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| equipment:magic_items [2026/03/09 04:41] – Replacing BaB abbreviation with Prowess elfinlocks | equipment:magic_items [2026/03/28 02:10] (current) – [Potions] elfinlocks | ||
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| ====== Magic Items ====== | ====== Magic Items ====== | ||
| - | Within Pathrunner, there are multiple categories of magical items, which serve different purposes. Note that any listed crafting costs in this page are subject to changes imposed by your GM - these are merely examples to help players and GMs approximate the intended cost for a given magical item. | + | Within Pathrunner, there are multiple categories of magical items, which serve different purposes. Listed below are the different forms magic items may take, and their typical functions. This allows players to create specific and unique magical items to suit their needs. Note that any listed crafting costs in this page are subject to changes imposed by your GM - these are merely examples to help players and GMs approximate the intended cost for a given magical item. |
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| + | Crafting a Magic Item usually takes 1 hour for every 10 [[priority: | ||
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| + | ===== Attunement ===== | ||
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| + | Permanent magic items, namely those which are not consumed upon use (such as Rings and Wondrous Items) typically require Attunement. To gain the benefits of such an item, you must have the item equipped, not just in your possession, for a 24 hour uninterrupted period. Removal of the item through any means interrupts attunement, forcing you to begin anew. | ||
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| + | ===== Specific Magic Items ===== | ||
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| + | There are several Magic Items predetermined to exist in most campaign settings, which may be found on the [[~:Magic Items List]] page. | ||
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| + | ==== Relics ==== | ||
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| + | Some magic items are labeled as a Relic, indicating its special status as something unique. Typically, Relic items **cannot be crafted** - they must be found, or remade through an arduous process. As such, their TU value is mostly to provide an indication of their worth to players and Game Masters. Always ask your GM before buying or crafting one of these! | ||
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| - | Crafting a Magic Item usually takes 1 hour for every 10 TU involved in it's creation. The GM may allow crafting time faster than this, depending upon circumstances, | ||
| ===== Scrolls ===== | ===== Scrolls ===== | ||
| - | Despite what the name may imply, scrolls are not necessarily made of paper or papyrus. Scrolls are single-use magical items which a spellcaster has imbued with a spell. You must possess the appropriate [[priority: | + | Despite what the name may imply, scrolls are not necessarily made of paper or papyrus. Scrolls are single-use magical items which a spellcaster has imbued with a spell. You must possess the appropriate [[priority: |
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| + | Scrolls always use the activator' | ||
| Creating a Scroll typically costs 1 TU * the spell Tier. For example, a Scroll of [[priority: | Creating a Scroll typically costs 1 TU * the spell Tier. For example, a Scroll of [[priority: | ||
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| In order to gain the effects of a potion it must be imbibed. If the spell affects more then one creature instead it only effects the target which consumed it. | In order to gain the effects of a potion it must be imbibed. If the spell affects more then one creature instead it only effects the target which consumed it. | ||
| - | Creating a Potion | + | The power of a potion is determined by its creator - typically, assume that the [[priority: |
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| + | Creating a Potion costs 2 TU * the spell Tier. For example, a Potion of [[priority: | ||
| ===== Oils ===== | ===== Oils ===== | ||
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| ===== Minor Implements ===== | ===== Minor Implements ===== | ||
| - | Minor Implements are [[priority: | + | Minor Implements are [[priority: |
| - | To estimate the cost of a Minor Implement, divide it's charges by 2, and then multiply by the Tier of spell which the Implement is attuned to. For example, a Minor Implement of [[priority: | + | To estimate the cost of a Minor Implement, divide it's charges by 2, and then multiply by the Tier of spell which the Implement is attuned to. For example, a Minor Implement of [[priority: |
| - | To imbue a Minor Implement with Mana, you must spend your own Mana. You may infuse the implement with as much Mana as you wish, though beware: you may only withdraw an amount of Mana equal to the spell' | + | To imbue a Minor Implement with Mana, you must spend your own Mana. You may infuse the implement with as much [[priority: |
| A held implement does not interfere in any way with spellcasting, | A held implement does not interfere in any way with spellcasting, | ||
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| ===== Major Implements ===== | ===== Major Implements ===== | ||
| - | Major Implements mirror their Minor counterparts in many ways, with some changes. Major Implements are typically large gems, staves, swords, crystalline orbs, or other such more cumbersome objects. Unlike Minor Implements, a Major Implement may provide Mana towards the casting of any spell, but in turn they are notably more expensive to create. | + | Major Implements mirror their Minor counterparts in many ways, with some changes. Major Implements are typically large gems, staves, swords, crystalline orbs, or other such more cumbersome objects. Unlike Minor Implements, a Major Implement may provide |
| - | To estimate the cost of a Major Implement, select the number of charges it possesses, and the desired Mana Transfer Rate (the maximum amount of Mana that the implement may provide you in one use). Multiply these figures by 1.5 (rounding up) together to determine their total TU cost. For example, a Major Implement which possesses 50 charges and is capable of providing you with up to 9 Mana at once costs 675 TU to create (50 * 9 * 1.5). If a Major Implement does not occupy your hands, and must be merely equipped, multiply its final cost by 1.5x. | + | To estimate the cost of a Major Implement, select the number of charges it possesses, and the desired |
| - | You may imbue a Major Implement with as much Mana as you wish. An implement does not possess any charges at creation, though you may immediately begin the process of storing Mana within it. A held implement does not interfere in any way with spellcasting, | + | You may imbue a Major Implement with as much [[priority: |
| ===== Wondrous Items ===== | ===== Wondrous Items ===== | ||
