User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
equipment:tools_and_kits [2024/02/01 05:40] elfinlocksequipment:tools_and_kits [2024/11/09 20:55] (current) reon
Line 6: Line 6:
  
 ^ Item                 ^ TU Value  ^ ^ Item                 ^ TU Value  ^
-| Alchemist’s Lab      | 7   +| Alchemist’s Lab      | 7         
-| Artisan’s Tools      | 3   +| Artisan’s Tools      | 3         
-| Climber’s Kit        | 4   +| Climber’s Kit        | 4         
-| Disguise Kit         | 3   +| Disguise Kit         | 3         | 
-| Healer’s Kit         | 3   +| Formula Book         | 2         
-| Holy Symbol, wooden  | 1   +| Healer’s Kit         | 3         
-| Holy Symbol, silver  | 5   +| Holy Symbol, wooden  | 1         
-| Magnifying Glass     | 7   +| Holy Symbol, silver  | 5         
-| Musical Instrument   | 3   +| Magnifying Glass     | 7         
-| Scales, Merchant’s    | 6   +| Musical Instrument   | 3         
-| Thieves’ Tools       | 5   |+| Scales, Merchant’s   | 6         | 
 +| Spellbook            | 10        
 +| Thieves’ Tools       | 5         |
  
  
Line 26: Line 28:
  
 **Base Price:** 7 TU **Base Price:** 7 TU
 +
 **Weight:** 40 lbs. **Weight:** 40 lbs.
  
-This lab is used for making alchemical items, and provides a +1 circumstance bonus on [[priority:skills:craft|Craft]] (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill. Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill, but not enough to get the +2 bonus that the lab provides.+This lab is used for making alchemical items, and provides a +1 circumstance bonus on [[priority:skills:craft|Craft]] (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill. Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill, but not enough to get the bonus that the lab provides. 
 + 
 +---- 
  
 ==== Artisan's Tools ==== ==== Artisan's Tools ====
  
 **Base Price:** 3 TU **Base Price:** 3 TU
 +
 **Weight:** 5 lbs. **Weight:** 5 lbs.
  
 Artisan tools are a nonspecific collection of items which aid in various [[priority:skills:craft|Craft]] skills (Alchemy not included). All Artisan tools are keyed to a single, specific Craft, such as jewelry, blacksmithing, sewing, and so on. By using a set of Artisan tools, you gain a +1 equipment bonus on the corresponding Craft check. At GM discretion, certain Craft skills may be rolled at a penalty without tools. Artisan tools are a nonspecific collection of items which aid in various [[priority:skills:craft|Craft]] skills (Alchemy not included). All Artisan tools are keyed to a single, specific Craft, such as jewelry, blacksmithing, sewing, and so on. By using a set of Artisan tools, you gain a +1 equipment bonus on the corresponding Craft check. At GM discretion, certain Craft skills may be rolled at a penalty without tools.
 +
 +----
 +
  
 ==== Climber's Kit ==== ==== Climber's Kit ====
  
 **Base Price:** 4 TU **Base Price:** 4 TU
 +
 **Weight:** 10 lbs. **Weight:** 10 lbs.
  
 This kit is a collection of crampons, pitons, ropes, and other such tools. It grants you a +1 equipment bonus on [[priority:skills:athletics|Athletics]] checks to climb. This kit is a collection of crampons, pitons, ropes, and other such tools. It grants you a +1 equipment bonus on [[priority:skills:athletics|Athletics]] checks to climb.
 +
 +----
 +
  
 ==== Disguise Kit ==== ==== Disguise Kit ====
  
 **Base Price:** 3 TU **Base Price:** 3 TU
 +
 **Weight:** 8 lbs. **Weight:** 8 lbs.
  
 This kit contains tools like makeup and fake facial hair, and provides a +1 equipment bonus on [[priority:skills:disguise|Disguise]] checks. A disguise kit is exhausted after 10 uses, and may be refilled for 2 TU. This kit contains tools like makeup and fake facial hair, and provides a +1 equipment bonus on [[priority:skills:disguise|Disguise]] checks. A disguise kit is exhausted after 10 uses, and may be refilled for 2 TU.
 +
 +----
 +
 +==== Formula Book ====
 +
 +**Base Price:** 2 TU
 +
 +**Weight:** 2 lbs.
 +
 +This tome serves as a place to record your Formulae, for use with Potion brewing or Scroll scribing, primarily. You may also store other magic item Formulae inside of these tomes. A Formula Book can contain 1 Spell Tier, therefore a 4th Tier spell, such as Greater Invisibility, would require 4 Formula Books to create a Formula Library to create a Potion or Scroll of Greater Invisibility.
 +
 +When using a Formula Book to store another magic item Formula consult with your GM about how many books are required to store the schematics.
 +
 +----
 +
  
 ==== Healer's Kit ==== ==== Healer's Kit ====
  
 **Base Price:** 3 TU **Base Price:** 3 TU
 +
 **Weight:** 1 lb. **Weight:** 1 lb.
  
 This collection of bandages and herbs provides a +1 equipment bonus on Heal checks. A Healer's Kit is exhausted after 10 uses, and may be refilled for 2 TU. This collection of bandages and herbs provides a +1 equipment bonus on Heal checks. A Healer's Kit is exhausted after 10 uses, and may be refilled for 2 TU.
 +
 +----
 +
  
 ==== Holy Symbol ==== ==== Holy Symbol ====
  
 **Base Price:** 1 TU (wooden), 5 TU (silver) **Base Price:** 1 TU (wooden), 5 TU (silver)
 +
 **Weight:** n/a **Weight:** n/a
  
 Holy symbols may be made of nearly any material - the listed costs above are primarily to help estimate this cost. A holy symbol may be a useful tool for the manifesting of magic by divine mages, but is not always necessary. A holy symbol provides no inherent bonuses, but a [[equipment:mwk|Masterworked]] holy symbol may provide an equipment bonus to [[priority:skills:diplomacy|Diplomacy]] checks with followers of the deity in question, or to [[priority:skills:intimidate|Intimidate]] checks against enemies of the deity's church. Holy symbols may be made of nearly any material - the listed costs above are primarily to help estimate this cost. A holy symbol may be a useful tool for the manifesting of magic by divine mages, but is not always necessary. A holy symbol provides no inherent bonuses, but a [[equipment:mwk|Masterworked]] holy symbol may provide an equipment bonus to [[priority:skills:diplomacy|Diplomacy]] checks with followers of the deity in question, or to [[priority:skills:intimidate|Intimidate]] checks against enemies of the deity's church.
 +
 +----
 +
  
 ==== Magnifying Glass ==== ==== Magnifying Glass ====
  
 **Base Price:** 7 TU **Base Price:** 7 TU
 +
 **Weight:** 1 lb. **Weight:** 1 lb.
  
 A Magnifying glass is a handy tool for inspecting a given area - it provides a +1 equipment bonus on visual [[priority:skills:perception|Perception]] checks, as long as you are taking 10 or 20 on the check. A Magnifying glass is a handy tool for inspecting a given area - it provides a +1 equipment bonus on visual [[priority:skills:perception|Perception]] checks, as long as you are taking 10 or 20 on the check.
 +
 +----
 +
  
 ==== Musical Instrument ==== ==== Musical Instrument ====
  
 **Base Price:** 3 TU **Base Price:** 3 TU
-**Weight:** Varies+ 
 +**Weight:** Varies, typically 5-10 lbs.
  
 This is a general entry for any musical instrument which you may hold in your hands. Larger instruments, such as a piano, weigh and cost significantly more, and may vary in their availability. A musical instrument provides you a +1 equipment bonus to the relevant [[priority:skills:perform|Perform]] check - for example, a violin would provide its bonus to Perform (string), but not Perform (wind). This is a general entry for any musical instrument which you may hold in your hands. Larger instruments, such as a piano, weigh and cost significantly more, and may vary in their availability. A musical instrument provides you a +1 equipment bonus to the relevant [[priority:skills:perform|Perform]] check - for example, a violin would provide its bonus to Perform (string), but not Perform (wind).
 +
 +----
 +
  
 ==== Merchant's Scales ==== ==== Merchant's Scales ====
  
 **Base Price:** 6 TU **Base Price:** 6 TU
 +
 **Weight:** 10 lbs. **Weight:** 10 lbs.
  
 This set of scales is made of brass, and may assist in determining the value of objects. Any handheld object of 25 lbs. or less may be placed on the scale - doing so grants you a +1 equipment bonus on [[priority:skills:appraise|Appraise]] checks for that object. This set of scales is made of brass, and may assist in determining the value of objects. Any handheld object of 25 lbs. or less may be placed on the scale - doing so grants you a +1 equipment bonus on [[priority:skills:appraise|Appraise]] checks for that object.
 +
 +----
 +
 +
 +==== Spellbook ====
 +
 +**Base Price:** 10 TU
 +
 +**Weight:** 2 lbs.
 +
 +Spellbook's can be made from many different substances from the most mundane to very exotic. The base price assumes more mundane materials were used like wood or leather. A Spellbook made with other materials may have additional costs and weight along with alternate properties (decide exact costs, weights, and properties with your GM) This hefty book contains enough pages to store 250 spell tiers inside with proper knowledge and training. It does not include any equipment required to scribe new spells, those are sold separately.
 +
 +----
 +
  
 ==== Thieves' Tools ==== ==== Thieves' Tools ====
  
 **Base Price:** 5 TU **Base Price:** 5 TU
 +
 **Weight:** 2 lbs. **Weight:** 2 lbs.
  
Line 94: Line 156:
  
 **Special:** You may spend one tier of [[equipment:mwk|Masterwork]] on this item to grant these tools a +4 circumstance bonus on [[priority:skills:sleight_of_hand|Sleight of Hand]] checks to conceal them on your person. You may only do this once. **Special:** You may spend one tier of [[equipment:mwk|Masterwork]] on this item to grant these tools a +4 circumstance bonus on [[priority:skills:sleight_of_hand|Sleight of Hand]] checks to conceal them on your person. You may only do this once.
 +
 +----
 +