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equipment:magic_items [2024/12/28 19:27] – [Oils] reonequipment:magic_items [2025/08/09 00:19] (current) – [Minor Implements] elfinlocks
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 ===== Minor Implements ===== ===== Minor Implements =====
  
-Minor Implements are [[priority:magic#mana|Mana]]-storing magical items which serve as a reservoir for a mage to stockpile magical energies. Minor Implements are typically small gems, wands, tablets, or other such easily carried objects. Note that Minor Implements are limited in their use; a Minor Implement is attuned to a single, specific spell, and can only provide Mana towards the casting of that spell. A Minor Implement must have a minimum Mana Capacity of 10. To estimate the cost of a Minor Implement, divide it's charges by 2, and then multiply by the Tier of spell which the Implement is attuned to. For example, a Minor Implement of [[priority:magic:spells:tier2:scorching_ray|]] (a T2 spell) with a Mana Capacity of 10 costs approximately 10 TU.+Minor Implements are [[priority:magic#mana|Mana]]-storing magical items which serve as a reservoir for a mage to stockpile magical energies. Minor Implements are typically small gems, wands, daggers, tablets, or other such easily carried objects, and are usually held in one hand. Note that Minor Implements are limited in their use; a Minor Implement is attuned to a single, specific spell, and can only provide Mana towards the casting of that spell. A Minor Implement must have a minimum Mana Capacity of 10. 
  
-To imbue a Minor Implement with Mana, you must spend your own Mana. You may infuse the implement with as much Mana as you wish, though beware: you may only withdraw an amount of Mana equal to the spell's Tier in a single usage. This means that if you possess a Minor Implement attuned to the [[priority:magic:spells:tier3:fly|]] spell, you may not withdraw more than 3 Mana at a time. An implement does not possess any charges at creation, though you may immediately begin the process of storing Mana within it. A held implement does not interfere in any way with spellcasting, such as if the caster possesses the Somatic Casting Drawback.+To estimate the cost of a Minor Implement, divide it's charges by 2, and then multiply by the Tier of spell which the Implement is attuned to. For example, a Minor Implement of [[priority:magic:spells:tier2:elemental_ray|]] (a T2 spell) with a Mana Capacity of 10 costs approximately 10 TU. If an implement does not require being held, merely equipped (such as a belt, glasses, etc), multiply its final cost by 1.5x. 
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 +To imbue a Minor Implement with Mana, you must spend your own Mana. You may infuse the implement with as much Mana as you wish, though beware: you may only withdraw an amount of Mana equal to the spell's Tier in a single usage. This means that if you possess a Minor Implement attuned to the [[priority:magic:spells:tier3:fly|]] spell, you may not withdraw more than 3 Mana at a time. An implement does not possess any charges at creation, though you may immediately begin the process of storing Mana within it.  
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 +A held implement does not interfere in any way with spellcasting, such as if the caster possesses the Somatic Casting Drawback.
  
 ===== Major Implements ===== ===== Major Implements =====
  
-Major Implements mirror their Minor counterparts in many ways, with some changes. Major Implements are typically large gems, staves, crystalline orbs, or other such more cumbersome objects. Unlike Minor Implements, a Major Implement may provide Mana towards the casting of any spell, but in turn they are notably more expensive to create. To estimate the cost of a Major Implement, select the number of charges it possesses, and the desired Mana Transfer Rate (the maximum amount of Mana that the implement may provide you in one use). Multiply these figures by 1.5 (rounding up) together to determine their total TU cost. For example, a Major Implement which possesses 50 charges and is capable of providing you with up to 9 Mana at once costs 675 TU to create (50 * 9 * 1.5).+Major Implements mirror their Minor counterparts in many ways, with some changes. Major Implements are typically large gems, staves, swords, crystalline orbs, or other such more cumbersome objects. Unlike Minor Implements, a Major Implement may provide Mana towards the casting of any spell, but in turn they are notably more expensive to create.  
 + 
 +To estimate the cost of a Major Implement, select the number of charges it possesses, and the desired Mana Transfer Rate (the maximum amount of Mana that the implement may provide you in one use). Multiply these figures by 1.5 (rounding up) together to determine their total TU cost. For example, a Major Implement which possesses 50 charges and is capable of providing you with up to 9 Mana at once costs 675 TU to create (50 * 9 * 1.5). If a Major Implement does not occupy your hands, and must be merely equipped, multiply its final cost by 1.5x.
  
 You may imbue a Major Implement with as much Mana as you wish. An implement does not possess any charges at creation, though you may immediately begin the process of storing Mana within it. A held implement does not interfere in any way with spellcasting, such as if the caster possesses the Somatic Casting Drawback. Additionally, you may spend TU to upgrade a Major Implement at a later date, if you are capable of creating them - simply calculate it's new TU value, and make up the difference. You may imbue a Major Implement with as much Mana as you wish. An implement does not possess any charges at creation, though you may immediately begin the process of storing Mana within it. A held implement does not interfere in any way with spellcasting, such as if the caster possesses the Somatic Casting Drawback. Additionally, you may spend TU to upgrade a Major Implement at a later date, if you are capable of creating them - simply calculate it's new TU value, and make up the difference.