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equipment:technology [2025/06/29 23:13] – [Table: Power Stations] vondorequipment:technology [2025/06/30 01:08] (current) – [Modifications] vondor
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 ===== Cybernetics and Augmentations ===== ===== Cybernetics and Augmentations =====
 +Referred to as Cybernetics as a catch all. Any device that is implanted in a player's body or replaces part of it can be considered a Cybernetic. This includes magical replacements as well. 
 +
 +
 +**Cybernetic Limit**
 +
 +A player can only have a number of Cybernetics equal to their HD. A Primitive Replacement Limb does not count towards this limit.
 +
 +**Cybernetic Modifications**
 +
 +Replacement Limbs and some other Cybernetics can be modified to add other benefits. Each Cybernetic can support a single mod. 
 +===== Replacement Limbs =====
 +
 +  * Primitive Arm (10 TU, 5 Wounds, 0 DR) : This rudimentary prosthetic barely allows movement and is far more of a brace then a usable limb. You can not wield a weapon in it normally, unless you use its mod slot to install a weapon… however this means your arm is now that weapon and not usable in any other way.
 +
 +  * Primitive Leg (10 TU, 5 Wounds, 0 DR): This pegleg or simple prosthetic allows a small amount of additional movement, but only barely, Uncomfortable and easily destroyed.
 +
 +  * Basic Cyber Arm/Leg (30 TU, 10 Wounds, 5 DR): A massive step up from primitive replacements. It is fully functional with all fingers, toes and joints, just like the real thing. It's very much obvious it's artificial though.
 +
 +  * Basic Cyber Mantle (45 TU, 20 Wounds, 5 DR): Massive organ and bone replacement in your chest is an invasive choice to make. It is very obvious as well. Replaces the Torso
 +
 +  * Basic Cyber Skull (45 TU, 10 wounds, 5 DR): IRON SKULL MOTHERFUCKER
 +
 +  * Standard Cyber Arm/Leg (80 TU, 15 Wounds, 10 DR): Even more advanced then the Basic version. Far more durable than most peoples natural limb. In addition it can appear to be a real  limb, requiring a DC 25 perception check or a DC 20 Heal check
 +
 +  * Standard Cyber Mantle (120 TU, 30 Wounds, 10 DR): Large scale organ replacement and a fortified backbone. 
 +
 +  * Basic Cyber Skull (120 TU, 15 wounds, 10 DR): STEEL SKULL MOTHERFUCKER
 +
 +  * Advanced Cyber Arm/Leg (180 TU, 20 Wounds, 15 DR): Cutting edge and likely far better than any mere mortal’s limbs could be. 
 +
 +  * Advanced Cyber Mantle (270 TU, 40 Wounds, 15 DR): Cutting edge and likely far better than any mere mortal’s limbs could be. 
 +
 +  * Advanced Cyber Skull (270 TU, 20 Wounds, 15 DR): TITANIUM SKULL MOTHERFUCKER
 +
 +===== Modifications =====
 +
 +  * Mana Mesh (30 TU): This cybernetic has been modified to boost the rate in which you restore mana, your mana recovery rate increases by 1. 
 +
 +  * Adrenal Stimulants (30 TU): This Cybernetic has been modified to boost the rate in which you restore TP, Your TP recovery rate increases by 1
 +
 +  * Fortified (20TU, Replacements only): The cybernetic replacements Wounds increase by 5
 +
 +  * Hardened (60TU, Replacements only): The cybernetics DR increases by 5
 +
 +  * Energy Storage (25 TU): The cybernetic can store up to 10 charges within it and be used to power anything you touch as long as you understand how the object works
 +
 +  * Impact Dampener (25 TU): You gain 5 Barrier that restores every 8 hours, as a Full Round Action you may spend a Charge to restore the barrier as well. Each Impact Dampener you have requires an additional charge to restore, but no extra action.
 +
  
 ===== Table: Power Stations ===== ===== Table: Power Stations =====