Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| equipment:technology [2025/06/29 23:17] – [Replacement Limbs] vondor | equipment:technology [2026/03/09 21:43] (current) – Hyperlinking Heal skill entries elfinlocks | ||
|---|---|---|---|
| Line 26: | Line 26: | ||
| * Basic Cyber Skull (45 TU, 10 wounds, 5 DR): IRON SKULL MOTHERFUCKER | * Basic Cyber Skull (45 TU, 10 wounds, 5 DR): IRON SKULL MOTHERFUCKER | ||
| - | * Standard Cyber Arm/Leg (80 TU, 15 Wounds, 10 DR): Even more advanced then the Basic version. Far more durable than most peoples natural limb. In addition it can appear to be a real limb, requiring a DC 25 perception check or a DC 20 Heal check | + | * Standard Cyber Arm/Leg (80 TU, 15 Wounds, 10 DR): Even more advanced then the Basic version. Far more durable than most peoples natural limb. In addition it can appear to be a real limb, requiring a DC 25 perception check or a DC 20[[priority: |
| * Standard Cyber Mantle (120 TU, 30 Wounds, 10 DR): Large scale organ replacement and a fortified backbone. | * Standard Cyber Mantle (120 TU, 30 Wounds, 10 DR): Large scale organ replacement and a fortified backbone. | ||
| Line 37: | Line 37: | ||
| * Advanced Cyber Skull (270 TU, 20 Wounds, 15 DR): TITANIUM SKULL MOTHERFUCKER | * Advanced Cyber Skull (270 TU, 20 Wounds, 15 DR): TITANIUM SKULL MOTHERFUCKER | ||
| + | |||
| + | ===== Modifications ===== | ||
| + | |||
| + | * Mana Mesh (30 TU): This cybernetic has been modified to boost the rate in which you restore mana, your[[priority: | ||
| + | |||
| + | * Adrenal Stimulants (30 TU): This Cybernetic has been modified to boost the rate in which you restore TP, Your TP recovery rate increases by 1 | ||
| + | |||
| + | * Fortified (20TU, Replacements only): The cybernetic replacements Wounds increase by 5 | ||
| + | |||
| + | * Hardened (60TU, Replacements only): The cybernetics DR increases by 5 | ||
| + | |||
| + | * Energy Storage (25 TU): The cybernetic can store up to 10 charges within it and be used to power anything you touch as long as you understand how the object works | ||
| + | |||
| + | * Impact Dampener (25 TU): You gain 5 Barrier that restores every 8 hours, as a Full Round Action you may spend a Charge to restore the barrier as well. Each Impact Dampener you have requires an additional charge to restore, but no extra action. | ||
| + | |||
| ===== Table: Power Stations ===== | ===== Table: Power Stations ===== | ||
