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equipment:magic_items [2026/03/20 04:58] – [Minor Implements] elfinlocksequipment:magic_items [2026/03/28 02:10] (current) – [Potions] elfinlocks
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 Crafting a Magic Item usually takes 1 hour for every 10 [[priority:resources|TU]] involved in it's creation. The GM may allow crafting time faster than this, depending upon circumstances, resources, workspace availability, and a character's Talents. Crafting a Magic Item usually takes 1 hour for every 10 [[priority:resources|TU]] involved in it's creation. The GM may allow crafting time faster than this, depending upon circumstances, resources, workspace availability, and a character's Talents.
 +
 +===== Attunement =====
 +
 +Permanent magic items, namely those which are not consumed upon use (such as Rings and Wondrous Items) typically require Attunement. To gain the benefits of such an item, you must have the item equipped, not just in your possession, for a 24 hour uninterrupted period. Removal of the item through any means interrupts attunement, forcing you to begin anew.
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 ===== Specific Magic Items ===== ===== Specific Magic Items =====
  
 There are several Magic Items predetermined to exist in most campaign settings, which may be found on the [[~:Magic Items List]] page. There are several Magic Items predetermined to exist in most campaign settings, which may be found on the [[~:Magic Items List]] page.
 +
 +==== Relics ====
 +
 +Some magic items are labeled as a Relic, indicating its special status as something unique. Typically, Relic items **cannot be crafted** - they must be found, or remade through an arduous process. As such, their TU value is mostly to provide an indication of their worth to players and Game Masters. Always ask your GM before buying or crafting one of these!
  
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 ===== Scrolls ===== ===== Scrolls =====
  
-Despite what the name may imply, scrolls are not necessarily made of paper or papyrus. Scrolls are single-use magical items which a spellcaster has imbued with a spell. You must possess the appropriate [[priority:magic|Caster Level]] to utilize a Scroll without a check. If you lack a Caster Level, you may substitute [[priority:prowess|]] for this purpose by making a [[priority:skills:use_magic_device|Use Magic Device]] check equal to 11 + the scroll's [[priority:magic:spells|Spell Tier]].+Despite what the name may imply, scrolls are not necessarily made of paper or papyrus. Scrolls are single-use magical items which a spellcaster has imbued with a spell. You must possess the appropriate [[priority:magic#initiation_grade|Initiation Grade]] to utilize a Scroll without a check. If you lack an [[priority:magic#initiation_grade|Initiation Grade]], you may substitute [[priority:prowess|]] or [[priority:magic#caster_level|Caster Level]] for this purpose by making a [[priority:skills:use_magic_device|Use Magic Device]] check at a DC equal to 11 + the scroll's [[priority:magic:spells|Spell Tier]]. If you do not meet either of these metrics, the scroll is too powerful for you to activate in your own power. 
 + 
 +Scrolls always use the activator's [[priority:magic#caster_level|Caster Level]] to determine the strength of their magical effects. Scrolls effects always have a minimum [[priority:magic#caster_level|CL]] of 1, even if the activator has no [[priority:magic#caster_level|CL]] at all
  
 Creating a Scroll typically costs 1 TU * the spell Tier. For example, a Scroll of [[priority:magic:spells:tier3:fly|]] typically costs 3 TU to create. Creating a Scroll typically costs 1 TU * the spell Tier. For example, a Scroll of [[priority:magic:spells:tier3:fly|]] typically costs 3 TU to create.
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 In order to gain the effects of a potion it must be imbibed. If the spell affects more then one creature instead it only effects the target which consumed it. In order to gain the effects of a potion it must be imbibed. If the spell affects more then one creature instead it only effects the target which consumed it.
  
-Creating a Potion typically costs 2 TU * the spell Tier. For example, a Potion of [[priority:magic:spells:tier4:divine_power|]] typically costs 8 TU to create.+The power of a potion is determined by its creator - typically, assume that the [[priority:magic#caster_level|Caster Level]] of the potion is equivalent to the minimum Initiation Grade required to manifest the spell. However, a potion may be cheaper or more expensive if you deliberately seek out one with a lower or higher CL, respectively. 
 + 
 +Creating a Potion costs 2 TU * the spell Tier. For example, a Potion of [[priority:magic:spells:tier4:divine_power|]] typically costs 8 TU to create.
  
 ===== Oils ===== ===== Oils =====