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equipment:magic_items:magic_items_list [2026/03/27 15:07] – [Held Items] elfinlocksequipment:magic_items:magic_items_list [2026/05/04 03:55] (current) – [Armor Slot Items] vondor
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 </WRAP> </WRAP>
  
 +<WRAP round box>
 +==== Mage's Calamitous Deathcap ====
 +
 +  * Cost: 250 TU
 +  * Requires [[equipment:magic_items#attunement|Attunement]]
 +
 +This very wide-brimmed wizard's hat has a wicked grin sewn into it, and makes you think about fireballs. When worn, this cap lets you bypass your normal limitations at a price - you may ignore your normal maximum Mana expenditure per turn limit, however for every 1 MP by which you exceed your limit, you suffer 1 point of Wounds damage to a Wounds pool of your choosing. Once you have chosen a Wounds pool to draw upon, it cannot be changed for the remainder of combat encounter, or for one hour, whichever is shorter.
 +
 +The damage inflicted from this overdraw is typeless, and bypasses any resistances or reductions to Wounds damage which you may possess. If you draw so much power that you may fall unconscious or even die from the shock, the spell which you have cast will still complete first, before you suffer the aftereffects. 
 +</WRAP>
 ===== Headband Slot Items ===== ===== Headband Slot Items =====
  
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   * Requires [[equipment:magic_items#attunement|Attunement]]   * Requires [[equipment:magic_items#attunement|Attunement]]
  
-This pretty flower headband may be made of any flowers of your choosing, though spring varieties are most popular. When worn, you gain the [[paths:hunter_path#woodland_stride|Woodland Stride Talent]].+This pretty flower headband may be made of any flowers of your choosing, though spring varieties are most popular. When worn, you gain the [[paths:hunter_path#woodland_stride|Woodland Stride Talent]]. At will, you may leave a trail of native wildflowers behind you as you move (though they will only spring up where flowers could normally grow)
 </WRAP> </WRAP>
  
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   * Cost: 400 TU   * Cost: 400 TU
-This hulking suit of Fullplate is not just designed to increase a wearer's durability, but to also enhance their strength. The Hextech Battlesuit gives its user an extra pool of health called Frame. Frame damage only is taken if the user would take [[game_systems:combat:health#wounds|Wound damage]], and is always taken before wound damage is. In addition, the Frame possesses Damage Reduction to [[game_systems:combat:health#wounds|Wounds]] 10/Acid or Electricity. +This hulking suit of Heavy Full Armor is not just designed to increase a wearer's durability, but to also enhance their strength. The Hextech Battlesuit gives its user an extra pool of health called Frame. Frame damage only is taken if the user would take [[game_systems:combat:health#wounds|Wound damage]], and is always taken before wound damage is. In addition, the Frame possesses Damage Reduction to [[game_systems:combat:health#wounds|Wounds]] 10/Acid or Electricity. 
  
 The Hextech Battlesuit possesses a total of 60 Frame. Once the Frame is gone, the Armor still has its normal [[equipment:armornshields|hardness and Hitpoints]]. Restoring Frame requires Crafting, Magical or Alchemic parts. Each check requires 15 minutes at a DC of 15. This uses 1 part and restores up to 10 Frame. [[priority:magic:spells:tier2:make_whole|Spells]] may restore Frame, however, parts must be expended in the same way at the 10:1 ratio.  The Hextech Battlesuit possesses a total of 60 Frame. Once the Frame is gone, the Armor still has its normal [[equipment:armornshields|hardness and Hitpoints]]. Restoring Frame requires Crafting, Magical or Alchemic parts. Each check requires 15 minutes at a DC of 15. This uses 1 part and restores up to 10 Frame. [[priority:magic:spells:tier2:make_whole|Spells]] may restore Frame, however, parts must be expended in the same way at the 10:1 ratio. 
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 ==== Dramen Staff ==== ==== Dramen Staff ====
  
-* Cost: 50 TU+  * Cost: 50 TU
  
 These slightly magical staves may only be created by a [[paths:nature_path|Druid]] or a [[paths:sorcerer_path:fey_bloodline|Fey]]. They act as an endorsement and vouch for their wielder by their creator, and as such these staves are commonly carried by those seeking safe passage through the Feywild. Fey who encounter the wielder of a Dramen Staff will always attempt to bargain or otherwise negotiate, though the staff must be carried - should you have it stowed away, you will be seen as insincere.  These slightly magical staves may only be created by a [[paths:nature_path|Druid]] or a [[paths:sorcerer_path:fey_bloodline|Fey]]. They act as an endorsement and vouch for their wielder by their creator, and as such these staves are commonly carried by those seeking safe passage through the Feywild. Fey who encounter the wielder of a Dramen Staff will always attempt to bargain or otherwise negotiate, though the staff must be carried - should you have it stowed away, you will be seen as insincere.