User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
equipment:armornshields:armorenchantments [2026/08/18 23:39] – vondorequipment:armornshields:armorenchantments [2026/08/18 23:57] (current) – [Name ()] vondor
Line 24: Line 24:
 ===== Unique Magical Effects ===== ===== Unique Magical Effects =====
  
-==== Adaptive (20 TU) ====+==== Sealed (150 TU) ====
  
 +The armor is sealed from the outside environment making the user immune to most non-magical environmental effects, such as airborne toxins, water, extreme heat, extreme cold, vacuums, deep sea pressure, radiation and most disease. This effect lasts for up to 10 before the seal must be broken and refilled with safe environment. Instead an Air Rune (1 TU) can be added to the suit to restore or "bank" ten more minutes. The seal also breaks if the suit loses all AP. Regardless the suit provides a +5 on all saves versus the above environments.
  
 +Can only be added to Full armor.    
 +
 +==== Adhesive (100 TU) ====
 +
 +The armor's wearer can become incredibly sticky on command and by spending 2 TP/MP. This grants a climb speed of 20 ft and a +2 on CMB checks to disarm, Grapple, Reposition, Steal or Trip. It also makes the wearer immune to being Knocked Prone. This effect lasts one minute.
 +
 +==== Bastion (+2) ====
 +
 +The wielder is incredibly resistant to mind-effecting abilities in this armor. Whenever the wear fails a Will saving throw against a mind effecting spell the armor the armor suppresses the effect for a number of rounds equal to the Enhancement Bonus   
 +
 +==== Bloodthirsty (+2) ====
 +
 +Whenever the wearer inflicts HP damage in melee combat they restore their HD in Armor Points. Whenever they inflict Wounds damage in melee combat they restore twice their HD in Armor Points. This can not exceed maximum armor points.  
  
 ==== Name () ==== ==== Name () ====
  
 TEXT TEXT