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equipment:modernweapons:modernweaponother [2026/05/04 23:03] vondorequipment:modernweapons:modernweaponother [2026/05/06 16:46] (current) vondor
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 The Compact Chemthrower fires a variety of chemical products with a pull of the trigger. When fired as a Half Action it can effect either a 25ft Line or a 10ft Cone. It inflicts 3d6 damage and requires a DC 15 Reflex for half damage. It is not considered a Firearm for the purpose of talents and requires a Full Round Action to reload. It can be used in melee without provoking attacks of opportunity and used in grapples. The Compact Chemthrower fires a variety of chemical products with a pull of the trigger. When fired as a Half Action it can effect either a 25ft Line or a 10ft Cone. It inflicts 3d6 damage and requires a DC 15 Reflex for half damage. It is not considered a Firearm for the purpose of talents and requires a Full Round Action to reload. It can be used in melee without provoking attacks of opportunity and used in grapples.
 +
 +</WRAP>
 +
 +<WRAP round box>
 +=== Heavy Chemthrower ===
 +
 +30 TU, Heavy, 25 lbs, Capacity 10
 +
 +The Heavy Chemthrower fires a variety of chemical products with a pull of the trigger. It also requires a back back of fuel to work. When fired as a Half Action it can effect either a 100ft Line or a 40ft Cone. It inflicts 6d6 damage and requires a DC 15 Reflex for half damage. It is not considered a Firearm for the purpose of talents and requires 2 Full Round Action to reload. Using it in Melee provokes attacks of Opportunity and cannot be used in grapples
 +
 +</WRAP>
 +
 +<WRAP round box>
 +=== Chemthrower Fuel, Napalm ===
 +
 +1 TU, .5 lbs
 +
 +A single use of fuel for a chemthrowers. Causes the Chemthrower to inflict Fire Damage. Usually comes in cannisters of 3, 5 or 10. 
 +
 +</WRAP>
 +
 +<WRAP round box>
 +=== Chemthrower Fuel, Liquid Nitrogen ===
 +
 +1 TU, .5 lbs
 +
 +A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Cold Damage. Usually comes in cannisters of 3, 5 or 10. 
 +
 +</WRAP>
 +
 +
 +<WRAP round box>
 +=== Chemthrower Fuel, Corrosive Spray ===
 +
 +1 TU, .5 lbs
 +
 +A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Acid Damage. Usually comes in cannisters of 3, 5 or 10. 
 +
 +</WRAP>
 +
 +<WRAP round box>
 +=== Chemthrower Fuel, Conductive Jelly ===
 +
 +1 TU, .5 lbs
 +
 +A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Electricity Damage. Usually comes in cannisters of 3, 5 or 10. 
 +
 +</WRAP>
 +
 +<WRAP round box>
 +=== Chemthrower Fuel, Holy Water ===
 +
 +1 TU, .5 lbs
 +
 +A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Holy Damage. Usually comes in cannisters of 3, 5 or 10. 
 +
 +</WRAP>
 +
 +<WRAP round box>
 +=== Chemthrower Fuel, Unholy Water ===
 +
 +1 TU, .5 lbs
 +
 +A single use of fuel for a chemthrower. Causes the Chemthrower to inflict Unholy Damage. Usually comes in cannisters of 3, 5 or 10. 
 +
 +</WRAP>
 +
 +
 +<WRAP round box>
 +=== Grenade Launcher ===
 +
 +20 TU, Two Handed, 10 lbs, Capacity 4
 +
 +This 1.5 Caliber pump action launcher can fire grenades out to a range increment of 60ft. It can use any grenade that is made to fit in it. It is treated as a Two Handed Firearm for reloading and using in melee and grapple. The Grenade Launcher uses Weapon (Exotic) for attacks.
 +
 +</WRAP>
 +
 +<WRAP round box>
 +=== Flechette Round ===
 +
 +1 TU, .5 lbs
 +
 +This 1.5 Caliber shell is designed to be used in a grenade launcher. It is a single target attack that inflicts 4d10 Slashing damage and has Savage (10)
  
 </WRAP> </WRAP>