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equipment:magic_items:magic_items_list [2026/05/02 03:45] – [Headband Slot Items] elfinlocksequipment:magic_items:magic_items_list [2026/09/17 17:41] (current) – [Wrist Slot Items] vondor
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   * Cost: 25 TU   * Cost: 25 TU
 This wide-brimmed hat has an ostentatious feather in it. When worn, you are telepathically provided the cardinal direction to the nearest alcohol-serving tavern or bar (if such an establishment is located on your current plane). This wide-brimmed hat has an ostentatious feather in it. When worn, you are telepathically provided the cardinal direction to the nearest alcohol-serving tavern or bar (if such an establishment is located on your current plane).
 +</WRAP>
 +
 +<WRAP round box>
 +==== Mage's Calamitous Deathcap ====
 +
 +  * Cost: 250 TU
 +  * Requires [[equipment:magic_items#attunement|Attunement]]
 +
 +This very wide-brimmed wizard's hat has a wicked grin sewn into it, and makes you think about fireballs. When worn, this cap lets you bypass your normal limitations at a price - you may ignore your normal maximum Mana expenditure per turn limit, however for every 1 MP by which you exceed your limit, you suffer 1 point of Wounds damage to a Wounds pool of your choosing. Once you have chosen a Wounds pool to draw upon, it cannot be changed for the remainder of combat encounter, or for one hour, whichever is shorter.
 +
 +The damage inflicted from this overdraw is typeless, and bypasses any resistances or reductions to Wounds damage which you may possess. If you draw so much power that you may fall unconscious or even die from the shock, the spell which you have cast will still complete first, before you suffer the aftereffects. 
 +</WRAP>
 +
 +<WRAP round box>
 +==== Miner's Helmet ====
 +
 +  * Cost: 40 TU
 +This sturdy metal helmet protects a wearers head and shines light from its crystal light piece. As a swift action you may activate the crystal in the helmet and its sheds light like a torch out to 60ft. In addition You reduce any damage you would take from falling objects by 20 points.
 + 
 </WRAP> </WRAP>
  
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 This cold metal faceplate imbues the user with a steely resolve against fear. Their [[Fear Tolerance]] is increased by 2 for both Mundane and Supernatural sources. This cold metal faceplate imbues the user with a steely resolve against fear. Their [[Fear Tolerance]] is increased by 2 for both Mundane and Supernatural sources.
 +
 +If playing with current Fear rules you are Immune to the Shaken condition and may spend 2 TP/MP a round to suppress any other fear effects.
 </WRAP> </WRAP>
  
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 ===== Body Slot Items ===== ===== Body Slot Items =====
 +
 +<WRAP round box>
 +==== Brooch of the Wisest Wizard ====
 +
 +  * Cost: 25 TU
 +
 +This shiny metal brooch depicts the grinning face of the Wisest Wizard. If its wearer is targeted by [[priority:magic:spells:tier5:feeblemind|Feeblemind]], the spell is immediately reflected back at its caster. Afterwards, the brooch crumbles to dust.
 +</WRAP>
 +
 +<WRAP round box>
 +==== Lucky Pin ====
 + 
 +  * Cost: 250 TU
 +  * Requires [[equipment:magic_items#attunement|Attunement]]
 +
 +This emerald studded pin is in the shape of a four leaf clover. As long as you wear this you have an extra Hero Point.
 +</WRAP>
  
 <WRAP round box> <WRAP round box>
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 </WRAP> </WRAP>
  
-<WRAP round box> 
-==== Brooch of the Wisest Wizard ==== 
- 
-  * Cost: 25 TU 
- 
-This shiny metal brooch depicts the grinning face of the Wisest Wizard. If its wearer is targeted by [[priority:magic:spells:tier5:feeblemind|Feeblemind]], the spell is immediately reflected back at its caster. Afterwards, the brooch crumbles to dust. 
-</WRAP> 
  
 ===== Armor Slot Items ===== ===== Armor Slot Items =====
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   * Cost: 400 TU   * Cost: 400 TU
-This hulking suit of Fullplate is not just designed to increase a wearer's durability, but to also enhance their strength. The Hextech Battlesuit gives its user an extra pool of health called Frame. Frame damage only is taken if the user would take [[game_systems:combat:health#wounds|Wound damage]], and is always taken before wound damage is. In addition, the Frame possesses Damage Reduction to [[game_systems:combat:health#wounds|Wounds]] 10/Acid or Electricity. +This hulking suit of Heavy Full Armor is not just designed to increase a wearer's durability, but to also enhance their strength. The Hextech Battlesuit gives its user an extra pool of health called Frame. Frame damage only is taken if the user would take [[game_systems:combat:health#wounds|Wound damage]], and is always taken before wound damage is. In addition, the Frame possesses Damage Reduction to [[game_systems:combat:health#wounds|Wounds]] 10/Acid or Electricity. 
  
 The Hextech Battlesuit possesses a total of 60 Frame. Once the Frame is gone, the Armor still has its normal [[equipment:armornshields|hardness and Hitpoints]]. Restoring Frame requires Crafting, Magical or Alchemic parts. Each check requires 15 minutes at a DC of 15. This uses 1 part and restores up to 10 Frame. [[priority:magic:spells:tier2:make_whole|Spells]] may restore Frame, however, parts must be expended in the same way at the 10:1 ratio.  The Hextech Battlesuit possesses a total of 60 Frame. Once the Frame is gone, the Armor still has its normal [[equipment:armornshields|hardness and Hitpoints]]. Restoring Frame requires Crafting, Magical or Alchemic parts. Each check requires 15 minutes at a DC of 15. This uses 1 part and restores up to 10 Frame. [[priority:magic:spells:tier2:make_whole|Spells]] may restore Frame, however, parts must be expended in the same way at the 10:1 ratio. 
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 You thought that last belt was built tough? You ain't seen nothin'. This bigger, badder belt lets you reroll [[chargen:common_terms#saving_throws|Fortitude saving throws]] three times per day. You thought that last belt was built tough? You ain't seen nothin'. This bigger, badder belt lets you reroll [[chargen:common_terms#saving_throws|Fortitude saving throws]] three times per day.
 +</WRAP>
 +
 +<WRAP round box>
 +==== Belt of Winter ====
 + 
 +  * Cost: 100 TU
 +  * Requires [[equipment:magic_items#attunement|Attunement]]
 +
 +This sturdy belt is lined with fur and has a snowflake engraved on its steel buckle. This belt gives you Cold Resistance 20 and lets you treat the ambient temperature as if it was 50 degrees warmer (it never makes its warmer than 70 degrees). In addition you may spend 1MP/TP to ignore any rough terrain caused by ice or snow for 1 Round.  This does not ignore the effects of cold damage however. 
 +
 +</WRAP>
 +
 +<WRAP round box>
 +==== Utility Belt ====
 + 
 +  * Cost: 150 TU
 +  * Requires [[equipment:magic_items#attunement|Attunement]]
 +
 +This nifty belt has many pockets and containers on it. Any items stored in it can be drawn as a free action, however it must weigh 1lb or less. In addition it can be "stocked". When in town you may spend up to 20 SP on gear to put in the belt. At any point after stocking it you may retrieve an item you bought. This can be any item worth 10SP or less and weighs less than 1 lb. Each time you  retrieve an item from the belt it consumes twice as much SP in supplies as its value. 
 +
 +In addition you may Spend a Hero Point to retrieve an item even if you are out of supplies as long as you pay the cost immediately.  
 +
 </WRAP> </WRAP>
  
 ===== Wrist Slot Items ===== ===== Wrist Slot Items =====
 +
 +<WRAP round box>
 +==== Bracers of Bloodshed ====
 +
 +  * Cost: 300TU
 +  * Requires [[equipment:magic_items#attunement|Attunement]]
 +
 +These sturdy iron bracers have dull gems studded all around them, twenty in total. Each time you make a successful attack that deals damage to a combatant or target (objects do not count) one of the gems glows red and you gain a Bloodshed Stack in the bracers. You may store up to twenty of these. After hitting a target (this can be an object), you may spend any number of Bloodshed stacks and gain  Savage, Armor Piercing or Felling equal to twice the number spent. 
 +
 +Note that stacks are only generated through attacks, AoE spells that are not attack rolls do not generate them.
 +
 +</WRAP>
  
 <WRAP round box> <WRAP round box>
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 This cute bracelet gives off good vibes, and is often decorated to suit its user. As long as the user does not carry any weapons they can use, they treat all NPCs of Neutral attitude or more as one step higher for [[priority:skills:charm|Charm]] and [[priority:skills:negotiate|Negotiate]] checks.  This cute bracelet gives off good vibes, and is often decorated to suit its user. As long as the user does not carry any weapons they can use, they treat all NPCs of Neutral attitude or more as one step higher for [[priority:skills:charm|Charm]] and [[priority:skills:negotiate|Negotiate]] checks. 
 +</WRAP>
 +
 +
 +<WRAP round box>
 +==== Grapple Gauntlet ====
 +
 +  * Cost: 100 TU
 +
 +This bulky leather and steel gauntlet has complex machinery on it and a large amount of sturdy steel thread wound up within it. As a Half action you may fire the gauntlet at a solid surface within 100ft of you. The GM may require an attack roll if its a particularly difficult shot. Afterwards you may either spend 2 TP/MP to move to that target (this provokes attacks of opportunity), or you may secure the line to the ground creating a taunt tow line. If you secure the line the Gauntlet must be "reloaded" with additional line as a Half Action. Extra Line costs 5 TU.
 +
 +Line has a Hardness of 10 and 10 AP. It requires a a Strength check DC 25 to pull out the line from a solid surface, or a DC 20 from a creature. Breaking the wire requires a DC 30.  
 +
 +If used as an attack it is treated as a Light Crossbow, if it does damage the line is attached to the creature hit and you may pull yourself to them; or secure them to the ground locking them to a leash. 
 +
 </WRAP> </WRAP>
  
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   * Cost: 300 TU   * Cost: 300 TU
-This bulky anvil is adorned with runes, and is a boon to skilled craftsmen. It counts as a Tier IV Toolkit, and weighs 20lbs. It requires 30 minutes to set up. When crafting Magical Weapons or Armor using the Arcane Anvil, if you beat the DC of the required [[priority:skills:craft|Craft]] check, you gain a +5 on the check.+This bulky anvil is adorned with runes, and is a boon to skilled craftsmen. It counts as a [[priority:skills:craft#facility_rules|Tier IV Toolkit]], and weighs 20lbs. It requires 30 minutes to set up. When crafting Magical Weapons or Armor using the Arcane Anvil, if you beat the DC of the required [[priority:skills:craft|Craft]] check, you gain a +5 on the check.
 </WRAP> </WRAP>