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| equipment:magic_items [2026/03/28 02:10] – [Potions] elfinlocks | equipment:magic_items [2026/09/05 04:03] (current) – [Magic Rings] elfinlocks |
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| Rings are very powerful magical items which always provide their wearer with permanent magical effects. Due to this, rings are typically very expensive, usually costing (Spell Tier * 100) TU. You may place multiple spells on a ring if you can afford to do so. | Rings are very powerful magical items which always provide their wearer with permanent magical effects. Due to this, rings are typically very expensive, usually costing (Spell Tier * 100) TU. You may place multiple spells on a ring if you can afford to do so. |
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| Additionally, Rings are the only magical item which may confer Talents to their wearer. To determine the value of a Talent, find the total Experience cost of the Talent (not counting the Path unlock itself), and add the Experience together, then multiply by 10. If the Talent(s) require [[priority:health|HD]], [[priority:prowess|Prowess]], or [[priority:magic|CL]], multiply the highest of such requirements by 100, and add it to the total cost (this may be ignored if the Ring does not function without its bearer meeting such a requirement). You may add multiple Talents to a Ring if desired, but a Ring may only be attuned to one Path (meaning a Ring may not have Talents from more than one Path upon it). A ring which confers Talents that require other Talents confers its prerequisites as well, though in some cases they are overridden (although a Ring of Improved Evasion confers normal Evasion, this provides no mechanical benefit, for example). | Additionally, Rings are the only magical item which may confer Talents to their wearer. To determine the value of a Talent, find the total Experience cost of the Talent (not counting the Path unlock itself), and add the Experience together, then multiply by 10. If the Talent(s) requires [[priority:health|HD]], [[priority:prowess|Prowess]], or [[priority:magic|CL]], multiply the highest of such requirements by 100, and add it to the total cost (this may be ignored if the Ring does not function without its bearer meeting such a requirement). You may add multiple Talents to a Ring if desired, but a Ring may only be attuned to one Path (meaning a Ring may not have Talents from more than one Path upon it). A ring which confers Talents that require other Talents confers its prerequisites as well, though in some cases they are overridden (although a Ring of Improved Evasion confers normal Evasion, this provides no mechanical benefit, for example). |
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| | To learn more about the details of designing your own rings, see the [[priority:skills:research#blueprints_formula|Ringcraft section under Research]]. |
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| Rings do not have to be made of metal, and can in fact be made of nearly any material you wish. | Rings do not have to be made of metal, and can in fact be made of nearly any material you wish. |