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| equipment:magic_items [2026/03/20 06:33] – [Specific Magic Items] elfinlocks | equipment:magic_items [2026/09/05 04:03] (current) – [Magic Rings] elfinlocks |
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| ==== Relics ==== | ==== Relics ==== |
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| Some magic items are labeled as a [Relic], indicating its special status as something unique. Typically, Relic items **cannot be crafted** - they must be found, or remade through an arduous process. As such, their TU value is mostly to provide an indication of their worth to players and Game Masters. Always ask your GM before buying or crafting one of these! | Some magic items are labeled as a Relic, indicating its special status as something unique. Typically, Relic items **cannot be crafted** - they must be found, or remade through an arduous process. As such, their TU value is mostly to provide an indication of their worth to players and Game Masters. Always ask your GM before buying or crafting one of these! |
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| ===== Scrolls ===== | ===== Scrolls ===== |
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| Despite what the name may imply, scrolls are not necessarily made of paper or papyrus. Scrolls are single-use magical items which a spellcaster has imbued with a spell. You must possess the appropriate [[priority:magic|Caster Level]] to utilize a Scroll without a check. If you lack a Caster Level, you may substitute [[priority:prowess|]] for this purpose by making a [[priority:skills:use_magic_device|Use Magic Device]] check equal to 11 + the scroll's [[priority:magic:spells|Spell Tier]]. | Despite what the name may imply, scrolls are not necessarily made of paper or papyrus. Scrolls are single-use magical items which a spellcaster has imbued with a spell. You must possess the appropriate [[priority:magic#initiation_grade|Initiation Grade]] to utilize a Scroll without a check. If you lack an [[priority:magic#initiation_grade|Initiation Grade]], you may substitute [[priority:prowess|]] or [[priority:magic#caster_level|Caster Level]] for this purpose by making a [[priority:skills:use_magic_device|Use Magic Device]] check at a DC equal to 11 + the scroll's [[priority:magic:spells|Spell Tier]]. If you do not meet either of these metrics, the scroll is too powerful for you to activate in your own power. |
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| | Scrolls always use the activator's [[priority:magic#caster_level|Caster Level]] to determine the strength of their magical effects. Scrolls effects always have a minimum [[priority:magic#caster_level|CL]] of 1, even if the activator has no [[priority:magic#caster_level|CL]] at all. |
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| Creating a Scroll typically costs 1 TU * the spell Tier. For example, a Scroll of [[priority:magic:spells:tier3:fly|]] typically costs 3 TU to create. | Creating a Scroll typically costs 1 TU * the spell Tier. For example, a Scroll of [[priority:magic:spells:tier3:fly|]] typically costs 3 TU to create. |
| In order to gain the effects of a potion it must be imbibed. If the spell affects more then one creature instead it only effects the target which consumed it. | In order to gain the effects of a potion it must be imbibed. If the spell affects more then one creature instead it only effects the target which consumed it. |
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| Creating a Potion typically costs 2 TU * the spell Tier. For example, a Potion of [[priority:magic:spells:tier4:divine_power|]] typically costs 8 TU to create. | The power of a potion is determined by its creator - typically, assume that the [[priority:magic#caster_level|Caster Level]] of the potion is equivalent to the minimum Initiation Grade required to manifest the spell. However, a potion may be cheaper or more expensive if you deliberately seek out one with a lower or higher CL, respectively. |
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| | Creating a Potion costs 2 TU * the spell Tier. For example, a Potion of [[priority:magic:spells:tier4:divine_power|]] typically costs 8 TU to create. |
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| ===== Oils ===== | ===== Oils ===== |
| Rings are very powerful magical items which always provide their wearer with permanent magical effects. Due to this, rings are typically very expensive, usually costing (Spell Tier * 100) TU. You may place multiple spells on a ring if you can afford to do so. | Rings are very powerful magical items which always provide their wearer with permanent magical effects. Due to this, rings are typically very expensive, usually costing (Spell Tier * 100) TU. You may place multiple spells on a ring if you can afford to do so. |
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| Additionally, Rings are the only magical item which may confer Talents to their wearer. To determine the value of a Talent, find the total Experience cost of the Talent (not counting the Path unlock itself), and add the Experience together, then multiply by 10. If the Talent(s) require [[priority:health|HD]], [[priority:prowess|Prowess]], or [[priority:magic|CL]], multiply the highest of such requirements by 100, and add it to the total cost (this may be ignored if the Ring does not function without its bearer meeting such a requirement). You may add multiple Talents to a Ring if desired, but a Ring may only be attuned to one Path (meaning a Ring may not have Talents from more than one Path upon it). A ring which confers Talents that require other Talents confers its prerequisites as well, though in some cases they are overridden (although a Ring of Improved Evasion confers normal Evasion, this provides no mechanical benefit, for example). | Additionally, Rings are the only magical item which may confer Talents to their wearer. To determine the value of a Talent, find the total Experience cost of the Talent (not counting the Path unlock itself), and add the Experience together, then multiply by 10. If the Talent(s) requires [[priority:health|HD]], [[priority:prowess|Prowess]], or [[priority:magic|CL]], multiply the highest of such requirements by 100, and add it to the total cost (this may be ignored if the Ring does not function without its bearer meeting such a requirement). You may add multiple Talents to a Ring if desired, but a Ring may only be attuned to one Path (meaning a Ring may not have Talents from more than one Path upon it). A ring which confers Talents that require other Talents confers its prerequisites as well, though in some cases they are overridden (although a Ring of Improved Evasion confers normal Evasion, this provides no mechanical benefit, for example). |
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| | To learn more about the details of designing your own rings, see the [[priority:skills:research#blueprints_formula|Ringcraft section under Research]]. |
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| Rings do not have to be made of metal, and can in fact be made of nearly any material you wish. | Rings do not have to be made of metal, and can in fact be made of nearly any material you wish. |