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| equipment:tools_and_kits [2024/11/09 20:55] – reon | equipment:tools_and_kits [2026/03/09 22:03] (current) – Replacing Disable Device, hyperlinking to Repair elfinlocks |
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| **Weight:** 40 lbs. | **Weight:** 40 lbs. |
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| This lab is used for making alchemical items, and provides a +1 circumstance bonus on [[priority:skills:craft|Craft]] (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill. Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill, but not enough to get the bonus that the lab provides. | This lab is used for making alchemical items, and provides a +1 circumstance bonus on [[priority:skills:craft|Craft]] (alchemy) checks. It has no bearing on the costs related to the[[priority:skills:craft|Craft]] (alchemy) skill. Without this lab, a character with the[[priority:skills:craft|Craft]] (alchemy) skill is assumed to have enough tools to use the skill, but not enough to get the bonus that the lab provides. |
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| **Weight:** 5 lbs. | **Weight:** 5 lbs. |
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| Artisan tools are a nonspecific collection of items which aid in various [[priority:skills:craft|Craft]] skills (Alchemy not included). All Artisan tools are keyed to a single, specific Craft, such as jewelry, blacksmithing, sewing, and so on. By using a set of Artisan tools, you gain a +1 equipment bonus on the corresponding Craft check. At GM discretion, certain Craft skills may be rolled at a penalty without tools. | Artisan tools are a nonspecific collection of items which aid in various [[priority:skills:craft|Craft]] skills (Alchemy not included). All Artisan tools are keyed to a single, specific Craft, such as jewelry, blacksmithing, sewing, and so on. By using a set of Artisan tools, you gain a +1 equipment bonus on the corresponding[[priority:skills:craft|Craft]] check. At GM discretion, certain[[priority:skills:craft|Craft]] skills may be rolled at a penalty without tools. |
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| **Weight:** 1 lb. | **Weight:** 1 lb. |
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| This collection of bandages and herbs provides a +1 equipment bonus on Heal checks. A Healer's Kit is exhausted after 10 uses, and may be refilled for 2 TU. | This collection of bandages and herbs provides a +1 equipment bonus on[[priority:skills:heal|Heal]]checks. A Healer's Kit is exhausted after 10 uses, and may be refilled for 2 TU. |
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| **Weight:** Varies, typically 5-10 lbs. | **Weight:** Varies, typically 5-10 lbs. |
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| This is a general entry for any musical instrument which you may hold in your hands. Larger instruments, such as a piano, weigh and cost significantly more, and may vary in their availability. A musical instrument provides you a +1 equipment bonus to the relevant [[priority:skills:perform|Perform]] check - for example, a violin would provide its bonus to Perform (string), but not Perform (wind). | This is a general entry for any musical instrument which you may hold in your hands. Larger instruments, such as a piano, weigh and cost significantly more, and may vary in their availability. A musical instrument provides you a +1 equipment bonus to the relevant [[priority:skills:perform|Perform]] check - for example, a violin would provide its bonus to [[priority:skills:perform|Perform]] (string), but not [[priority:skills:perform|Perform]] (wind). |
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| **Weight:** 2 lbs. | **Weight:** 2 lbs. |
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| This kit contains lockpicks and other tools which you need to use the [[priority:skills:disable_device|Disable Device]] skill. Without these tools, you must use improvised tools, and you take a –2 equipment penalty on Disable Device checks. | This kit contains lockpicks and other tools which you need to use the [[priority:skills:disable_device|Disable Device]] skill. Without these tools, you must use improvised tools, and you take a –2 equipment penalty on [[priority:skills:repair|Repair]] checks. |
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| **Special:** You may spend one tier of [[equipment:mwk|Masterwork]] on this item to grant these tools a +4 circumstance bonus on [[priority:skills:sleight_of_hand|Sleight of Hand]] checks to conceal them on your person. You may only do this once. | **Special:** You may spend one tier of [[equipment:mwk|Masterwork]] on this item to grant these tools a +4 circumstance bonus on [[priority:skills:sleight_of_hand|Sleight of Hand]] checks to conceal them on your person. You may only do this once. |