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equipment:armornshields [2024/10/12 20:15] – [Table: Magic Armor and Shields] elfinlocksequipment:armornshields [2026/03/23 23:47] (current) – [Table: Magic Armor and Shields] vondor
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 ====== Armour & Shields ====== ====== Armour & Shields ======
  
-Adventuring is dangerous work; sometimes you find yourself on the wrong end of a spear, and in times like those you'll be thankful for the defenses provided by Armour and Shields. Armour provides you flat bonus to your Armour Class, which in turn makes you more difficult to hit against most attacks. Shields provide you a means to more actively defend yourself - whilst using a Shield, you may attempt to [[chargen:common_terms#armor_class_shields_and_concealment|Parry]] incoming attacks. If your roll exceeds the total of the incoming attack, you successfully deflect it away! This benefit even applies to spells, as long as an attack roll is involved.+Adventuring is dangerous work; sometimes you find yourself on the wrong end of a spear, and in times like those you'll be thankful for the defenses provided by Armour and Shields.  
 + 
 +Armor provides two types of defense, Armor Points (AP) and DR to Wounds: 
 + 
 +Armor Points act as second pool of HP for a character that must be consumed first before HP is. AP does not heal naturally and instead must be repaired by making a[[priority:skills:craft|Craft]] (Mundane) Check DC 10. Success means you restore 1d6 AP.  
 + 
 +DR to Wounds means the amount of Damage Reduction you apply when you take Wounds damage. Most armors come in two varieties, Chest and Full. Chest armor only applies DR to the Chest, while Full covers all limbs, Chest and Head  
 + 
 +Shields provide you a means to more actively defend yourself - whilst using a Shield, you may attempt to [[chargen:common_terms#armor_class_shields_and_concealment|Parry]] incoming attacks. If your roll exceeds the total of the incoming attack, you successfully deflect it away! This benefit even applies to spells, as long as an attack roll is involved
 + 
 +An **Armor Check Penalty** is a global penalty applied to all Strength and Dexterity based [[priority:skills|Skill]] checks, as well as to [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts - it emulates the way in which armor impedes your movement due to its weight and bulk. Heavier armor has a higher check penalty.
  
 Below is a list of common Armour and Shields that you may expect to find in most settlements in a typical PathRunner world. Note that the prices listed below are guideline values intended for use by your Game Master - these prices are very unlikely to be encountered during gameplay. However, if you selected a sufficient amount of [[priority:resources|Resources]] from the [[:priority|Priority Chart]], you may buy any items listed below at the listed prices during character creation. Below is a list of common Armour and Shields that you may expect to find in most settlements in a typical PathRunner world. Note that the prices listed below are guideline values intended for use by your Game Master - these prices are very unlikely to be encountered during gameplay. However, if you selected a sufficient amount of [[priority:resources|Resources]] from the [[:priority|Priority Chart]], you may buy any items listed below at the listed prices during character creation.
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 ===== Table: Armour and Shields ===== ===== Table: Armour and Shields =====
  
-^ Armor                                                 ^ Type    ^ TU Cost  ^ AC Bonus     ^ Maximum DEX Bonus  ^ Armor Check Penalty Somatic Spell Failure Chance  ^ Speed (30 ft.)  ^ Speed (20 ft.)  ^ Weight   ^ +^ Armor                                                   ^ Type    ^ TU Cost  ^ Armor Points  ^ Maximum DEX Bonus  ^ Armor Check Penalty DR to Wounds                  Maximum Speed  ^ Weight   ^ 
-| [[equipment:armornshields:silken|Silken Ceremonial]]  | Light                     —                  | 0                    | 0%                            | 30 ft.          20 ft.          | 8 lbs.   | +| [[equipment:armornshields:light,chest|Light, Chest]]    | Light          10                             | 0                    | 2                             | 30 ft.         lbs.   | 
-| [[equipment:armornshields:padded|Padded]]             | Light   | 2        | 1            | 12                 | 0                    | 5%                            | 30 ft.          | 20 ft.          | 10 lbs.  | +| [[equipment:armornshields:light,full |Light, Full]]     | Light   | 10       | 15            |                  | -2                   2                             | 30 ft.         lbs.   
-| [[equipment:armornshields:leather|Leather]]           | Light   | 4        | 2            | 11                 | 0                    | 10%                           | 30 ft.          | 20 ft.          | 15 lbs.  | +| [[equipment:armornshields:medium,chest|Medium, Chest]]  | Medium 12       | 20            | 6                  | -                  | 4                             25 ft.         12 lbs.  | 
-| [[equipment:armornshields:studded|Studded Leather]]   | Light   | 5        | 3            10                 | -1                   | 15%                           | 30 ft.          | 20 ft.          | 20 lbs.  | +| [[equipment:armornshields:medium,full|Medium, Full]]    | Medium 15       | 25                             | -4                   | 4                             | 25 ft          | 20 lbs.  | 
-| [[equipment:armornshields:chainshirt|Chain Shirt]]    | Light   | 12       | 4            | 9                  | -2                   20%                           | 30 ft.          20 ft.          | 25 lbs.  +| [[equipment:armornshields:heavy,chest|Heavy, Chest]]    | Heavy   | 16       35            | 4                  | -                  | 6                             | 20 ft          | 30 lbs.  | 
-| [[equipment:armornshields:hide|Hide]]                 | Medium  | 7        | 4            | 8                  | -3                   | 20%                           | 20 ft.          | 15 ft.          | 25 lbs.  | +| [[equipment:armornshields: heavy,full|HeavyFull]]     | Heavy   20       | 40                             | -6                   6                             | 20 ft          | 50 lbs.  | 
-| [[equipment:armornshields:scale|Scale Mail]]          | Medium 13       | 5            | 7                  | -4                   | 25%                           | 20 ft.          | 15 ft.          | 30 lbs.  | +^ Shield                                                  ^ Type    ^ TU Cost  ^ Parry Count   ^ Maximum DEX Bonus  ^ Armor Check Penalty  ^ Somatic Spell Failure Chance Maximum Speed  ^ Weight   ^ 
-| [[equipment:armornshields:chainmail|Chainmail]]       | Medium  | 14       | 6            | 6                  | -                  | 30%                           20 ft.          15 ft.          | 40 lbs.  | +| [[equipment:armornshields:lightshield|Light Shield]]    | Shield  | 4        | 1             | —                  | —                    | 5%                            | —              | 6 lbs.   | 
-| [[equipment:armornshields:breastplate|Breastplate]]   | Medium 17       |                             | -4                   | 25%                           | 20 ft         15 ft.          | 30 lbs.  | +| [[equipment:armornshields:heavyshield|Heavy Shield]]    | Shield  | 8        | 2             | —                  | —                    | 15%                           | —              | 15 lbs.  | 
-| [[equipment:armornshields:splintmail|Splint Mail]]    | Heavy   | 16                  | 4                  | -                  | 40%                           | 20 ft.          | 15 ft.          | 45 lbs.  | +| [[equipment:armornshields:towershield|Tower Shield]]    | Shield  | 10       | 4             | 2                  | —                    | 50%                           | —              | 45 lbs.  |
-| [[equipment:armornshields:bandedmail|Banded Mail]]    | Heavy   | 19       | 7            | 3                  | -                  | 35%                           | 20 ft         15 ft.          | 35 lbs.  | +
-| [[equipment:armornshields:halfplate|Half-Plate]]      | Heavy   | 22       | 8            | 2                  | -7                   | 40%                           | 20 ft.          | 15 ft.          | 50 lbs.  | +
-| [[equipment:armornshields:fullplate|Full-Plate]]      | Heavy   27       |                             | -6                   35%                           | 20 ft.          | 15 ft.          | 50 lbs.  | +
-^ Shield                                                ^ Type    ^ TU Cost  ^ Parry Count  ^ Maximum DEX Bonus  ^ Armor Check Penalty  ^ Somatic Spell Failure Chance  ^ Speed (30 ft.)  ^ Speed (20 ft.)  ^ Weight   ^ +
-| [[equipment:armornshields:lightshield|Light Shield]]  | Shield  | 4        | 1            | —                  | -1                   | 5%                            | —               | —               | 6 lbs.   | +
-| [[equipment:armornshields:heavyshield|Heavy Shield]]  | Shield  | 8        | 2            | —                  | -2                   | 15%                           | —               | —               | 15 lbs.  | +
-| [[equipment:armornshields:towershield|Tower Shield]]  | Shield  | 10       | 4            | 2                  | -10                  | 50%                           | —               | —               | 45 lbs.  |+
  
 </WRAP> </WRAP>
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 ===== Table: Magic Armor and Shields ===== ===== Table: Magic Armor and Shields =====
  
-Armor and Shields may gain increased defensive bonuses through Enchantment, up to +10 to their AC or Parry bonus, for Armor or Shields respectively. Armor and Shields may also be [[equipment:mwk|Masterworked]], but keep in mind that Masterwork bonuses and Enchantment bonuses **do not stack**. Due to this, many adventurers Enchant their defensive items for greater bonuses, and Masterwork them to ease the Armor Check Penalty, or to raise the maximum Dexterity allowed by the armor. Rather then Using the armor's base price, they are Masterworked based on class of Armor. Light armor has a calculated price of 8, Medium has a calculated price of 12, Heavy has a calculated price of 16, and Shields possess a calculated price of 6.+Armor and Shields may gain increased defensive bonuses through Enchantment, up to +10 . Armor and Shields may also be [[equipment:mwk|Masterworked]], but keep in mind that Masterwork bonuses and Enchantment bonuses **do not stack**. Due to this, many adventurers Enchant their defensive items for greater bonuses, and Masterwork them to ease the Armor Check Penalty, or to raise the maximum Dexterity allowed by the armor. 
 + 
 +Shields gain an additional Parry per Enchantment bonus. 
 + 
 +Armor gains 5 additional AP per Enchantment Bonus, and Masterwork may not add AP.
  
 Below are the TU values of magical Armor and Shields during [[:chargen|]]. As with other purchases, procuring magical equipment in-game is often significantly more expensive - spend wisely! Below are the TU values of magical Armor and Shields during [[:chargen|]]. As with other purchases, procuring magical equipment in-game is often significantly more expensive - spend wisely!