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| equipment:magic_items [2026/03/20 15:33] – [Relics] elfinlocks | equipment:magic_items [2026/09/05 04:03] (current) – [Magic Rings] elfinlocks |
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| ===== Scrolls ===== | ===== Scrolls ===== |
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| Despite what the name may imply, scrolls are not necessarily made of paper or papyrus. Scrolls are single-use magical items which a spellcaster has imbued with a spell. You must possess the appropriate [[priority:magic|Caster Level]] to utilize a Scroll without a check. If you lack a Caster Level, you may substitute [[priority:prowess|]] for this purpose by making a [[priority:skills:use_magic_device|Use Magic Device]] check equal to 11 + the scroll's [[priority:magic:spells|Spell Tier]]. | Despite what the name may imply, scrolls are not necessarily made of paper or papyrus. Scrolls are single-use magical items which a spellcaster has imbued with a spell. You must possess the appropriate [[priority:magic#initiation_grade|Initiation Grade]] to utilize a Scroll without a check. If you lack an [[priority:magic#initiation_grade|Initiation Grade]], you may substitute [[priority:prowess|]] or [[priority:magic#caster_level|Caster Level]] for this purpose by making a [[priority:skills:use_magic_device|Use Magic Device]] check at a DC equal to 11 + the scroll's [[priority:magic:spells|Spell Tier]]. If you do not meet either of these metrics, the scroll is too powerful for you to activate in your own power. |
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| | Scrolls always use the activator's [[priority:magic#caster_level|Caster Level]] to determine the strength of their magical effects. Scrolls effects always have a minimum [[priority:magic#caster_level|CL]] of 1, even if the activator has no [[priority:magic#caster_level|CL]] at all. |
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| Creating a Scroll typically costs 1 TU * the spell Tier. For example, a Scroll of [[priority:magic:spells:tier3:fly|]] typically costs 3 TU to create. | Creating a Scroll typically costs 1 TU * the spell Tier. For example, a Scroll of [[priority:magic:spells:tier3:fly|]] typically costs 3 TU to create. |
| In order to gain the effects of a potion it must be imbibed. If the spell affects more then one creature instead it only effects the target which consumed it. | In order to gain the effects of a potion it must be imbibed. If the spell affects more then one creature instead it only effects the target which consumed it. |
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| Creating a Potion typically costs 2 TU * the spell Tier. For example, a Potion of [[priority:magic:spells:tier4:divine_power|]] typically costs 8 TU to create. | The power of a potion is determined by its creator - typically, assume that the [[priority:magic#caster_level|Caster Level]] of the potion is equivalent to the minimum Initiation Grade required to manifest the spell. However, a potion may be cheaper or more expensive if you deliberately seek out one with a lower or higher CL, respectively. |
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| | Creating a Potion costs 2 TU * the spell Tier. For example, a Potion of [[priority:magic:spells:tier4:divine_power|]] typically costs 8 TU to create. |
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| ===== Oils ===== | ===== Oils ===== |
| Rings are very powerful magical items which always provide their wearer with permanent magical effects. Due to this, rings are typically very expensive, usually costing (Spell Tier * 100) TU. You may place multiple spells on a ring if you can afford to do so. | Rings are very powerful magical items which always provide their wearer with permanent magical effects. Due to this, rings are typically very expensive, usually costing (Spell Tier * 100) TU. You may place multiple spells on a ring if you can afford to do so. |
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| Additionally, Rings are the only magical item which may confer Talents to their wearer. To determine the value of a Talent, find the total Experience cost of the Talent (not counting the Path unlock itself), and add the Experience together, then multiply by 10. If the Talent(s) require [[priority:health|HD]], [[priority:prowess|Prowess]], or [[priority:magic|CL]], multiply the highest of such requirements by 100, and add it to the total cost (this may be ignored if the Ring does not function without its bearer meeting such a requirement). You may add multiple Talents to a Ring if desired, but a Ring may only be attuned to one Path (meaning a Ring may not have Talents from more than one Path upon it). A ring which confers Talents that require other Talents confers its prerequisites as well, though in some cases they are overridden (although a Ring of Improved Evasion confers normal Evasion, this provides no mechanical benefit, for example). | Additionally, Rings are the only magical item which may confer Talents to their wearer. To determine the value of a Talent, find the total Experience cost of the Talent (not counting the Path unlock itself), and add the Experience together, then multiply by 10. If the Talent(s) requires [[priority:health|HD]], [[priority:prowess|Prowess]], or [[priority:magic|CL]], multiply the highest of such requirements by 100, and add it to the total cost (this may be ignored if the Ring does not function without its bearer meeting such a requirement). You may add multiple Talents to a Ring if desired, but a Ring may only be attuned to one Path (meaning a Ring may not have Talents from more than one Path upon it). A ring which confers Talents that require other Talents confers its prerequisites as well, though in some cases they are overridden (although a Ring of Improved Evasion confers normal Evasion, this provides no mechanical benefit, for example). |
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| | To learn more about the details of designing your own rings, see the [[priority:skills:research#blueprints_formula|Ringcraft section under Research]]. |
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| Rings do not have to be made of metal, and can in fact be made of nearly any material you wish. | Rings do not have to be made of metal, and can in fact be made of nearly any material you wish. |