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| - | Note that the prices below are only available when purchasing these materials at [[chargen|Character Creation]]. During the course of a game, crafting components are typically significantly more valuable, and can be more than 10 times the TU prices listed here. The quality of the crafting materials leveraged determines the quality of good you may create. For example, it is difficult, if not impossible, to create magical rings or greater implements out of only poor magical goods. | + | Note that the prices below are only available when purchasing these materials at [[:chargen|Character Creation]]. During the course of a game, crafting components are typically significantly more valuable, and can be more than 10 times the TU prices listed here. The quality of the crafting materials leveraged determines the quality of good you may create. For example, it is difficult, if not impossible, to create magical rings or greater implements out of only normal |
| ===== Table: Crafting Materials ===== | ===== Table: Crafting Materials ===== | ||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ Crafting Goods ^ TU Value ^ Weight (Lbs.) | + | ^ Crafting Goods ^ TU Value ^ Weight (Lbs.) |
| - | | Poor | 1 | 5 lb. | Poor | 1 | + | | Normal |
| - | | Common | + | | Advanced |
| - | | Good | 4 | 1 lb. | Good | 8 | 1 lb. | + | ^ Alchemic Goods ^ TU Value ^ Weight (Lbs.) |
| - | | Fine | 8 | 0.5 lb. | Fine | 16 | 0.5 lb. | | + | | Normal |
| - | | Best | 16 | - | Best | 32 | - | + | | Common |
| - | ^ Firearm Components | + | |
| - | | Poor | + | |
| - | | Common | + | |
| - | | Good | 7 | 2 lb. | Curious | + | |
| - | | Fine | 12 | 1 lb. | Mysterious | + | |
| - | | Best | 20 | 1 lb. | Truth | 15 | - | | + | |
| ===== Gathering Materials ===== | ===== Gathering Materials ===== | ||
| - | Crafting, Magical and Esoteric materials can often be gathered from natural (or unnatural) sources in the world. This check will often be a Craft, Profession or even Survival check. This check and how much material is gathered is determined by three factors, Access, Amount and Rate. | + | Alchemic, |
| ==== Access ==== | ==== Access ==== | ||
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| | Average | | Average | ||
| | Difficult | | Difficult | ||
| + | |||
| ==== Example ==== | ==== Example ==== | ||
| - | A party comes across a field of magical onions and decides to gather them. The GM determines that the **Access** of these flowers | + | A party comes across a field of magical onions and decides to gather them. The GM determines that the **Access** of these onions |
| - | As a result the party elects to have two members gather and the others explore the area. Player one rolls a 22 and Player two rolls a 17. Player one gathers 2 Poor Magical Crafting Goods and Player Two gathers 1. Realizing the onions are quite hard to gather great amounts at once, all party members join in on the onion hunt and choose to take ten. The four party members each gather a single Poor Magical Crafting Good after four hours. So after 8 hours of work so far the party has gathered 7 materials which means 3 more //could// be gathered. However the party decides to instead simply call it a day and move on from the onion patch. | + | As a result the party elects to have two members gather and the others explore the area. Player one rolls a 22 and Player two rolls a 17. Player one gathers 2 Magical Crafting Goods and Player Two gathers 1. Realizing the onions are quite hard to gather great amounts at once, all party members join in on the onion hunt and choose to take ten. The four party members each gather a single Poor Magical Crafting Good after four hours. So after 8 hours of work so far the party has gathered 7 materials which means 3 more //could// be gathered. However the party decides to instead simply call it a day and move on from the onion patch. |
