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| equipment:magic_items:magic_items_list [2026/07/25 01:26] – elfinlocks | equipment:magic_items:magic_items_list [2026/09/17 17:41] (current) – [Wrist Slot Items] vondor | ||
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| The damage inflicted from this overdraw is typeless, and bypasses any resistances or reductions to Wounds damage which you may possess. If you draw so much power that you may fall unconscious or even die from the shock, the spell which you have cast will still complete first, before you suffer the aftereffects. | The damage inflicted from this overdraw is typeless, and bypasses any resistances or reductions to Wounds damage which you may possess. If you draw so much power that you may fall unconscious or even die from the shock, the spell which you have cast will still complete first, before you suffer the aftereffects. | ||
| </ | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Miner' | ||
| + | |||
| + | * Cost: 40 TU | ||
| + | This sturdy metal helmet protects a wearers head and shines light from its crystal light piece. As a swift action you may activate the crystal in the helmet and its sheds light like a torch out to 60ft. In addition You reduce any damage you would take from falling objects by 20 points. | ||
| + | |||
| + | </ | ||
| + | |||
| ===== Headband Slot Items ===== | ===== Headband Slot Items ===== | ||
| Line 124: | Line 133: | ||
| This cold metal faceplate imbues the user with a steely resolve against fear. Their [[Fear Tolerance]] is increased by 2 for both Mundane and Supernatural sources. | This cold metal faceplate imbues the user with a steely resolve against fear. Their [[Fear Tolerance]] is increased by 2 for both Mundane and Supernatural sources. | ||
| + | |||
| + | If playing with current Fear rules you are Immune to the Shaken condition and may spend 2 TP/MP a round to suppress any other fear effects. | ||
| </ | </ | ||
| Line 217: | Line 228: | ||
| ===== Body Slot Items ===== | ===== Body Slot Items ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Brooch of the Wisest Wizard ==== | ||
| + | |||
| + | * Cost: 25 TU | ||
| + | |||
| + | This shiny metal brooch depicts the grinning face of the Wisest Wizard. If its wearer is targeted by [[priority: | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Lucky Pin ==== | ||
| + | |||
| + | * Cost: 250 TU | ||
| + | * Requires [[equipment: | ||
| + | |||
| + | This emerald studded pin is in the shape of a four leaf clover. As long as you wear this you have an extra Hero Point. | ||
| + | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| Line 236: | Line 264: | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ==== Brooch of the Wisest Wizard ==== | ||
| - | |||
| - | * Cost: 25 TU | ||
| - | |||
| - | This shiny metal brooch depicts the grinning face of the Wisest Wizard. If its wearer is targeted by [[priority: | ||
| - | </ | ||
| ===== Armor Slot Items ===== | ===== Armor Slot Items ===== | ||
| Line 374: | Line 395: | ||
| You thought that last belt was built tough? You ain't seen nothin' | You thought that last belt was built tough? You ain't seen nothin' | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Belt of Winter ==== | ||
| + | |||
| + | * Cost: 100 TU | ||
| + | * Requires [[equipment: | ||
| + | |||
| + | This sturdy belt is lined with fur and has a snowflake engraved on its steel buckle. This belt gives you Cold Resistance 20 and lets you treat the ambient temperature as if it was 50 degrees warmer (it never makes its warmer than 70 degrees). In addition you may spend 1MP/TP to ignore any rough terrain caused by ice or snow for 1 Round. | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Utility Belt ==== | ||
| + | |||
| + | * Cost: 150 TU | ||
| + | * Requires [[equipment: | ||
| + | |||
| + | This nifty belt has many pockets and containers on it. Any items stored in it can be drawn as a free action, however it must weigh 1lb or less. In addition it can be " | ||
| + | |||
| + | In addition you may Spend a Hero Point to retrieve an item even if you are out of supplies as long as you pay the cost immediately. | ||
| + | |||
| </ | </ | ||
| ===== Wrist Slot Items ===== | ===== Wrist Slot Items ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Bracers of Bloodshed ==== | ||
| + | |||
| + | * Cost: 300TU | ||
| + | * Requires [[equipment: | ||
| + | |||
| + | These sturdy iron bracers have dull gems studded all around them, twenty in total. Each time you make a successful attack that deals damage to a combatant or target (objects do not count) one of the gems glows red and you gain a Bloodshed Stack in the bracers. You may store up to twenty of these. After hitting a target (this can be an object), you may spend any number of Bloodshed stacks and gain Savage, Armor Piercing or Felling equal to twice the number spent. | ||
| + | |||
| + | Note that stacks are only generated through attacks, AoE spells that are not attack rolls do not generate them. | ||
| + | |||
| + | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| Line 384: | Line 439: | ||
| This cute bracelet gives off good vibes, and is often decorated to suit its user. As long as the user does not carry any weapons they can use, they treat all NPCs of Neutral attitude or more as one step higher for [[priority: | This cute bracelet gives off good vibes, and is often decorated to suit its user. As long as the user does not carry any weapons they can use, they treat all NPCs of Neutral attitude or more as one step higher for [[priority: | ||
| + | </ | ||
| + | |||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Grapple Gauntlet ==== | ||
| + | |||
| + | * Cost: 100 TU | ||
| + | |||
| + | This bulky leather and steel gauntlet has complex machinery on it and a large amount of sturdy steel thread wound up within it. As a Half action you may fire the gauntlet at a solid surface within 100ft of you. The GM may require an attack roll if its a particularly difficult shot. Afterwards you may either spend 2 TP/MP to move to that target (this provokes attacks of opportunity), | ||
| + | |||
| + | Line has a Hardness of 10 and 10 AP. It requires a a Strength check DC 25 to pull out the line from a solid surface, or a DC 20 from a creature. Breaking the wire requires a DC 30. | ||
| + | |||
| + | If used as an attack it is treated as a Light Crossbow, if it does damage the line is attached to the creature hit and you may pull yourself to them; or secure them to the ground locking them to a leash. | ||
| + | |||
| </ | </ | ||
