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equipment:weapons:weaponenchantments [2025/06/06 18:24] elfinlocksequipment:weapons:weaponenchantments [2025/09/10 00:22] (current) – [Magic Weapon Damage Types] vondor
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 The following effects adjust the damage type of your weapon from it's normal category of slashing, bludgeoning, or piercing. You may only apply these effects to a nonlethal weapon if the weapon also has the [[equipment:weapons:weaponenchantments#deadly_1|Deadly]] effect. All of these are [[chargen:common_terms#enhancement_bonuses|Enhancement Bonuses]], and their [[game_systems:combat:damage|damage]] is adjusted by their [[game_systems:combat:energy_damage|Elemental Type]] - the base value of the Enhancement Dice bonus used for Magic Weapons is 1d10. The following effects adjust the damage type of your weapon from it's normal category of slashing, bludgeoning, or piercing. You may only apply these effects to a nonlethal weapon if the weapon also has the [[equipment:weapons:weaponenchantments#deadly_1|Deadly]] effect. All of these are [[chargen:common_terms#enhancement_bonuses|Enhancement Bonuses]], and their [[game_systems:combat:damage|damage]] is adjusted by their [[game_systems:combat:energy_damage|Elemental Type]] - the base value of the Enhancement Dice bonus used for Magic Weapons is 1d10.
 +When a weapon is drawn you may decide if the Magic Weapon Damage is active or not. Turning it off or on takes a Half Action.
  
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