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| equipment:technology [2023/12/14 19:40] – [Table: Tech Facilities] vondor | equipment:technology [2025/06/30 01:08] (current) – [Modifications] vondor | ||
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| ====== Tech Rules ====== | ====== Tech Rules ====== | ||
| This is a basic run down of how Technology works. | This is a basic run down of how Technology works. | ||
| - | ===== Table: Tech Materials ===== | ||
| - | {{tablelayout? | ||
| - | ^ Tech Part ^ TU Value ^ Craft Time ^ Craft DC ^ Weight | ||
| - | | Primitive | ||
| - | | Rudimentary | ||
| - | | Standard | ||
| - | | Advanced | ||
| - | | Cutting Edge | 32 | 60 Hr | DC 35 | - | 50% Best | | ||
| - | ===== Table: Tech Facilities | + | ===== Cybernetics and Augmentations |
| - | {{tablelayout? | + | Referred to as Cybernetics as a catch all. Any device that is implanted in a player' |
| - | ^ Level ^ Toolkit Limit ^ Workshop Limit ^ Factory Limit ^ Fabricator Limit ^ | + | |
| - | | Primitive | + | |
| - | | Rudimentary | + | **Cybernetic Limit** |
| - | | Standard | + | |
| - | | Advanced | + | A player can only have a number of Cybernetics equal to their HD. A Primitive Replacement Limb does not count towards this limit. |
| - | | Cutting | + | |
| - | | Facility Size | Portable | + | **Cybernetic Modifications** |
| + | |||
| + | Replacement Limbs and some other Cybernetics can be modified to add other benefits. Each Cybernetic can support a single mod. | ||
| + | ===== Replacement Limbs ===== | ||
| + | |||
| + | * Primitive Arm (10 TU, 5 Wounds, 0 DR) : This rudimentary prosthetic barely allows movement and is far more of a brace then a usable limb. You can not wield a weapon in it normally, unless you use its mod slot to install a weapon… however this means your arm is now that weapon and not usable in any other way. | ||
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| + | * Basic Cyber Arm/Leg (30 TU, 10 Wounds, 5 DR): A massive step up from primitive replacements. It is fully functional with all fingers, toes and joints, just like the real thing. It's very much obvious it's artificial though. | ||
| + | |||
| + | * Basic Cyber Mantle (45 TU, 20 Wounds, 5 DR): Massive organ and bone replacement in your chest is an invasive choice to make. It is very obvious as well. Replaces the Torso | ||
| + | |||
| + | * Basic Cyber Skull (45 TU, 10 wounds, 5 DR): IRON SKULL MOTHERFUCKER | ||
| + | |||
| + | * Standard Cyber Arm/Leg (80 TU, 15 Wounds, 10 DR): Even more advanced then the Basic version. Far more durable than most peoples natural limb. In addition it can appear to be a real limb, requiring a DC 25 perception check or a DC 20 Heal check | ||
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| + | * Basic Cyber Skull (120 TU, 15 wounds, 10 DR): STEEL SKULL MOTHERFUCKER | ||
| + | |||
| + | * Advanced | ||
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| + | * Advanced Cyber Mantle (270 TU, 40 Wounds, 15 DR): Cutting | ||
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| + | |||
| + | ===== Modifications ===== | ||
| + | |||
| + | * Mana Mesh (30 TU): This cybernetic has been modified to boost the rate in which you restore mana, your mana recovery rate increases by 1. | ||
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| + | * Adrenal Stimulants (30 TU): This Cybernetic has been modified to boost the rate in which you restore TP, Your TP recovery rate increases by 1 | ||
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| + | * Fortified (20TU, Replacements only): The cybernetic replacements Wounds increase by 5 | ||
| + | |||
| + | * Hardened (60TU, Replacements only): The cybernetics DR increases by 5 | ||
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| + | * Energy Storage (25 TU): The cybernetic can store up to 10 charges within it and be used to power anything you touch as long as you understand how the object works | ||
| + | |||
| + | * Impact Dampener (25 TU): You gain 5 Barrier that restores every 8 hours, as a Full Round Action you may spend a Charge to restore the barrier as well. Each Impact Dampener you have requires an additional charge to restore, but no extra action. | ||
| - | Tech Facilities allow technology to be created and determines the total TU of a single object being created. For example, to create a Steam Rifle valued at 50 TU one would need at least a Rudimentary toolkit or a Primitive Workshop to create the item. Facilities require at least one charge to run for 12 hours. | ||
| ===== Table: Power Stations ===== | ===== Table: Power Stations ===== | ||
