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equipment:mwk [2023/10/08 22:52] – [Basic uses for Armor] reonequipment:mwk [2025/06/06 17:53] (current) – [General Examples] elfinlocks
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-=====Masterwork=====+===== Masterwork Equipment =====
  
-Any piece of equipment can be Masterworked showing an ever increasing amount of craftsmanship. An items level of craftsmanship is measured from 0 - 20. Zero indicating an item of completely mundane and only adequate quality. An item with a Masterwork(MWK) quality of 1 provides a +1 on equipment checks (in some cases) or a slight modification or increase in another aspect. Some items may have increased durabilitybe lighter, be faster, or in the case of armor provide more maneuverability.+Any piece of equipment can be Masterworked, which requires an ever increasing amount of craftsmanship. An items Masterwork level is measured from 0 - 20. Zero indicates an item of completely mundane and only adequate quality. A Masterwork item provides notable bonusesfrom becoming more versatile and easy to use to far more dangerous and elegant than their more mundane counterparts.
  
-Masterwork bonuses can be applied multiple times and each item can have any (legal) number of different applications of MWK abilities. Each new level of quality increases the price and can increase or add new ability.+<WRAP center round tip 80%> 
 +Masterwork bonuses may be applied multiple timesand each item can have any (legal) number of different applications of MWK abilities. Each new level of quality increases the priceand can either increase existing abilities, or add new ones. 
 +</WRAP>
  
-<WRAP round box> +In order to determine the cost of a Masterwork item use the chart:
-====Basic uses for weapons====+
  
-  * provide a +1 Enhancement bonus to Attack rolls +==== Table: Masterwork Item Costs ====
-  * provide a +1 Enhancement bonus to Damage rolls +
-  * increase range increment by 10% +
-</WRAP> +
-<WRAP round box> +
-====Basic uses for Armor====+
  
-  provide +1 Enhancement bonus to AC +^ Masterwork  Tier  ^ TU Value  ^ 
-  * reduce armor check penalty by +| +1 Mwk            | 10        | 
-  * reduce spell failure by 1% +| +2 Mwk            | 40        | 
-  * increase max movement speed by 1ft +| +3 Mwk            | 90        | 
-</WRAP> +| +4 Mwk            | 160       | 
-<WRAP round box> +| +5 Mwk            | 250       | 
-====Basic uses General====+| +6 Mwk            | 360       | 
 +| +7 Mwk            | 490       | 
 +| +8 Mwk            | 640       | 
 +| +9 Mwk            | 810       | 
 +| +10 Mwk           | 1000      | 
 + 
 +---- 
 + 
 + 
 + 
 +---- 
 + 
 +==== Weaponry Examples ==== 
 + 
 +  * +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to Attack rolls 
 +  * +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to Damage rolls 
 +  * 10% increase in the weapon's range increment 
 + 
 +---- 
 + 
 +==== Armor Examples ==== 
 + 
 +  * +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to AC 
 +  * -Armor Check penalty reduction (to a minimum penalty of 0) 
 +  * -1% Spell Failure chance 
 +  * +1 ft. Maximum Move Speed 
 + 
 +---- 
 + 
 +==== General Examples ==== 
 + 
 +  * -1 lb. of weight 
 +  * +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to the tools bonus (at GM discretion; A crowbar can only go so hard) 
 +  * +2 HP and +1 hardness 
 +  * Alter the item's function in a unique way (at GM discretion)
  
-  * reduce weight of object by 1lb (min weight becomes 0lb or so close to weightless it is negligible) 
-  * alter an items function in a way approved by GM 
-  * provide +1 Enhancement bonus to the tools bonus (at GM discretion. A crowbar can only go so hard.) 
-  * Increase HP by 2 and Hardness by 1 
-</WRAP>