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equipment:technology [2025/06/30 01:08] – [Replacement Limbs] vondorequipment:technology [2026/03/09 21:43] (current) – Hyperlinking Heal skill entries elfinlocks
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   * Basic Cyber Skull (45 TU, 10 wounds, 5 DR): IRON SKULL MOTHERFUCKER   * Basic Cyber Skull (45 TU, 10 wounds, 5 DR): IRON SKULL MOTHERFUCKER
  
-  * Standard Cyber Arm/Leg (80 TU, 15 Wounds, 10 DR): Even more advanced then the Basic version. Far more durable than most peoples natural limb. In addition it can appear to be a real  limb, requiring a DC 25 perception check or a DC 20 Heal check+  * Standard Cyber Arm/Leg (80 TU, 15 Wounds, 10 DR): Even more advanced then the Basic version. Far more durable than most peoples natural limb. In addition it can appear to be a real  limb, requiring a DC 25 perception check or a DC 20[[priority:skills:heal|Heal]]check
  
   * Standard Cyber Mantle (120 TU, 30 Wounds, 10 DR): Large scale organ replacement and a fortified backbone.    * Standard Cyber Mantle (120 TU, 30 Wounds, 10 DR): Large scale organ replacement and a fortified backbone. 
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 ===== Modifications ===== ===== Modifications =====
  
-  * Mana Mesh (30 TU): This cybernetic has been modified to boost the rate in which you restore mana, your mana recovery rate increases by 1. +  * Mana Mesh (30 TU): This cybernetic has been modified to boost the rate in which you restore mana, your[[priority:magic#mana|Mana]]recovery rate increases by 1.  
   * Adrenal Stimulants (30 TU): This Cybernetic has been modified to boost the rate in which you restore TP, Your TP recovery rate increases by 1   * Adrenal Stimulants (30 TU): This Cybernetic has been modified to boost the rate in which you restore TP, Your TP recovery rate increases by 1
 +
   * Fortified (20TU, Replacements only): The cybernetic replacements Wounds increase by 5   * Fortified (20TU, Replacements only): The cybernetic replacements Wounds increase by 5
 +
   * Hardened (60TU, Replacements only): The cybernetics DR increases by 5   * Hardened (60TU, Replacements only): The cybernetics DR increases by 5
 +
   * Energy Storage (25 TU): The cybernetic can store up to 10 charges within it and be used to power anything you touch as long as you understand how the object works   * Energy Storage (25 TU): The cybernetic can store up to 10 charges within it and be used to power anything you touch as long as you understand how the object works
 +
   * Impact Dampener (25 TU): You gain 5 Barrier that restores every 8 hours, as a Full Round Action you may spend a Charge to restore the barrier as well. Each Impact Dampener you have requires an additional charge to restore, but no extra action.   * Impact Dampener (25 TU): You gain 5 Barrier that restores every 8 hours, as a Full Round Action you may spend a Charge to restore the barrier as well. Each Impact Dampener you have requires an additional charge to restore, but no extra action.