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| equipment:magic_items [2024/11/09 20:24] – [Potions] reon | equipment:magic_items [2025/08/09 00:19] (current) – [Minor Implements] elfinlocks | ||
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| In order to gain the effects of a potion it must be imbibed. If the spell affects more then one creature instead it only effects the target which consumed it. | In order to gain the effects of a potion it must be imbibed. If the spell affects more then one creature instead it only effects the target which consumed it. | ||
| - | Creating a Potion typically costs 1 TU * the spell Tier. For example, a Potion of [[priority: | + | Creating a Potion typically costs 2 TU * the spell Tier. For example, a Potion of [[priority: |
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| + | ===== Oils ===== | ||
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| + | Oils are alternative single-use magical items, also imbued with a spell. Oils are typically easier to make use of than scrolls, requiring no input from the user other than simply applying it. Certain abilities or items may allow you to activate Oils even more quickly than normal, though otherwise applying an Oil is a Half Action. A Oil may only confer Spell effects which have a casting time of less than 1 minute, and target one or more objects. | ||
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| + | In order to gain the effects of a potion it must be imbibed. If the spell affects more then one creature instead it only effects the target which consumed it. | ||
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| + | Creating a Oil typically costs 2 TU * the spell Tier. For example, a Oil of [[priority: | ||
| ===== Minor Implements ===== | ===== Minor Implements ===== | ||
| - | Minor Implements are [[priority: | + | Minor Implements are [[priority: |
| - | To imbue a Minor Implement with Mana, you must spend your own Mana. You may infuse the implement with as much Mana as you wish, though beware: you may only withdraw an amount of Mana equal to the spell' | + | To estimate the cost of a Minor Implement, divide it's charges by 2, and then multiply by the Tier of spell which the Implement is attuned to. For example, a Minor Implement of [[priority: |
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| + | To imbue a Minor Implement with Mana, you must spend your own Mana. You may infuse the implement with as much Mana as you wish, though beware: you may only withdraw an amount of Mana equal to the spell' | ||
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| + | A held implement does not interfere in any way with spellcasting, | ||
| ===== Major Implements ===== | ===== Major Implements ===== | ||
| - | Major Implements mirror their Minor counterparts in many ways, with some changes. Major Implements are typically large gems, staves, crystalline orbs, or other such more cumbersome objects. Unlike Minor Implements, a Major Implement may provide Mana towards the casting of any spell, but in turn they are notably more expensive to create. To estimate the cost of a Major Implement, select the number of charges it possesses, and the desired Mana Transfer Rate (the maximum amount of Mana that the implement may provide you in one use). Multiply these figures by 1.5 (rounding up) together to determine their total TU cost. For example, a Major Implement which possesses 50 charges and is capable of providing you with up to 9 Mana at once costs 675 TU to create (50 * 9 * 1.5). | + | Major Implements mirror their Minor counterparts in many ways, with some changes. Major Implements are typically large gems, staves, swords, crystalline orbs, or other such more cumbersome objects. Unlike Minor Implements, a Major Implement may provide Mana towards the casting of any spell, but in turn they are notably more expensive to create. |
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| + | To estimate the cost of a Major Implement, select the number of charges it possesses, and the desired Mana Transfer Rate (the maximum amount of Mana that the implement may provide you in one use). Multiply these figures by 1.5 (rounding up) together to determine their total TU cost. For example, a Major Implement which possesses 50 charges and is capable of providing you with up to 9 Mana at once costs 675 TU to create (50 * 9 * 1.5). If a Major Implement does not occupy your hands, and must be merely equipped, multiply its final cost by 1.5x. | ||
| You may imbue a Major Implement with as much Mana as you wish. An implement does not possess any charges at creation, though you may immediately begin the process of storing Mana within it. A held implement does not interfere in any way with spellcasting, | You may imbue a Major Implement with as much Mana as you wish. An implement does not possess any charges at creation, though you may immediately begin the process of storing Mana within it. A held implement does not interfere in any way with spellcasting, | ||
