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| consumables [2025/09/11 04:28] – vondor | consumables [2025/09/11 16:28] (current) – vondor | ||
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| ====== Consumables ====== | ====== Consumables ====== | ||
| - | === Thrown Weapons === | + | ==== Thrown Weapons |
| - | Thrown weapons have a range of 20ft and only have 5 range increments, meaning they can only be thrown a maximum of 120 ft at a -10 penalty. A square' | + | Thrown weapons have a range of 20ft and only have 5 range increments, meaning they can only be thrown a maximum of 120 ft at a -10 penalty. A square' |
| - | ==Alchemist' | + | === Alchemist' |
| Cost: 1 TU, Craft DC: Alchemy DC 15 | Cost: 1 TU, Craft DC: Alchemy DC 15 | ||
| - | Alchemist Fire's are a staple in adventuring and warfare. They inflict 2d6 Fire damage in a 15ft diameter cross with a Reflex DC 15 for half damage. Anyone who fails the save takes the damage again the next round with no save. Any squares that were unoccupied burn for one round inflicting 2d6 fire damage to anyone that enters the square. | + | Alchemist Fire's are a staple in adventuring and warfare. They inflict 2d6 Fire damage in a 15ft diameter cross with a Reflex DC 15 for half damage. Anyone who fails the save takes the damage again the next round with no save, unless they spend a Full Round Action extinguishing the flames. Any squares that were unoccupied burn for one round inflicting 2d6 fire damage to anyone that enters the square. |
