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| equipment:modernweapons [2026/05/04 00:10] – [Modern Weapons] vondor | equipment:modernweapons [2026/05/06 16:22] (current) – [Modern Weapons] vondor | ||
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| The following weapons are unavailable in most settings that lack more modern technology and should not be allowed in conventional PathRunner campaigns. | The following weapons are unavailable in most settings that lack more modern technology and should not be allowed in conventional PathRunner campaigns. | ||
| - | There are some [[equipment: | + | There are also [[equipment: |
| + | |||
| + | Firearm Basics: | ||
| + | |||
| + | One Handed firearms take a Half Action to Reload, are used in one hand, can be fired in melee and Grapple at no penalty and do not provoke attacks of opportunity doing so. | ||
| + | |||
| + | Two handed firearms take a Full Action to Reload, are used in two hands and if fired in melee they provoke attacks of Opportunity. They can not be fired in a Grapple. | ||
| + | |||
| + | Heavy Firearms take a Full Round Action to Reload and are used in two hands. However they require either being Prone, mounted on a fixed point or using a Half action to " | ||
| === Firearms === | === Firearms === | ||
| Line 21: | Line 30: | ||
| | Battle Rifle || Two || 3d6 || x2 || 120ft || 12 lbs || 8 | .308 | Ballistic | | Battle Rifle || Two || 3d6 || x2 || 120ft || 12 lbs || 8 | .308 | Ballistic | ||
| | Light Machine Gun || Two || 2d8 || x2 || 120ft || 15 lbs || 50 | .223 | Ballistic | | Light Machine Gun || Two || 2d8 || x2 || 120ft || 15 lbs || 50 | .223 | Ballistic | ||
| - | | Grenade Launcher | ||
| | Anti-Tank Rifle || Heavy || 4d6 || x2 || 250ft || 20 lbs || 1 | .75 | Ballistic | | Anti-Tank Rifle || Heavy || 4d6 || x2 || 250ft || 20 lbs || 1 | .75 | Ballistic | ||
| | Heavy Sniper Rifle || Heavy || 3d8 || x2 || 300ft || 15 lbs || 5 | .50 | Ballistic | | Heavy Sniper Rifle || Heavy || 3d8 || x2 || 300ft || 15 lbs || 5 | .50 | Ballistic | ||
| Line 28: | Line 36: | ||
| | Autocannon | | Autocannon | ||
| - | ==== Ammunition | + | ==== Weapon Descriptions |
| <WRAP round box> | <WRAP round box> | ||
| - | === Full Metal Jacket | + | === Revolver |
| - | Full Metal Jackets are the standard ammunition | + | A rugged, simple sidearm with a rotating cylinder. Favored |
| - | * .32 or .45: 1TU per 10 Bullets | + | </ |
| - | * .223 or .44: 1TU per 6 Bullets | + | <WRAP round box> |
| - | * .308: 1TU per 3 Bullets | + | === Handgun === |
| - | * .50: 1TU per 2 Bullets | + | |
| - | * .75: 1 TU per Bullet | + | |
| + | A standard semi-automatic pistol, offering a balance of capacity and control for everyday use. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | === Armor Piercing | + | === Machine Pistol |
| - | Armor Piercing Rounds excel at cutting through armor and objects. They gain Armor Penetrating equal to their Ballistic Rating. | + | A compact automatic firearm that trades accuracy for a high rate of fire in close quarters. |
| + | </ | ||
| + | <WRAP round box> | ||
| + | === Heavy Revolver === | ||
| - | * .32 or .45: 1TU per 10 Bullets | + | A large-caliber revolver that delivers punishing shots, though with heavier recoil and limited capacity. |
| - | * .223 or .44: 1TU per 6 Bullets | + | |
| - | * .308: 1TU per 3 Bullets | + | |
| - | * .50: 1TU per 2 Bullets | + | |
| - | * .75: 1 TU per Bullet | + | |
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | === Hollow Point === | + | === Sawed-Off Shotgun |
| - | Hollow point ammunition is effective against soft targets. They gain Savage equal to their Ballistic Rating | + | A brutally compact shotgun designed for devastating close-range blasts, at the cost of range and stability. |
| - | * .32 or .45: 1TU per 10 Bullets | + | </ |
| - | * .223 or .44: 1TU per 6 Bullets | + | |
| - | * .308: 1TU per 3 Bullets | + | <WRAP round box> |
| - | * .50: 1TU per 2 Bullets | + | === SMG === |
| - | | + | |
| + | A compact automatic weapon built for mobility and suppressive fire in tight environments. | ||
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | === Surplus | + | === Double Barrel Shotgun |
| - | Surplus ammo is incredibly cheap to make and is inferior in all ways to other bullets. They lose their Ballistic Rating and gain Misfire (1). If the weapon has Reliable they instead lose that and do not gain Misfire | + | A classic two-shot shotgun known for its reliability |
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | === Pump Action Shotgun === | ||
| - | * .32 or .45: 1TU per 20 Bullets | + | A versatile and dependable shotgun with a tubular magazine, widely used in both civilian and combat roles. |
| - | * .223, .44 or 12 Gauge: 1TU per 12 Bullets | + | |
| - | * .308: 1TU per 6 Bullets | + | |
| - | * .50: 1TU per 4 Bullets | + | |
| - | * .75: 1 TU per 2 Bullets | + | |
| - | + | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | === 00 Buck === | + | === Riot Shotgun |
| - | This is the standard ammunition used in most shotguns. It gains Savage and Felling equal to its Ballistic Rating. | + | A high-capacity combat shotgun designed for sustained close-range engagements, |
| - | * 12 gauge: 1TU per 6 Shells | + | </ |
| + | |||
| + | <WRAP round box> | ||
| + | === Hunting Rifle === | ||
| + | |||
| + | A precise, long-range rifle built for accuracy and consistency, | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | === Slug === | + | === Sniper Rifle === |
| - | This shell uses a single large slug to deliver longer | + | A specialized long-range firearm optimized for precision shooting at extreme distances. |
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | === Assault Rifle === | ||
| - | * 12 gauge: 1TU per 6 Shells | + | A standard military rifle capable of automatic fire, offering a balance between range, power, and control. |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | === Beanbag Round === | + | === Battle Rifle === |
| - | This shell has a soft payload that makes shots vastly less dangerous. The weapon gains the Non-lethal trait and loses it's Ballistic Rating. | + | A full-powered rifle chambered in heavier calibers, delivering strong impact at longer ranges. |
| - | * 12 gauge: 1TU per 6 Shells | + | </ |
| + | |||
| + | <WRAP round box> | ||
| + | === Light Machine Gun === | ||
| + | |||
| + | A portable support weapon designed to lay down sustained automatic fire with moderate mobility. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | === Birdshot | + | === Anti-Tank Rifle === |
| - | This shell is loaded with many tiny pellets that make hitting a target at close range easier. The weapon loses its Ballistic Rating but gets a +4 Circumstance bonus against enemies within 10 ft | + | A massive, high-caliber rifle built to penetrate armor and destroy hardened targets. |
| - | * 12 gauge: 1TU per 6 Shells | + | </ |
| + | |||
| + | <WRAP round box> | ||
| + | === Heavy Sniper Rifle === | ||
| + | |||
| + | A large-caliber precision weapon capable of extreme-range shots and immense stopping power. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | === Dragon' | + | === Medium Machine Gun === |
| - | These shells are loaded with a flammable payload that ignite when fired. The weapon | + | A sustained-fire |
| - | * 12 gauge: 1TU per 2 Shells | + | </ |
| + | |||
| + | <WRAP round box> | ||
| + | === Heavy Machine Gun === | ||
| + | |||
| + | A devastating high-caliber weapon designed for anti-material and suppressive roles, often crew-served. | ||
| </ | </ | ||
| + | <WRAP round box> | ||
| + | === Autocannon === | ||
| + | A heavy, rapid-firing cannon that unleashes destructive shells, capable of tearing through vehicles and fortifications. | ||
| + | |||
| + | </ | ||
