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| equipment:magic_items:magic_items_list [2026/03/20 06:18] – [Grave-Keeper's Skull] elfinlocks | equipment:magic_items:magic_items_list [2026/03/27 15:08] (current) – [Held Items] elfinlocks | ||
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| </ | </ | ||
| + | <WRAP round box> | ||
| ==== Helmet of the Lucky Soldier ==== | ==== Helmet of the Lucky Soldier ==== | ||
| - | * Cost: 50 TU | + | |
| Once per day, the wearer of this military helmet may turn a critical hit against them into a normal hit. Alternatively, | Once per day, the wearer of this military helmet may turn a critical hit against them into a normal hit. Alternatively, | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Hat of the Swordmaster ==== | ==== Hat of the Swordmaster ==== | ||
| - | * Cost: 300 TU | + | |
| This broad hat is woven from reeds, and could be mistaken for something a rice farmer might wear. In actuality, this hat allows its user to deliver devastating attacks. Once per day, the user may declare that they are using the Hat of the Swordmaster as a [[chargen: | This broad hat is woven from reeds, and could be mistaken for something a rice farmer might wear. In actuality, this hat allows its user to deliver devastating attacks. Once per day, the user may declare that they are using the Hat of the Swordmaster as a [[chargen: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Drunkard' | ==== Drunkard' | ||
| - | * Cost: 25 TU | + | |
| This wide-brimmed hat has an ostentatious feather in it. When worn, you are telepathically provided the cardinal direction to the nearest alcohol-serving tavern or bar (if such an establishment is located on your current plane). | This wide-brimmed hat has an ostentatious feather in it. When worn, you are telepathically provided the cardinal direction to the nearest alcohol-serving tavern or bar (if such an establishment is located on your current plane). | ||
| + | </ | ||
| ===== Headband Slot Items ===== | ===== Headband Slot Items ===== | ||
| + | <WRAP round box> | ||
| ==== Crown of Spring ==== | ==== Crown of Spring ==== | ||
| - | * Cost: 100 TU | + | |
| - | * Requires [[equipment: | + | * Requires [[equipment: |
| This pretty flower headband may be made of any flowers of your choosing, though spring varieties are most popular. When worn, you gain the [[paths: | This pretty flower headband may be made of any flowers of your choosing, though spring varieties are most popular. When worn, you gain the [[paths: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Circlet of Mindwarding, | ==== Circlet of Mindwarding, | ||
| - | * Cost: 60 TU | + | |
| - | * Requires [[equipment: | + | * Requires [[equipment: |
| This thin circlet looks like a crown of laurel, and is typically made of gold, silver, mithril, or other precious metals. Once per day, its wearer may reroll a Will saving throw. | This thin circlet looks like a crown of laurel, and is typically made of gold, silver, mithril, or other precious metals. Once per day, its wearer may reroll a Will saving throw. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Circlet of Mindwarding, | ==== Circlet of Mindwarding, | ||
| - | * Cost: 300 TU | + | |
| - | * Requires [[equipment: | + | * Requires [[equipment: |
| This more potent version of the Minor Circlet of Mindwarding functions three times per day, rather than once. It is typically more extravagant in design as well. | This more potent version of the Minor Circlet of Mindwarding functions three times per day, rather than once. It is typically more extravagant in design as well. | ||
| + | </ | ||
| ===== Eye Slot Items ===== | ===== Eye Slot Items ===== | ||
| + | <WRAP round box> | ||
| ==== Scavenger' | ==== Scavenger' | ||
| - | * Cost: 20 TU | + | |
| - | * Requires [[equipment: | + | * Requires [[equipment: |
| When this item is created, one of the following categories must be selected: | When this item is created, one of the following categories must be selected: | ||
| Line 69: | Line 81: | ||
| When rolling a [[priority: | When rolling a [[priority: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Sniper’s Goggles ==== | ==== Sniper’s Goggles ==== | ||
| - | * Cost: 75 TU | + | |
| These practical goggles allow for more accurate shots over vast distances. All range penalties are halved for the user. This cannot be used with a Scope of any kind. | These practical goggles allow for more accurate shots over vast distances. All range penalties are halved for the user. This cannot be used with a Scope of any kind. | ||
| + | </ | ||
| ===== Face Slot Items ===== | ===== Face Slot Items ===== | ||
| + | <WRAP round box> | ||
| ==== Hextech Gasmask ==== | ==== Hextech Gasmask ==== | ||
| - | * Cost: 40 TU | + | |
| The gasmask fits over the user's mouth and nose, and provides immunity to any inhaled effect, including [[priority: | The gasmask fits over the user's mouth and nose, and provides immunity to any inhaled effect, including [[priority: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Golden Visage ==== | ==== Golden Visage ==== | ||
| - | * Cost: 200 TU | + | |
| This mask conceals its users face completely, hides their intentions, and amplifies their ability to transmute materials. Any [[priority: | This mask conceals its users face completely, hides their intentions, and amplifies their ability to transmute materials. Any [[priority: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Grim Faceplate ==== | ==== Grim Faceplate ==== | ||
| - | *Cost: 150 TU | + | |
| This cold metal faceplate imbues the user with a steely resolve against fear. Their [[Fear Tolerance]] is increased by 2 for both Mundane and Supernatural sources. | This cold metal faceplate imbues the user with a steely resolve against fear. Their [[Fear Tolerance]] is increased by 2 for both Mundane and Supernatural sources. | ||
| + | </ | ||
| ===== Shoulder Slot Items ===== | ===== Shoulder Slot Items ===== | ||
| + | <WRAP round box> | ||
| ==== Blinkcloak ==== | ==== Blinkcloak ==== | ||
| - | * Cost: 100 TU | + | |
| This cloak allows the user to teleport short distances near instantly. By spending a [[chargen: | This cloak allows the user to teleport short distances near instantly. By spending a [[chargen: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Cloak of Molten Metal ==== | ==== Cloak of Molten Metal ==== | ||
| - | * Cost: 200 TU | + | |
| This cloak shimmers with fiery golden light, protects its user from fire damage, and can reflect damage back on attackers. The user gains Fire Resistance 10, and once per round if they are struck by a melee attack which inflicts damage to them, they may spend 6 [[priority: | This cloak shimmers with fiery golden light, protects its user from fire damage, and can reflect damage back on attackers. The user gains Fire Resistance 10, and once per round if they are struck by a melee attack which inflicts damage to them, they may spend 6 [[priority: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Gamewarden Cloak ==== | ==== Gamewarden Cloak ==== | ||
| - | * Cost: 120 TU | + | |
| This camouflaged cloak protects its user from detection through scent, and makes it harder to track them. The user of this cloak has no smell at all and can not be detected by the Scent ability. In addition, anyone trying to track the user takes a -5 penalty on the [[priority: | This camouflaged cloak protects its user from detection through scent, and makes it harder to track them. The user of this cloak has no smell at all and can not be detected by the Scent ability. In addition, anyone trying to track the user takes a -5 penalty on the [[priority: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Ironborn Pauldrons ==== | ==== Ironborn Pauldrons ==== | ||
| - | * Cost: 225 TU | + | |
| - | * Requires [[equipment: | + | * Requires [[equipment: |
| These sturdy shoulderguards massively fortify the user’s limbs - all of the user's [[game_systems: | These sturdy shoulderguards massively fortify the user’s limbs - all of the user's [[game_systems: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Shielded Shoulder Guard ==== | ==== Shielded Shoulder Guard ==== | ||
| - | * Cost: 120 TU | + | |
| This oversized pauldron can be used to shrug off incoming attacks. Twice per round, the user may [[chargen: | This oversized pauldron can be used to shrug off incoming attacks. Twice per round, the user may [[chargen: | ||
| + | </ | ||
| ===== Neck Slot Items ===== | ===== Neck Slot Items ===== | ||
| + | <WRAP round box> | ||
| ==== The Red Sign ==== | ==== The Red Sign ==== | ||
| - | * Cost: 500 TU | + | |
| The cursed sign of the Prophet is on this necklace. As long as the character wears and prominently displaces this sign, they always act first in [[chargen: | The cursed sign of the Prophet is on this necklace. As long as the character wears and prominently displaces this sign, they always act first in [[chargen: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Warded Pendant ==== | ==== Warded Pendant ==== | ||
| - | * Cost: 100 TU | + | |
| This powerful charm calls on the gods or another more eldritch power to protect the user from curses. If the user would be the target of a curse of any kind, they may roll twice against the curse and take the better result. If there is no saving throw involved, they may instead flip a coin: if Heads, the effect is simply stopped, and if Tails, it affects as normal. | This powerful charm calls on the gods or another more eldritch power to protect the user from curses. If the user would be the target of a curse of any kind, they may roll twice against the curse and take the better result. If there is no saving throw involved, they may instead flip a coin: if Heads, the effect is simply stopped, and if Tails, it affects as normal. | ||
| Line 144: | Line 178: | ||
| Once used, the pendant does not function again, until it has been repaired with 20 TU of Magical Parts. | Once used, the pendant does not function again, until it has been repaired with 20 TU of Magical Parts. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Scarf of Anywhere-But-Here! ==== | ==== Scarf of Anywhere-But-Here! ==== | ||
| - | * Cost: 80 TU | + | |
| This fluffy wool scarf reminds its user of home. By spending a [[game_systems: | This fluffy wool scarf reminds its user of home. By spending a [[game_systems: | ||
| + | </ | ||
| ===== Chest Slot Items ===== | ===== Chest Slot Items ===== | ||
| + | <WRAP round box> | ||
| ==== Wasteland Duster ==== | ==== Wasteland Duster ==== | ||
| - | * Cost: 300 TU | + | |
| This worn out duster is infused with the will to survive. Whenever its wearer would take ability damage from any source, they may ignore the effect instead, once per day. In addition, the Duster grants its wearer a +4 bonus on any saves against environmental effects or radiation. | This worn out duster is infused with the will to survive. Whenever its wearer would take ability damage from any source, they may ignore the effect instead, once per day. In addition, the Duster grants its wearer a +4 bonus on any saves against environmental effects or radiation. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Archmage’s Robes ==== | ==== Archmage’s Robes ==== | ||
| - | * Cost: 500 TU | + | |
| These flowing robes empower a selected [[priority: | These flowing robes empower a selected [[priority: | ||
| + | </ | ||
| ===== Body Slot Items ===== | ===== Body Slot Items ===== | ||
| + | <WRAP round box> | ||
| ==== Vest of Nimble Grace, Minor ==== | ==== Vest of Nimble Grace, Minor ==== | ||
| - | * Cost: 60 TU | + | |
| - | * Requires [[equipment: | + | * Requires [[equipment: |
| This flashy vest looks best without a shirt underneath. Its wearer may reroll a Reflex save once per day. | This flashy vest looks best without a shirt underneath. Its wearer may reroll a Reflex save once per day. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Vest of Nimble Grace, Major ==== | ==== Vest of Nimble Grace, Major ==== | ||
| - | * Cost: 300 TU | + | |
| - | * Requires [[equipment: | + | * Requires [[equipment: |
| In exchange for an even more extravagant look, this vest provides its wearer with three Reflex save rerolls per day. | In exchange for an even more extravagant look, this vest provides its wearer with three Reflex save rerolls per day. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Brooch of the Wisest Wizard ==== | ==== Brooch of the Wisest Wizard ==== | ||
| - | * Cost: 25 TU | + | |
| This shiny metal brooch depicts the grinning face of the Wisest Wizard. If its wearer is targeted by [[priority: | This shiny metal brooch depicts the grinning face of the Wisest Wizard. If its wearer is targeted by [[priority: | ||
| + | </ | ||
| ===== Armor Slot Items ===== | ===== Armor Slot Items ===== | ||
| + | <WRAP round box> | ||
| ==== Thronemaker Armor ==== | ==== Thronemaker Armor ==== | ||
| - | * Cost 4000 TU | + | |
| + | * [[equipment: | ||
| This armor contains the remnants of a forgotten god, and gives its user incredible power over Fate - however, the armor cannot be removed willingly. This armor is +10 [[equipment: | This armor contains the remnants of a forgotten god, and gives its user incredible power over Fate - however, the armor cannot be removed willingly. This armor is +10 [[equipment: | ||
| Additionally, | Additionally, | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Shield of the Reaver ==== | ==== Shield of the Reaver ==== | ||
| - | * Cost: 150 TU | + | |
| This heavy wooden shield is a common sight amongst the raiders of the frozen north. It often has runes or animals painted on the front. This +2 Heavy Shield turns its wielder into a dangerous berserker the more they are attacked. Each time the wielder of the Shield of the Reaver blocks an attack, they gain one stack of Reaver Rage, and each time they fail to block and take damage, they gain two. | This heavy wooden shield is a common sight amongst the raiders of the frozen north. It often has runes or animals painted on the front. This +2 Heavy Shield turns its wielder into a dangerous berserker the more they are attacked. Each time the wielder of the Shield of the Reaver blocks an attack, they gain one stack of Reaver Rage, and each time they fail to block and take damage, they gain two. | ||
| As part of an attack, the user may spend 5 stacks of Reaver Rage to either add 3d6 extra damage to the attack, or +6 damage to the attack. This is an enhancement bonus. Reaver Rage stacks fade after 1 minute, unless more are gained (which refreshes this one minute countdown). If an ally attacks the bearer of this shield, the user must succeed on a DC 20 Will Save or attack the ally on the shieldbearer' | As part of an attack, the user may spend 5 stacks of Reaver Rage to either add 3d6 extra damage to the attack, or +6 damage to the attack. This is an enhancement bonus. Reaver Rage stacks fade after 1 minute, unless more are gained (which refreshes this one minute countdown). If an ally attacks the bearer of this shield, the user must succeed on a DC 20 Will Save or attack the ally on the shieldbearer' | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | <WRAP round box> | ||
| ==== Hextech Battlesuit ==== | ==== Hextech Battlesuit ==== | ||
| - | * Cost: 400 TU | + | |
| This hulking suit of Fullplate is not just designed to increase a wearer' | This hulking suit of Fullplate is not just designed to increase a wearer' | ||
| Line 220: | Line 276: | ||
| However, more can be installed, but each additional module doubles in price. Modules can be changed out after they are built, but they require 10 hours of work and a Craft check DC 20. | However, more can be installed, but each additional module doubles in price. Modules can be changed out after they are built, but they require 10 hours of work and a Craft check DC 20. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| === Module, Frame Fortification === | === Module, Frame Fortification === | ||
| - | * Cost: 100 TU | + | |
| This module reinforces the Frame of the Battlesuit. Increase the Frame by 40. This Module functions with no power from Fuel Cores | This module reinforces the Frame of the Battlesuit. Increase the Frame by 40. This Module functions with no power from Fuel Cores | ||
| + | </ | ||
| + | <WRAP round box> | ||
| === Module, Insulation === | === Module, Insulation === | ||
| - | * Cost: 40 TU | + | |
| + | | ||
| The user may remove the Acid and Electricity DR weaknesses and use any other ONE damage type instead. This Module functions with no power from Fuel Cores | The user may remove the Acid and Electricity DR weaknesses and use any other ONE damage type instead. This Module functions with no power from Fuel Cores | ||
| + | </ | ||
| + | <WRAP round box> | ||
| === Module, Efficiency Upgrades === | === Module, Efficiency Upgrades === | ||
| - | * Cost: 80 TU | + | |
| The users armor is far more efficient with its power and built for more prolonged use. Fuel Cores last twice as long and only began to have a burn out chance after 24 hours of operation. | The users armor is far more efficient with its power and built for more prolonged use. Fuel Cores last twice as long and only began to have a burn out chance after 24 hours of operation. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| === Module, Flight Engines === | === Module, Flight Engines === | ||
| - | * Cost: 250 TU | + | |
| The armor has true flight ability and is rather maneuverable. The user gains Fly (Good) 60ft. However if the flight is used for an hour nonstop, such as during travel, the Fuel Cores are drained twice as fast as normal. | The armor has true flight ability and is rather maneuverable. The user gains Fly (Good) 60ft. However if the flight is used for an hour nonstop, such as during travel, the Fuel Cores are drained twice as fast as normal. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| === Module, Magi Cannon Prototype (Sp) === | === Module, Magi Cannon Prototype (Sp) === | ||
| - | * Cost: 150 TU | + | |
| Built into the armor is a powerful magical dynamo, capable of delivering massive magical attacks at the cost of the user's own magical reserves and Fuel Cores. As a Half Action the user can unleash the Magi Cannon in either a 30ft cone or a 100ft line. This costs 8TP/MP and uses up a charged Fuel Core as well. This blast inflicts 8d6 Force Damage, and can be halved with a Reflex Save DC 18. | Built into the armor is a powerful magical dynamo, capable of delivering massive magical attacks at the cost of the user's own magical reserves and Fuel Cores. As a Half Action the user can unleash the Magi Cannon in either a 30ft cone or a 100ft line. This costs 8TP/MP and uses up a charged Fuel Core as well. This blast inflicts 8d6 Force Damage, and can be halved with a Reflex Save DC 18. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| === Module, Hextech “Little Buddy” System === | === Module, Hextech “Little Buddy” System === | ||
| - | * Cost: 50 TU | + | |
| If the user is not inside the armor, or for some reason does not want to control the armor themselves while inside, they can activate the “Little Buddy” system. The Battlesuit is possessed by an amalgamation of powerful elemental spirits and can function without the user. However they are very, very dumb and if left with no order every turn they may (5% chance) begin attacking the nearest creature (Including the user if no order is given). However as long as the User spends a Half action giving commands as one would command an animal companion. The Little Buddy can not use weapons and will only use its fists at a +12, inflicting 1d6+6. Its AC is 10+ the AC of the Battlesuit. It gets +4 on all saves and has no skills. Its strength score is considered 24 for lifting, strength checks and carrying capacity. While active the Battlesuit does not use up Fuel Cores. | If the user is not inside the armor, or for some reason does not want to control the armor themselves while inside, they can activate the “Little Buddy” system. The Battlesuit is possessed by an amalgamation of powerful elemental spirits and can function without the user. However they are very, very dumb and if left with no order every turn they may (5% chance) begin attacking the nearest creature (Including the user if no order is given). However as long as the User spends a Half action giving commands as one would command an animal companion. The Little Buddy can not use weapons and will only use its fists at a +12, inflicting 1d6+6. Its AC is 10+ the AC of the Battlesuit. It gets +4 on all saves and has no skills. Its strength score is considered 24 for lifting, strength checks and carrying capacity. While active the Battlesuit does not use up Fuel Cores. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| === Module, Weapon Mount === | === Module, Weapon Mount === | ||
| - | * Cost: 80 TU | + | |
| The battlesuit is fitted with a powerful appendage that can hold a weapon or tool. This appendage counts as another fully functioning arm for the purpose of holding items or wielding weapons. This module can be taken multiple times. | The battlesuit is fitted with a powerful appendage that can hold a weapon or tool. This appendage counts as another fully functioning arm for the purpose of holding items or wielding weapons. This module can be taken multiple times. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| === Module, Planar Adaptation === | === Module, Planar Adaptation === | ||
| - | * Cost: 40 TU | + | |
| This module is specialized to nullify a single type of effect the user would experience on another plane. Examples include immunity to a plane' | This module is specialized to nullify a single type of effect the user would experience on another plane. Examples include immunity to a plane' | ||
| + | </ | ||
| + | <WRAP round box> | ||
| === Module, Full Integration === | === Module, Full Integration === | ||
| - | * Cost: 250 TU | + | |
| Only available if at least half of the user's limbs are prosthetic. This module fuses the user to the Battlesuit and they can no longer remove it without intensive surgery (or by killing them). The battlesuit no longer has Frame, but the user gains the DR for their own wounds, instead all of the wounds of the User are doubled and they take no penalty when one is damaged and is immune to Battle Damage. In addition there is no chance of Fuel Cores to burn out from extended use. The user may also power the Battlesuit for an hour by spending 8TP/MP. If the suit loses power the user must make a Fortitude save DC 20 every hour or take 5d6 damage to their Body. | Only available if at least half of the user's limbs are prosthetic. This module fuses the user to the Battlesuit and they can no longer remove it without intensive surgery (or by killing them). The battlesuit no longer has Frame, but the user gains the DR for their own wounds, instead all of the wounds of the User are doubled and they take no penalty when one is damaged and is immune to Battle Damage. In addition there is no chance of Fuel Cores to burn out from extended use. The user may also power the Battlesuit for an hour by spending 8TP/MP. If the suit loses power the user must make a Fortitude save DC 20 every hour or take 5d6 damage to their Body. | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| ===== Belt Slot Items ===== | ===== Belt Slot Items ===== | ||
| + | <WRAP round box> | ||
| ==== Belt of Resistance, Minor ==== | ==== Belt of Resistance, Minor ==== | ||
| - | * Cost: 60 TU | + | |
| - | * Requires [[equipment: | + | * Requires [[equipment: |
| - | This tough-looking belt seems to be made from the hide of some unknown, formidable beast. Once per day, its wearer may reroll a Fortitude saving throw. | + | This tough-looking belt seems to be made from the hide of some unknown, formidable beast. Once per day, its wearer may reroll a [[chargen: |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Belt of Resistance, Major ==== | ==== Belt of Resistance, Major ==== | ||
| - | * Cost: 300 TU | + | |
| - | * Requires [[equipment: | + | * Requires [[equipment: |
| - | You thought that last belt was built tough? You ain't seen nothin' | + | You thought that last belt was built tough? You ain't seen nothin' |
| + | </ | ||
| ===== Wrist Slot Items ===== | ===== Wrist Slot Items ===== | ||
| + | <WRAP round box> | ||
| ==== Harmony' | ==== Harmony' | ||
| - | * Cost: 60TU | + | |
| - | This cute bracelet gives off good vibes, and is often decorated to suit its user. As long as the user does not carry any weapons they can use, they treat all NPCs of Neutral attitude or more as one step higher for social interaction. | + | This cute bracelet gives off good vibes, and is often decorated to suit its user. As long as the user does not carry any weapons they can use, they treat all NPCs of Neutral attitude or more as one step higher for [[priority: |
| + | </ | ||
| ===== Hand Slot Items ===== | ===== Hand Slot Items ===== | ||
| + | <WRAP round box> | ||
| ==== Hextech Atlas Gauntlets ==== | ==== Hextech Atlas Gauntlets ==== | ||
| - | * Cost: 260 TU | + | |
| - | These bulky gauntlets are similar to weapons, and when wielded as such, the user's hands cannot hold other weapons. They are treated as Unarmed Strikes. The User is treated as one size larger for Unarmed strikes. | + | These bulky gauntlets are similar to weapons, and when wielded as such, the user's hands cannot hold other weapons. They are treated as Unarmed Strikes. The user is treated as one size larger for Unarmed strikes. |
| + | Additionally, | ||
| + | |||
| + | The Hextech Atlas Gauntlets are treated as one weapon for the purposes of [[equipment: | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| ==== Mole Mittens ==== | ==== Mole Mittens ==== | ||
| - | * Cost: 100 TU | + | |
| - | These cute gloves look like fuzzy moles. When worn, you may spend a Full Action to burrow 5 ft. through dirt or similar | + | |
| + | These cute gloves look like fuzzy moles. When worn, you may spend a [[chargen: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Tactical Gloves, Minor ==== | ==== Tactical Gloves, Minor ==== | ||
| - | * Cost: 200 TU | + | |
| - | These gloves allow the user to call on their internal reserve of TP at a rate of 3 per use. They must also be filled with the wielders TP first and can hold up to 30 TP. | + | These gloves allow the user to call on an internal reserve of [[game_systems: |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Tactical Gloves, Major ==== | ==== Tactical Gloves, Major ==== | ||
| - | * Cost: 600 TU | + | |
| - | These gloves | + | These gloves |
| + | </ | ||
| ===== Ring Slot Items ===== | ===== Ring Slot Items ===== | ||
| + | [Under Construction...] | ||
| ===== Feet Slot Items ===== | ===== Feet Slot Items ===== | ||
| + | <WRAP round box> | ||
| ==== Angel Treads ==== | ==== Angel Treads ==== | ||
| - | * Cost: 400 TU | + | |
| These ostentatious winged boots look both ridiculous and extremely cool at the same time. These boots combine the functionality of the Dashboots, the Hover Boots, and the Puddle Padders. However, now the hover function allows you to move as far as you are able, rather than half of your base movespeed (including utilizing the function of the Dashboots at the same time). | These ostentatious winged boots look both ridiculous and extremely cool at the same time. These boots combine the functionality of the Dashboots, the Hover Boots, and the Puddle Padders. However, now the hover function allows you to move as far as you are able, rather than half of your base movespeed (including utilizing the function of the Dashboots at the same time). | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Dashboots ==== | ==== Dashboots ==== | ||
| - | * Cost: 80 TU | + | |
| - | These stylish leather boots allow their user to move faster in brief bursts. Once per round as part of an action involving movement, the user may spend 2 TP/MP and move an additional | + | These stylish leather boots allow their user to move faster in brief bursts. Once per round as part of an action involving movement, the user may spend 2 [[priority: |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Hover Boots ==== | ==== Hover Boots ==== | ||
| - | * Cost: 100 TU | + | |
| - | These ornate gold and leather boots feel weightless in your hands. When worn, the wearer may freely move across up to half their base movespeed of nothingness per turn, in a similar fashion to the Air Step spell. If you end your turn in midair, you immediately fall. | + | These ornate gold and leather boots feel weightless in your hands. When worn, the wearer may freely move across up to half their base movespeed of nothingness per turn, in a similar fashion to the [[priority: |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Puddle Padders ==== | ==== Puddle Padders ==== | ||
| - | * Cost: 100 TU | + | |
| These cute yellow rainboots let you walk across water as easily as you would on land! Choppy waters may be treated as difficult terrain, at GM discretion. | These cute yellow rainboots let you walk across water as easily as you would on land! Choppy waters may be treated as difficult terrain, at GM discretion. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Ruby Slippers ==== | ==== Ruby Slippers ==== | ||
| - | * Cost: 150 TU | + | |
| + | |||
| + | These ostentatious ruby covered slippers are in fact very comfortable. Once per week, they may be activated as a [[chargen: | ||
| - | These ostentatious ruby covered slippers are in fact very comfortable. Once a week the user may, as a full-round action, greater teleport home- wherever that might be. If required | + | For every 1,000 miles in traveled distance over 2,000 miles, the cooldown duration |
| + | </ | ||
| ===== Slotless Items ===== | ===== Slotless Items ===== | ||
| + | <WRAP round box> | ||
| ==== Dragon Plushies, Assorted ==== | ==== Dragon Plushies, Assorted ==== | ||
| - | * Cost: 25TU | + | |
| - | This adorable stuffed dragon shows no signs of wear and tear, and is just the right size for holding in your arms. When squeezed, it makes a cute squeaking sound, and puffs out a small breath weapon relevant to its type (metallic or chromatic) with a range of 1 ft., always dealing 1 point of damage. Each dragon is immune to damage | + | This adorable stuffed dragon shows no signs of wear and tear, and is just the right size for holding in your arms. When squeezed, it makes a cute squeaking sound, and puffs out a small [[game_systems: |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Door Knob ==== | ==== Door Knob ==== | ||
| - | * Cost: 15 TU | + | |
| - | This item appears to be nothing more than a simple brass doorknob. It can be attached to a smooth surface that is 6 inches thick or less, and with a hardness less than 20. Creating | + | This item appears to be nothing more than a simple brass doorknob. It can be attached to a smooth surface that is 6 inches thick or less, and with a hardness less than 20, creating |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Handy Haversack ==== | ==== Handy Haversack ==== | ||
| - | * Cost: 60TU | + | |
| - | This convenient | + | This convenient |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== The Incredible and Miraculous Self Heating Autokettle ==== | ==== The Incredible and Miraculous Self Heating Autokettle ==== | ||
| - | * Cost: 80 TU | + | |
| - | The unbelievable metal kettle not only brings water to a boil in exactly 5 minutes, but it also automatically turns off to avoid turning too much of the water to steam! Never before has such an item existed! Holds 2 Quarts of liquid. The Incredible and Miraculous Self Heating Autokettle can heat any liquid to boiling in 5 minutes, including Salt Water, blood, Acid, Liquid Nitrogen, Antimatter, Ichor, Souls, Lava, Unstable Darkmatter, Stable Darkmatter, most metals, God, Ammonia, Oozes, Slime mold and most forms of Sin! | + | The unbelievable metal kettle not only brings water to a boil in exactly 5 minutes, but it also automatically turns off to avoid turning too much of the water to steam! Never before has such an item existed! Holds 2 Quarts of liquid. The Incredible and Miraculous Self Heating Autokettle can heat any liquid to boiling in 5 minutes, including Salt Water, blood, Acid, Liquid Nitrogen, Antimatter, Ichor, Souls, Lava, Unstable Darkmatter, Stable Darkmatter, most metals, God, Ammonia, Oozes, Slime, mold, and most forms of Sin! |
| - | + | </ | |
| + | |||
| + | <WRAP round box> | ||
| ==== Bag of Holding, Minor ==== | ==== Bag of Holding, Minor ==== | ||
| - | * Cost: 120 TU | + | |
| - | This hefty sack weighs 25 lbs, but is in fact much larger on the inside. It can hold up to 500lbs | + | This hefty sack weighs 25 lbs, but is in fact much larger on the inside. It can hold up to 500 lbs without influencing its own weight. It is limited to a volume of 100 cubic feet. If overloaded, the bag will rip asunder |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Bag of Holding, Major ==== | ==== Bag of Holding, Major ==== | ||
| - | * Cost: 250 TU | + | |
| - | This enormous sack weighs 60 lbs, but is in fact much larger on the inside. It can hold up to 1500 lbs without influencing its own weight. It is limited to a volume of 300 cubic feet. If overloaded the bag can burst and dump its contents on the ground. If the bag contains more than a normal sack it requires a Full Round action to retrieve something. | + | |
| + | This even heftier sack weighs in at 60 lbs, but can carry up to 1500 lbs within it, and it is limited to a total volume of 300 cubic feet. This item otherwise functions as a Minor Bag of Holding. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| ==== Arcane Anvil ==== | ==== Arcane Anvil ==== | ||
| - | * Cost: 300 TU | + | |
| - | This bulky anvil counts as a Toolkit | + | This bulky anvil is adorned with runes, and is a boon to skilled craftsmen. It counts as a Tier IV Toolkit, |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Mana Potion, Minor ==== | ==== Mana Potion, Minor ==== | ||
| - | * Cost: 2 TU | + | |
| - | When drank as a potion it restores 3 MP | + | |
| + | This potion may be consumed as a [[chargen: | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| ==== Mana Potion, Major ==== | ==== Mana Potion, Major ==== | ||
| - | * Cost: 5 TU | + | |
| - | When drank as a potion it restores | + | This potion may be consumed |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Power Potion, Minor ==== | ==== Power Potion, Minor ==== | ||
| - | * Cost: 2 TU | + | |
| - | When drank as a potion it restores | + | This potion may be consumed |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Power Potion, Major ==== | ==== Power Potion, Major ==== | ||
| - | * Cost: 5 TU | + | |
| - | When drank as a potion it restores | + | This potion may be consumed |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== The Unerring Timepiece ==== | ==== The Unerring Timepiece ==== | ||
| - | * Cost: 80 TU | + | |
| - | This pocketwatch is rather plain on the outside, but inside is an instrument of incredible craftsmanship. This watch always displays the accurate time of the user's homeland and homeplane, as well as the current local time. No spell, talent or ability can alter the time, even most divine intervention. In addition the user is aware if there has been a change in the flow of time, or a change in the timeline if they spend a Full action | + | This pocketwatch is rather plain on the outside, but inside is an instrument of incredible craftsmanship. This watch always displays the accurate time of the user's homeland and homeplane, as well as the current local time. No spell, talent or ability can alter the time, even most divine intervention. In addition, the user is made aware if there has been a change in the flow of time, or a change in the timeline if they spend a [[chargen: |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Jar of Endless Dirt ==== | ==== Jar of Endless Dirt ==== | ||
| - | * Cost: 200 TU | + | |
| - | This large glass jar is full of rough and dry dirt. It weighs about 10lbs, however opening it and pouring out the jar will reveal | + | This large glass jar is full of rough and dry dirt. Opening the jar and pouring out its contents reveals that it has an unlimited amount of dirt within, despite the jar itself weighing about 10 lbs. Each round the jar is left tilted and dumping out dirt, it pours out 1 cubic foot of dry and barren soil. At this rate it would take around 12 hours to entirely fill a basement of an average |
| + | </ | ||
| + | ---- | ||
| ==== Book Charms ==== | ==== Book Charms ==== | ||
| - | Book charms are small magical tokens that can be attached to a book as a bookmark, clip or spine charm. Any book can only have a single charm at a time. Switching a charm out requires a Full Round action. To notice a book charm, an observer must succeed on a Perception | + | Book charms are small magical tokens that can be attached to a book as a bookmark, clip or spine charm. Any book can only have a single charm at a time. Switching a charm out requires a [[chargen: |
| + | <WRAP round box> | ||
| === Charm of Sealing === | === Charm of Sealing === | ||
| - | * Cost: 10 TU | + | |
| - | The book with this charm can not be opened save for the one who attached the charm. It requires a Strength check DC 30, the Knock spell gives a +5 to this check. Using a weapon to break open the book destroys | + | The book with this charm can not be opened, save for the one who attached the charm. It requires a Strength check at DC 30, though |
| + | </ | ||
| + | <WRAP round box> | ||
| === Charm of Empty Words === | === Charm of Empty Words === | ||
| - | * Cost: 10 TU | + | |
| - | The book with this charm appears to be blank, a Read Magic spell will reveal that there is text, but it is impossible to read. An intelligence | + | The book with this charm appears to be blank, a [[priority: |
| + | </ | ||
| + | <WRAP round box> | ||
| === Charm of Combustion === | === Charm of Combustion === | ||
| - | * Cost: 10 TU | + | |
| - | A book with this charm explodes violently when opened by anyone besides the user. This destroys the book, the charm and inflicts | + | A book with this charm explodes violently when opened by anyone besides the user. This destroys the book, the charm, and inflicts |
| + | </ | ||
| + | <WRAP round box> | ||
| === Charm of Calling === | === Charm of Calling === | ||
| - | * Cost: 40 TU | + | |
| - | As a Half action | + | As a [[chargen: |
| + | </ | ||
| + | <WRAP round box> | ||
| === Charm of Durability === | === Charm of Durability === | ||
| - | * Cost: 10 TU | + | |
| - | The book gains Fire Resistance 20 as well as Hardness 10 and now has an additional 40 HP. | + | The book gains Fire Resistance 20, Hardness 10, and an additional 40 HP. |
| + | </ | ||
| + | <WRAP round box> | ||
| === Charm of Screaming === | === Charm of Screaming === | ||
| - | * Cost: 10 TU | + | |
| - | When anyone besides the user opens the book, the book loudly screams and continues to scream until the user picks it up. The scream requires a Perception check of DC 0 to hear out to 100 feet,and it can even be heard out to a mile with a Perception check of DC 15. This effect does not pierce a Silence spell. The user may also assign a password to prevent the scream. | + | When anyone besides the owner opens the book, the book loudly screams and continues to scream until the owner picks it up. The scream requires a [[priority: |
| + | </ | ||
| + | ---- | ||
| + | |||
| + | |||
| + | <WRAP round box> | ||
| ==== Casket of Amber ==== | ==== Casket of Amber ==== | ||
| - | * Cost: 500 TU | + | |
| - | This full-sized casket is made of solid amber. Any items or people | + | This full-sized casket is made of solid amber. Any items or creature |
| + | </ | ||
| ===== Held Items ===== | ===== Held Items ===== | ||
| + | <WRAP round box> | ||
| + | ==== Dramen Staff ==== | ||
| + | |||
| + | * Cost: 50 TU | ||
| + | |||
| + | These slightly magical staves may only be created by a [[paths: | ||
| + | |||
| + | Additionally, | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| ==== Laborer’s Maddock ==== | ==== Laborer’s Maddock ==== | ||
| - | * Cost: 100 TU | + | |
| - | This heavy two handed tool aids in the harvest of parts. While not always a maddock it is always rather large and two handed. It can be used as a Simple Two handed melee weapon that inflicts 1d6 Bluedoing Damage | + | This heavy two handed tool aids in the harvest of parts. While not always a maddock, it is always rather large and two handed. It can be used as a Simple Two handed melee weapon that inflicts 1d6 Bludgeoning damage. It weighs |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== The Flaming Sword of Neoth ==== | ==== The Flaming Sword of Neoth ==== | ||
| - | * Cost: 4000 TU | + | |
| + | * [[equipment: | ||
| - | This massive blade is a Masterwork 10, (attack bonus) Flaming/ | + | This massive blade is a [[equipment: |
| + | As a [[chargen: | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| ==== Blessed Book ==== | ==== Blessed Book ==== | ||
| - | * Cost: 80 TU | + | |
| - | This unassuming grimoire is almost too small to be considered as a spellbook, but in fact it has a library worth of spells within. This book holds 1000 pages of spells for the Spellbook Talent. In addition if the user spends | + | This unassuming grimoire is almost too small to be considered as a spellbook, but in fact it has a library worth of spells within. This book holds 1000 pages of spells for the [[paths: |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Wand of Egg ==== | ==== Wand of Egg ==== | ||
| - | * Cost: 100 TU | + | |
| - | By waving the wand and spending a Half action | + | By waving the wand and spending a [[chargen: |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Monkey Wrench ==== | ==== Monkey Wrench ==== | ||
| - | * Cost: 50 TU | + | |
| + | |||
| + | This wrench seems oddly wobbly and ill suited to repair things. However, by spending 2 TP/MP as a [[chargen: | ||
| - | This wrench seems oddly wobbly and illsuited to repair things. However as a Half action and by spending 2TP/MP, you may hit an object and repair it by 1d8+Strength. The Monkey Wrench | + | When the Monkey Wrench is picked up, and as long as it is on the user' |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== The Master Sword ==== | ==== The Master Sword ==== | ||
| - | * Cost: 1500 TU | + | |
| + | * [[equipment: | ||
| This Masterwork 5 Intelligent, | This Masterwork 5 Intelligent, | ||
| When the wielder of the Master Sword is unwounded (at their maximum Hit Points), they may channel their spirit through the blade to fire a projectile as a Half Action. This attack functions as a strike from the blade would, but is resolved as a ranged touch attack with an increment of 30 ft. | When the wielder of the Master Sword is unwounded (at their maximum Hit Points), they may channel their spirit through the blade to fire a projectile as a Half Action. This attack functions as a strike from the blade would, but is resolved as a ranged touch attack with an increment of 30 ft. | ||
| Finally, the Master Sword refuses to be held by those without a pure heart: a nongood creature is incapable of making physical contact with the weapon in order to wield it. | Finally, the Master Sword refuses to be held by those without a pure heart: a nongood creature is incapable of making physical contact with the weapon in order to wield it. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Skullsplitter ==== | ==== Skullsplitter ==== | ||
| - | * Cost: 1500 TU | + | |
| + | * [[equipment: | ||
| - | This mighty hammer of myth was forged by the dwarves | + | This mighty hammer of myth was forged by the [[chargen: |
| + | </ | ||
| + | <WRAP round box> | ||
| ==== The Gloryhammer ==== | ==== The Gloryhammer ==== | ||
| - | * Cost: 1500 TU | + | |
| + | * [[equipment: | ||
| - | A hammer of kings, but mostly just a nasty goblinbasher and wizard slayer. This masterwork | + | A hammer of kings, but mostly just a nasty goblinbasher and wizard slayer. This [[equipment: |
| + | </ | ||
