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| equipment:armornshields [2026/02/27 02:23] – [Table] vondor | equipment:armornshields [2026/03/23 23:47] (current) – [Table: Magic Armor and Shields] vondor | ||
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| Armor provides two types of defense, Armor Points (AP) and DR to Wounds: | Armor provides two types of defense, Armor Points (AP) and DR to Wounds: | ||
| - | Armor Points act as a second pool of HP for a character that must be consumed first before HP is. AP does not heal naturally and instead must be repaired by making a Craft (Mundane) Check DC 10. Success means you restore 1d6 AP. | + | Armor Points act as a second pool of HP for a character that must be consumed first before HP is. AP does not heal naturally and instead must be repaired by making a[[priority: |
| DR to Wounds means the amount of Damage Reduction you apply when you take Wounds damage. Most armors come in two varieties, Chest and Full. Chest armor only applies DR to the Chest, while Full covers all limbs, Chest and Head. | DR to Wounds means the amount of Damage Reduction you apply when you take Wounds damage. Most armors come in two varieties, Chest and Full. Chest armor only applies DR to the Chest, while Full covers all limbs, Chest and Head. | ||
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| Shields provide you a means to more actively defend yourself - whilst using a Shield, you may attempt to [[chargen: | Shields provide you a means to more actively defend yourself - whilst using a Shield, you may attempt to [[chargen: | ||
| - | An **Armor Check Penalty** is a global penalty applied to all Strength and Dexterity based [[priority: | + | An **Armor Check Penalty** is a global penalty applied to all Strength and Dexterity based [[priority: |
| Below is a list of common Armour and Shields that you may expect to find in most settlements in a typical PathRunner world. Note that the prices listed below are guideline values intended for use by your Game Master - these prices are very unlikely to be encountered during gameplay. However, if you selected a sufficient amount of [[priority: | Below is a list of common Armour and Shields that you may expect to find in most settlements in a typical PathRunner world. Note that the prices listed below are guideline values intended for use by your Game Master - these prices are very unlikely to be encountered during gameplay. However, if you selected a sufficient amount of [[priority: | ||
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| ===== Table: Magic Armor and Shields ===== | ===== Table: Magic Armor and Shields ===== | ||
| - | Armor and Shields may gain increased defensive bonuses through Enchantment, | + | Armor and Shields may gain increased defensive bonuses through Enchantment, |
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| + | Shields gain an additional Parry per Enchantment bonus. | ||
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| + | Armor gains 5 additional AP per Enchantment Bonus, and Masterwork may not add AP. | ||
| Below are the TU values of magical Armor and Shields during [[: | Below are the TU values of magical Armor and Shields during [[: | ||
