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equipment:weapons:weaponenchantments [2025/06/06 18:23] – [Magical Weapons] elfinlocksequipment:weapons:weaponenchantments [2025/09/10 00:22] (current) – [Magic Weapon Damage Types] vondor
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 Most Magic Weapons fall into a **Tier**, of +1 to +5. A single weapon may never have more than a combined total of +10 in Magical effects.  Most Magic Weapons fall into a **Tier**, of +1 to +5. A single weapon may never have more than a combined total of +10 in Magical effects. 
  
-Instead of a unique effect, you may instead buy simple enchantments for your weapon. Each enchantment level purchased grants your weapon its listed tier towards attack **and** damage rolls with the weapon in question. For example, a +5 simple magic weapon grants the wielder +5 [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]] to attack and damage rolls. Below is a table demonstrating the values of enchantment tiers:+Instead of a unique effect, you may instead buy simple Effects for your weapon. Each Magic Tier purchased grants your weapon its listed bonus towards attack **and** damage rolls with the weapon in question. For example, a +5 simple magic weapon grants the wielder +5 [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]] to attack and damage rolls. Below is a table demonstrating the values of Magic Tiers:
  
 ===== Table: Magic Weapon Costs ===== ===== Table: Magic Weapon Costs =====
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Weapon Enchantment Tier  ^ TU Value  ^+Magic Weapon Tier  ^ TU Value  ^
 | +1 Weapon                   | 20        | | +1 Weapon                   | 20        |
 | +2 Weapon                   | 80        | | +2 Weapon                   | 80        |
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 ==== Adaptive (20 TU) ==== ==== Adaptive (20 TU) ====
  
-An adaptive bow responds to the strength of its wielder, acting as a bow with a strength rating equal to its wielder’s Strength bonus. The wielder can fire it with a lesser Strength bonus (and cause less damage) if desired. This enchantment may only be applied to composite bows.+An adaptive bow responds to the strength of its wielder, acting as a bow with a strength rating equal to its wielder’s Strength bonus. The wielder can fire it with a lesser Strength bonus (and cause less damage) if desired. This Effect may only be applied to composite bows.
  
 ==== Advancing (+2) ==== ==== Advancing (+2) ====
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 The following effects adjust the damage type of your weapon from it's normal category of slashing, bludgeoning, or piercing. You may only apply these effects to a nonlethal weapon if the weapon also has the [[equipment:weapons:weaponenchantments#deadly_1|Deadly]] effect. All of these are [[chargen:common_terms#enhancement_bonuses|Enhancement Bonuses]], and their [[game_systems:combat:damage|damage]] is adjusted by their [[game_systems:combat:energy_damage|Elemental Type]] - the base value of the Enhancement Dice bonus used for Magic Weapons is 1d10. The following effects adjust the damage type of your weapon from it's normal category of slashing, bludgeoning, or piercing. You may only apply these effects to a nonlethal weapon if the weapon also has the [[equipment:weapons:weaponenchantments#deadly_1|Deadly]] effect. All of these are [[chargen:common_terms#enhancement_bonuses|Enhancement Bonuses]], and their [[game_systems:combat:damage|damage]] is adjusted by their [[game_systems:combat:energy_damage|Elemental Type]] - the base value of the Enhancement Dice bonus used for Magic Weapons is 1d10.
 +When a weapon is drawn you may decide if the Magic Weapon Damage is active or not. Turning it off or on takes a Half Action.
  
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   * **Three Effects:** +5 Bonus   * **Three Effects:** +5 Bonus
  
-A magical weapon with hybrid damage inflicts half of each damage type. The same damage type may be stacked with itself, if desired. These hybrid enchantments often take on new forms of damage and are often referred to by the following hybrid names, but each type should be discussed with your GM.+A magical weapon with hybrid damage inflicts half of each damage type. The same damage type may be stacked with itself, if desired. These hybrid Effects often take on new forms of damage and are often referred to by the following hybrid names, but each type should be discussed with your GM.
  
   * **Axomatic/Unholy:** Infernal   * **Axomatic/Unholy:** Infernal