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| equipment:weapons:weaponenchantments [2025/06/06 18:14] – elfinlocks | equipment:weapons:weaponenchantments [2025/09/10 00:22] (current) – [Magic Weapon Damage Types] vondor | ||
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| Weapons may be enhanced through Magical means, akin to how they can be improved mundanely through [[equipment: | Weapons may be enhanced through Magical means, akin to how they can be improved mundanely through [[equipment: | ||
| - | Most Magic Weapons fall into a **Tier**, of +1 to +5. A single weapon may never have more than a combined total of +10 in enchantment | + | Most Magic Weapons fall into a **Tier**, of +1 to +5. A single weapon may never have more than a combined total of +10 in Magical |
| - | Instead of a unique effect, you may instead buy simple | + | Instead of a unique effect, you may instead buy simple |
| ===== Table: Magic Weapon Costs ===== | ===== Table: Magic Weapon Costs ===== | ||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ Weapon | + | ^ Magic Weapon Tier ^ TU Value ^ |
| | +1 Weapon | | +1 Weapon | ||
| | +2 Weapon | | +2 Weapon | ||
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| ==== Adaptive (20 TU) ==== | ==== Adaptive (20 TU) ==== | ||
| - | An adaptive bow responds to the strength of its wielder, acting as a bow with a strength rating equal to its wielder’s Strength bonus. The wielder can fire it with a lesser Strength bonus (and cause less damage) if desired. This enchantment | + | An adaptive bow responds to the strength of its wielder, acting as a bow with a strength rating equal to its wielder’s Strength bonus. The wielder can fire it with a lesser Strength bonus (and cause less damage) if desired. This Effect |
| ==== Advancing (+2) ==== | ==== Advancing (+2) ==== | ||
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| ===== Magic Weapon Damage Types ===== | ===== Magic Weapon Damage Types ===== | ||
| - | The following effects adjust the damage type of your weapon from it's normal category of slashing, bludgeoning, | + | The following effects adjust the damage type of your weapon from it's normal category of slashing, bludgeoning, |
| + | When a weapon is drawn you may decide if the Magic Weapon Damage is active or not. Turning it off or on takes a Half Action. | ||
| + | |||
| + | ---- | ||
| ==== Anarchic (+1) ==== | ==== Anarchic (+1) ==== | ||
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| * **Three Effects:** +5 Bonus | * **Three Effects:** +5 Bonus | ||
| - | A magical weapon with hybrid damage inflicts half of each damage type. The same damage type may be stacked with itself, if desired. These hybrid | + | A magical weapon with hybrid damage inflicts half of each damage type. The same damage type may be stacked with itself, if desired. These hybrid |
| * **Axomatic/ | * **Axomatic/ | ||
