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| equipment:weapons:weaponenchantments [2026/03/13 18:50] – elfinlocks | equipment:weapons:weaponenchantments [2026/05/04 17:34] (current) – defining and hyperlinking full actions elfinlocks | ||
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| ==== Anchoring (+2) ==== | ==== Anchoring (+2) ==== | ||
| - | This special ability can only be added to a melee weapon or a thrown weapon. An anchoring weapon pins a target in place and prevents it from moving. As a swift action, the weapon can be fixed in place in a point in space, functioning as an immovable rod. This ability can also be used when the wielder hits a creature with a melee attack using an anchoring weapon. This anchors the target to the weapon, preventing it from moving away from the weapon. The target is not entangled or paralyzed; it simply cannot move from its location without first destroying the weapon or making a successful DC 30 Strength check as a full-round action | + | This special ability can only be added to a melee weapon or a thrown weapon. An anchoring weapon pins a target in place and prevents it from moving. As a swift action, the weapon can be fixed in place in a point in space, functioning as an immovable rod. This ability can also be used when the wielder hits a creature with a melee attack using an anchoring weapon. This anchors the target to the weapon, preventing it from moving away from the weapon. The target is not entangled or paralyzed; it simply cannot move from its location without first destroying the weapon or making a successful DC 30 Strength check as a [[game_systems: |
| ==== Benevolent (+1) ==== | ==== Benevolent (+1) ==== | ||
