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| equipment:magic_items:magic_items_list [2026/05/03 22:02] – [Head Slot Items] elfinlocks | equipment:magic_items:magic_items_list [2026/05/04 03:55] (current) – [Armor Slot Items] vondor |
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| ==== Mage's Calamitous Deathcap ==== | ==== Mage's Calamitous Deathcap ==== |
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| * Cost: 250 TU | * Cost: 250 TU |
| * Requires Attunement | * Requires [[equipment:magic_items#attunement|Attunement]] |
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| This very wide-brimmed wizard's hat has a wicked grin sewn into it, and makes you think about fireballs. When worn, this cap lets you bypass your normal limitations at a price - you may ignore your normal maximum Mana expenditure per turn limit, however for every 1 MP by which you exceed your limit, you suffer 1 point of Wounds damage to a Wounds pool of your choosing. Once you have chosen a Wounds pool to draw upon, it cannot be changed for the remainder of combat encounter, or for one hour, whichever is shorter. | This very wide-brimmed wizard's hat has a wicked grin sewn into it, and makes you think about fireballs. When worn, this cap lets you bypass your normal limitations at a price - you may ignore your normal maximum Mana expenditure per turn limit, however for every 1 MP by which you exceed your limit, you suffer 1 point of Wounds damage to a Wounds pool of your choosing. Once you have chosen a Wounds pool to draw upon, it cannot be changed for the remainder of combat encounter, or for one hour, whichever is shorter. |
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| * Cost: 400 TU | * Cost: 400 TU |
| This hulking suit of Fullplate is not just designed to increase a wearer's durability, but to also enhance their strength. The Hextech Battlesuit gives its user an extra pool of health called Frame. Frame damage only is taken if the user would take [[game_systems:combat:health#wounds|Wound damage]], and is always taken before wound damage is. In addition, the Frame possesses Damage Reduction to [[game_systems:combat:health#wounds|Wounds]] 10/Acid or Electricity. | This hulking suit of Heavy Full Armor is not just designed to increase a wearer's durability, but to also enhance their strength. The Hextech Battlesuit gives its user an extra pool of health called Frame. Frame damage only is taken if the user would take [[game_systems:combat:health#wounds|Wound damage]], and is always taken before wound damage is. In addition, the Frame possesses Damage Reduction to [[game_systems:combat:health#wounds|Wounds]] 10/Acid or Electricity. |
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| The Hextech Battlesuit possesses a total of 60 Frame. Once the Frame is gone, the Armor still has its normal [[equipment:armornshields|hardness and Hitpoints]]. Restoring Frame requires Crafting, Magical or Alchemic parts. Each check requires 15 minutes at a DC of 15. This uses 1 part and restores up to 10 Frame. [[priority:magic:spells:tier2:make_whole|Spells]] may restore Frame, however, parts must be expended in the same way at the 10:1 ratio. | The Hextech Battlesuit possesses a total of 60 Frame. Once the Frame is gone, the Armor still has its normal [[equipment:armornshields|hardness and Hitpoints]]. Restoring Frame requires Crafting, Magical or Alchemic parts. Each check requires 15 minutes at a DC of 15. This uses 1 part and restores up to 10 Frame. [[priority:magic:spells:tier2:make_whole|Spells]] may restore Frame, however, parts must be expended in the same way at the 10:1 ratio. |