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equipment:mwk [2024/01/30 02:01] elfinlocksequipment:mwk [2025/06/06 17:53] (current) – [General Examples] elfinlocks
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 </WRAP> </WRAP>
  
-In order to determine the cost of a Masterwork item, insert it's base price into the [[https://docs.google.com/spreadsheets/d/1S0hHKjBGV7C2u8nBSpQMy4RNdriT5jEnhM1s0RgbY4Y/edit#gid=0|Masterwork Calculator]]. Use the cost of the item as shown on the Wiki, not the price the item was valued at in-game.+In order to determine the cost of a Masterwork item use the chart: 
 + 
 +==== Table: Masterwork Item Costs ==== 
 + 
 +^ Masterwork  Tier  ^ TU Value  ^ 
 +| +1 Mwk            | 10        | 
 +| +2 Mwk            | 40        | 
 +| +3 Mwk            | 90        | 
 +| +4 Mwk            | 160       | 
 +| +5 Mwk            | 250       | 
 +| +6 Mwk            | 360       | 
 +| +7 Mwk            | 490       | 
 +| +8 Mwk            | 640       | 
 +| +9 Mwk            | 810       | 
 +| +10 Mwk           | 1000      | 
 + 
 +---- 
  
  
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 ==== Weaponry Examples ==== ==== Weaponry Examples ====
  
-  * +1 Enhancement bonus to Attack rolls +  * +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to Attack rolls 
-  * +1 Enhancement bonus to Damage rolls+  * +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to Damage rolls
   * 10% increase in the weapon's range increment   * 10% increase in the weapon's range increment
  
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 ==== Armor Examples ==== ==== Armor Examples ====
  
-  * +1 Enhancement bonus to AC+  * +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to AC
   * -1 Armor Check penalty reduction (to a minimum penalty of 0)   * -1 Armor Check penalty reduction (to a minimum penalty of 0)
   * -1% Spell Failure chance   * -1% Spell Failure chance
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   * -1 lb. of weight   * -1 lb. of weight
-  * +1 Enhancement bonus to the tools bonus (at GM discretion; A crowbar can only go so hard)+  * +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to the tools bonus (at GM discretion; A crowbar can only go so hard)
   * +2 HP and +1 hardness   * +2 HP and +1 hardness
   * Alter the item's function in a unique way (at GM discretion)   * Alter the item's function in a unique way (at GM discretion)