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equipment:crafting_materials [2024/08/26 23:56] – [Crafting Materials] vondorequipment:crafting_materials [2024/09/23 21:35] (current) – [Example] vondor
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-===== Table: Upgrading Materials  ===== 
  
-^ Crafting Goods      ^ Craft DC  ^ Time (hours)  ^ Magical Crafting Goods   ^ Craft DC  ^ Time (hours)  ^ 
-| Poor                | NA        | NA            | Poor                     | 10        | 1             | 
-| Common              | 10        | 1             | Common                   | 15        | 4             | 
-| Good                | 15        | 4             | Good                     | 20        | 8             | 
-| Fine                | 20        | 8             | Fine                     | 25        | 16            | 
-| Best                | 25        | 16            | Best                     | 30        | 32            | 
-^ Firearm Components  ^ Craft DC  ^ Time (hours)  ^ Esoteric Crafting Goods  ^ Craft DC  ^ Time (hours)  ^ 
-| Poor                | 10        | 1             | Petty                    | 10        | 4             | 
-| Common              | 15        | 4             | Mundane                  | 15        | 8             | 
-| Good                | 20        | 12            | Curious                  | 20        | 15            | 
-| Fine                | 25        | 24            | Mysterious               | 25        | 16            | 
-| Best                | 30        | 36            | Truth                    | 30        | 23            | 
- 
-<WRAP center round tip 60%> 
-Upgrading a material require 50% of the TU value of the next step to consist of the former step. 
-Example: To make a Best Crafting Good you need at least one Fine Crafting Good and 8 more TU of any other Crafting Good.  
-</WRAP> 
  
 ===== Gathering Materials ===== ===== Gathering Materials =====
  
-Crafting, Magical and Esoteric materials can often be gathered from natural (or unnatural) sources in the world. This check will often be a Craft, Profession or even Survival check. This check and how much material is gathered is determined by three factors, Access, Amount and Rate. +Alchemic, Crafting, Magical and Esoteric materials can often be gathered from natural (or unnatural) sources in the world. This check will often be a Craft, Profession or even Survival check. This check and how much material is gathered is determined by three factors, Access, Amount and Rate. 
  
 ==== Access ==== ==== Access ====
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 A party comes across a field of magical onions and decides to gather them. The GM determines that the **Access** of these onions is Average and sets the DC to 10. These onions grow in small, remote clusters though and the **Amount** is set to Sparse. Next the process of gathering these onions is quick and the GM sets the **Rate** to Fast . The Party can Roll a Survival or Profession (Botanist or Farmer) to gather these materials. Each player may roll separately or work together on a single roll. The GM shares that the **Gather Cap** of these is 10, which means the most materials they can extract today is 10. A party comes across a field of magical onions and decides to gather them. The GM determines that the **Access** of these onions is Average and sets the DC to 10. These onions grow in small, remote clusters though and the **Amount** is set to Sparse. Next the process of gathering these onions is quick and the GM sets the **Rate** to Fast . The Party can Roll a Survival or Profession (Botanist or Farmer) to gather these materials. Each player may roll separately or work together on a single roll. The GM shares that the **Gather Cap** of these is 10, which means the most materials they can extract today is 10.
  
-As a result the party elects to have two members gather and the others explore the area. Player one rolls a 22 and Player two rolls a 17. Player one gathers 2 Poor Magical Crafting Goods and Player Two gathers 1. Realizing the onions are quite hard to gather great amounts at once, all party members join in on the onion hunt and choose to take ten. The four party members each gather a single Poor Magical Crafting Good after four hours. So after 8 hours of work so far the party has gathered 7 materials which means 3 more //could// be gathered. However the party decides to instead simply call it a day and move on from the onion patch.+As a result the party elects to have two members gather and the others explore the area. Player one rolls a 22 and Player two rolls a 17. Player one gathers 2 Magical Crafting Goods and Player Two gathers 1. Realizing the onions are quite hard to gather great amounts at once, all party members join in on the onion hunt and choose to take ten. The four party members each gather a single Poor Magical Crafting Good after four hours. So after 8 hours of work so far the party has gathered 7 materials which means 3 more //could// be gathered. However the party decides to instead simply call it a day and move on from the onion patch.