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equipment:magic_items [2026/03/28 02:06] – [Scrolls] elfinlocksequipment:magic_items [2026/09/05 04:03] (current) – [Magic Rings] elfinlocks
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 In order to gain the effects of a potion it must be imbibed. If the spell affects more then one creature instead it only effects the target which consumed it. In order to gain the effects of a potion it must be imbibed. If the spell affects more then one creature instead it only effects the target which consumed it.
  
-Creating a Potion typically costs 2 TU * the spell Tier. For example, a Potion of [[priority:magic:spells:tier4:divine_power|]] typically costs 8 TU to create.+The power of a potion is determined by its creator - typically, assume that the [[priority:magic#caster_level|Caster Level]] of the potion is equivalent to the minimum Initiation Grade required to manifest the spell. However, a potion may be cheaper or more expensive if you deliberately seek out one with a lower or higher CL, respectively. 
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 +Creating a Potion costs 2 TU * the spell Tier. For example, a Potion of [[priority:magic:spells:tier4:divine_power|]] typically costs 8 TU to create.
  
 ===== Oils ===== ===== Oils =====
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 Rings are very powerful magical items which always provide their wearer with permanent magical effects. Due to this, rings are typically very expensive, usually costing (Spell Tier * 100) TU. You may place multiple spells on a ring if you can afford to do so.  Rings are very powerful magical items which always provide their wearer with permanent magical effects. Due to this, rings are typically very expensive, usually costing (Spell Tier * 100) TU. You may place multiple spells on a ring if you can afford to do so. 
  
-Additionally, Rings are the only magical item which may confer Talents to their wearer. To determine the value of a Talent, find the total Experience cost of the Talent (not counting the Path unlock itself), and add the Experience together, then multiply by 10. If the Talent(s) require [[priority:health|HD]], [[priority:prowess|Prowess]], or [[priority:magic|CL]], multiply the highest of such requirements by 100, and add it to the total cost (this may be ignored if the Ring does not function without its bearer meeting such a requirement). You may add multiple Talents to a Ring if desired, but a Ring may only be attuned to one Path (meaning a Ring may not have Talents from more than one Path upon it). A ring which confers Talents that require other Talents confers its prerequisites as well, though in some cases they are overridden (although a Ring of Improved Evasion confers normal Evasion, this provides no mechanical benefit, for example).+Additionally, Rings are the only magical item which may confer Talents to their wearer. To determine the value of a Talent, find the total Experience cost of the Talent (not counting the Path unlock itself), and add the Experience together, then multiply by 10. If the Talent(s) requires [[priority:health|HD]], [[priority:prowess|Prowess]], or [[priority:magic|CL]], multiply the highest of such requirements by 100, and add it to the total cost (this may be ignored if the Ring does not function without its bearer meeting such a requirement). You may add multiple Talents to a Ring if desired, but a Ring may only be attuned to one Path (meaning a Ring may not have Talents from more than one Path upon it). A ring which confers Talents that require other Talents confers its prerequisites as well, though in some cases they are overridden (although a Ring of Improved Evasion confers normal Evasion, this provides no mechanical benefit, for example). 
 + 
 +To learn more about the details of designing your own rings, see the [[priority:skills:research#blueprints_formula|Ringcraft section under Research]].
  
 Rings do not have to be made of metal, and can in fact be made of nearly any material you wish. Rings do not have to be made of metal, and can in fact be made of nearly any material you wish.