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equipment:mwk [2023/10/08 22:50] – [Masterwork] reonequipment:mwk [2025/06/06 17:53] (current) – [General Examples] elfinlocks
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-=====Masterwork=====+===== Masterwork Equipment =====
  
-Any piece of equipment can be Masterworked showing an ever increasing amount of craftsmanship. An items level of craftsmanship is measured from 0 - 20. Zero indicating an item of completely mundane and only adequate quality. An item with a Masterwork(MWK) quality of 1 provides a +1 on equipment checks (in some cases) or a slight modification or increase in another aspect. Some items may have increased durabilitybe lighter, be faster, or in the case of armor provide more maneuverability. +Any piece of equipment can be Masterworked, which requires an ever increasing amount of craftsmanship. An items Masterwork level is measured from 0 - 20. Zero indicates an item of completely mundane and only adequate quality. A Masterwork item provides notable bonusesfrom becoming more versatile and easy to use to far more dangerous and elegant than their more mundane counterparts.
-<WRAP round box> +
-====Basic uses for weapons====+
  
-  * provide a +1 Enhancement bonus to Attack rolls +<WRAP center round tip 80%> 
-  * provide a +1 Enhancement bonus to Damage rolls +Masterwork bonuses may be applied multiple times, and each item can have any (legal) number of different applications of MWK abilities. Each new level of quality increases the price, and can either increase existing abilities, or add new ones.
-  * increase range increment by 10%+
 </WRAP> </WRAP>
-====Basic uses for Armor==== 
-<WRAP round box> 
-  * provide +1 Enhancement bonus to AC 
-  * reduce armor check penalty by 1 
-  * reduce spell failure by 1% 
-  * increase max movement speed by 1ft 
-</WRAP> 
-<WRAP round box> 
-====Basic uses General==== 
  
-  * reduce weight of object by 1lb (min weight becomes 0lb or so close to weightless it is negligible) +In order to determine the cost of a Masterwork item use the chart: 
-  * alter an items function in a way approved by GM + 
-  * provide +1 Enhancement bonus to the tools bonus (at GM discretionA crowbar can only go so hard.+==== Table: Masterwork Item Costs ==== 
-  * Increase HP by 2 and Hardness by + 
-</WRAP>+^ Masterwork  Tier  ^ TU Value  ^ 
 +| +1 Mwk            | 10        | 
 +| +2 Mwk            | 40        | 
 +| +3 Mwk            | 90        | 
 +| +4 Mwk            | 160       | 
 +| +5 Mwk            | 250       | 
 +| +6 Mwk            | 360       | 
 +| +7 Mwk            | 490       | 
 +| +8 Mwk            | 640       | 
 +| +9 Mwk            | 810       | 
 +| +10 Mwk           | 1000      | 
 + 
 +---- 
 + 
 + 
 + 
 +---- 
 + 
 +==== Weaponry Examples ==== 
 + 
 +  * +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to Attack rolls 
 +  * +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to Damage rolls 
 +  * 10% increase in the weapon's range increment 
 + 
 +---- 
 + 
 +==== Armor Examples ==== 
 + 
 +  * +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to AC 
 +  * -1 Armor Check penalty reduction (to minimum penalty of 0) 
 +  * -1% Spell Failure chance 
 +  * +1 ft. Maximum Move Speed 
 + 
 +---- 
 + 
 +==== General Examples ==== 
 + 
 +  * -1 lb. of weight 
 +  * +1 [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]] to the tools bonus (at GM discretionA crowbar can only go so hard) 
 +  * +HP and +hardness 
 +  * Alter the item's function in a unique way (at GM discretion)