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equipment:goods_and_services [2025/08/22 05:46] reonequipment:goods_and_services [2025/08/22 05:48] (current) reon
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-====== Goods & Services ======+======= Goods & Services =======
 There are many things less common for adventuring but common in day to day life, trade or travel. Often Spices, Metals, Wood, and Fabric. Most of these items work as Mundane or Food Crafting parts in a pinch or for making specific items, like a silk cloak or a cheese burger. No parts check is required if your GM agrees the parts are suitable for the task- other times it will provide a bonus or just reduce the required parts check, other times it is merely thematic or for cosmetic items. A hand covered in gold rings may not provide a statistical bonus, but if you're trying to meet with a duke, it's likely better the rags and two weeks of dust from travel. There are many things less common for adventuring but common in day to day life, trade or travel. Often Spices, Metals, Wood, and Fabric. Most of these items work as Mundane or Food Crafting parts in a pinch or for making specific items, like a silk cloak or a cheese burger. No parts check is required if your GM agrees the parts are suitable for the task- other times it will provide a bonus or just reduce the required parts check, other times it is merely thematic or for cosmetic items. A hand covered in gold rings may not provide a statistical bonus, but if you're trying to meet with a duke, it's likely better the rags and two weeks of dust from travel.
  
  
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 +====== Goods ======
 +Goods are physical items produced, traded, or sold, ranging from basic necessities to luxury products. They are tangible objects that people use, consume, or craft. Goods are things you can hold, trade, or use, from the simplest loaf of bread to the rarest gemstone (Both of those are found in a different section though... How embarrassing!). Their value depends on scarcity, utility, craftsmanship, and desirability, forming the foundation of trade, economy, and daily life.
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