full-round action to move with the weapon up to 10 feet. An anchoring weapon remains motionless and cannot be used to attack while it is anchoring a creature. An anchoring weapon has no effect on amorphous creatures, including elementals, oozes, and creatures in gaseous or liquid form. It also cannot anchor incorporeal creatures unless the weapon also has the ghost touch special ability.+This special ability can only be added to a melee weapon or a thrown weapon. An anchoring weapon pins a target in place and prevents it from moving. As a swift action, the weapon can be fixed in place in a point in space, functioning as an immovable rod. This ability can also be used when the wielder hits a creature with a melee attack using an anchoring weapon. This anchors the target to the weapon, preventing it from moving away from the weapon. The target is not entangled or paralyzed; it simply cannot move from its location without first destroying the weapon or making a successful DC 30 Strength check as a [[game_systems:combat:actions#full_action|Full Action]] to move with the weapon up to 10 feet. An anchoring weapon remains motionless and cannot be used to attack while it is anchoring a creature. An anchoring weapon has no effect on amorphous creatures, including elementals, oozes, and creatures in gaseous or liquid form. It also cannot anchor incorporeal creatures unless the weapon also has the ghost touch special ability.
  
 ==== Benevolent (+1) ==== ==== Benevolent (+1) ====
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 ==== Deadly (+1) ==== ==== Deadly (+1) ====
  
-This special ability can only be placed on melee weapons that normally deals [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] damage, such as whips and saps. All damage a deadly weapon deals is normal (lethal) damage. A whip (or similar weapon that is not normally able to damage creatures with armor or natural armor bonuses) with this special ability deals damage even to creatures with armor or natural armor. On command, the weapon suppresses this ability until the wielder commands it to resume.+This special ability can only be placed on melee weapons that normally deals [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]], such as whips and saps. All damage a deadly weapon deals is normal (lethal) damage. A whip (or similar weapon that is not normally able to damage creatures with armor or natural armor bonuses) with this special ability deals damage even to creatures with armor or natural armor. On command, the weapon suppresses this ability until the wielder commands it to resume.
  
 ==== Disrupting (+2) ==== ==== Disrupting (+2) ====
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 ==== Merciful (40 TU) ==== ==== Merciful (40 TU) ====
  
-All damage this weapon deals is [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] damage. On command, the weapon suppresses this ability until told to resume it (allowing it to deal lethal damage, but without any bonus damage from this ability).+All damage this weapon deals is [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]]. On command, the weapon suppresses this ability until told to resume it (allowing it to deal lethal damage, but without any bonus damage from this ability).
  
 ==== Nimble Shot (+4) ==== ==== Nimble Shot (+4) ====